|阵营||联盟, 银色盟约, 高等精灵, 联盟远征军, 肯瑞托, 肯瑞托远征军, 银色北伐军, 暗月马戏团, 独立|
|角色职业||猎人, 法师, 圣骑士, 牧师, 潜行者, 术士, 战士, 死亡骑士, 游侠, 武僧|
无 (以前是 银月城)|
|其它语言||达纳苏斯, 矮人, 侏儒|
尽管在巨魔战争和第二次大战期间，他们与索拉丁·托尔贝恩国王的阿拉索帝国和洛丹伦联盟都分别建立了联系，但总得来说，在几千年的历史长河中，高等精灵与其他年轻的种族之间还是相对隔绝的。高等精灵对后者那勉强的忠诚在短时间之内就受到证实，因为安纳斯特里亚·逐日者很快就对他盟友的困境表现出漠不关心的样子，随后便正式地让他的国家脱离了。 后来，当阿尔萨斯·米奈希尔王子率军入侵奎尔萨拉斯并杀死了近90％的高等精灵后，高等精灵王国面临着生死存亡的关头。 在陨落的希尔瓦娜斯·风行者的副官——洛瑟玛·塞隆的带领下，残余的高等精灵与凯尔萨斯王子成功会师并正式宣称自己为“血精灵”以纪念他们死去的同胞。 血精灵们试图团结起来让国家恢复到高等精灵的鼎盛时期并让人民享受到那时候的荣耀，他们也打算收复那些毁于灾祸的领地。
然而，一小部分高等精灵并未成为血精灵。当奎尔萨拉斯脱离联盟后，一些高等精灵选择脱离王国继续与他们的盟友保持外交关系，直至今日，他们依然支持着联盟。 还有一些高等精灵在第三次大战后被驱逐出奎尔萨拉斯。 近年来，仍有残余的高等精灵选择加入联盟，但迎接他们的，却是冷淡的回应。如今的高等精灵十分罕见，他们通常都被误认为是血精灵。 因此，如今在艾泽拉斯上的高等精灵十分稀少，他们甚至不能被认为是生物意义上的种族。高等精灵不曾大量集结，也没有作为整体统一行动过。他们是分散在全世界的一小撮个体。因此，他们并没有共同的观点和目标。的确，现在的高等精灵甚至不能说他们拥有自己的文化，有的只是那早已逝去的荣耀和遗憾。
距第一次大战230年前，矮人分裂成了三个不同的分支。 蛮锤部族希望同高等精灵展开贸易，这在当时被视为禁忌，同时也是矮人之间战争的诱因之一。  当战争结束时，蛮锤部族成为了同高等精灵最亲近的盟友，两个种族因为彼此欣赏对方的个性同时还拥有许多相似的文化，因此联合到一起。 他们很快成为联盟中最亲近的朋友。然而，这段在RPG游戏中被提及的关系却并未出现在黑暗之潮的小说当中，因此这种亲近的关系只能被当做传闻。可是，在魔兽争霸II的手册中则直接描述了高等精灵是蛮锤矮人的正式盟友 同时在上层精灵血脉中高等精灵曾进行过一次向安全的蛮锤部族领土疏散儿童的（不成功的）尝试。
但是，因森林巨魔希望从高等精灵手中夺回先祖的故乡，兽人在北方的展开了行动，烧毁了奎尔萨拉斯的边境诸多区域，并在这一过程中屠杀了许多高等精灵，而且破坏了位于凯尔达隆的符文石。这一举动直接激怒了银月城，致使高等精灵开始全面参战。他们开始在战场中投入数量众多的弓箭手, 游侠和破法者，甚至为联盟的木材厂提供工人。部落最终因为内部政策的压力分裂，联盟则向南方展开了追击。至此第二次大战联盟取得了胜利。受此次大战影响，人类和精灵的关系开始恶化。 精灵在最开始就以不情愿的态度，不得已加入了联盟，此后只保有了最基本的投入，如维持收容所的稳定，以及防守守望堡等。尽管这样，奥蕾莉亚·风行者仍带领着她的游侠们，与联盟远征军一起穿过黑暗之门，为奎尔萨拉斯复仇，并确保家园不会被未来的战火所侵扰。
值得注意的是，虽然高等精灵已经退出联盟，但仍有一部分在达拉然的精灵通过肯瑞托继续效忠联盟。凯尔萨斯·逐日者便是其中一员。而且尽管高等精灵官方宣布退出洛丹伦联盟，可是仍有一些精灵依旧真诚的对待前盟友人类和矮人。众多无私的奎尔萨拉斯精灵牧师则无视来自银月城神秘领导层的指令，拒绝放弃他们治疗师的职责并同意继续留在 洛丹伦。高等精灵牧师通过使用圣光的力量来治疗伤者并鼓舞洛丹洛精英战士们的士气。 这些高等精灵牧师为了寻找解除土地罕见的诅咒的目的加入了阿尔萨斯王子的队伍并开始对进行瘟疫的调查。
第二次大战以来，由于高等精灵一直以来的宿敌——阿曼尼帝国的衰弱，高等精灵一直维持着和平的状态。在悲剧降临洛丹伦时，精灵们仍旧在他们的魔法王国中平静的生活，他们对即将到来的一切毫无准备甚至毫不知情。阿尔萨斯弑父的留言逐渐传开，但直到天灾军团抵达奎尔萨拉斯前，精灵们都没有将这一传言与粮食的传染病联系在一起。无论如何高等精灵只得与天灾军团展开作战。不过这次，不再有人类部队可以支援他们了。由游侠将军 希尔瓦娜斯 风行者率领的高等精灵军队，反击着每一次天灾军团的进攻。尽管拥有战术和魔法辅助，精灵们仍不断后撤，从城外推至城内。最终阿尔萨斯和他的军团，以及包括希尔瓦娜斯在内的女妖部队，攻入银月城并摧毁了城内的防御。安纳斯特里亚、大魔导师贝洛瓦尔被杀，整个银月议会被全部消灭。
小部分高等精灵近年来选择加入联盟一方，但联盟整体至今仍对血精灵保持着一定程度的怀疑。 A few high elves have chosen to join the Alliance in recent years, but the Alliance as a whole remains somewhat suspicious of high elves to this day. The high elves' secession from the Alliance during the Second War left bitter memories. Furthermore, the night elves, who became part of the Alliance during the Third War, saw it as their duty to warn their new allies against the high elves. The Highborne's part in bringing about the War of the Ancients figured heavily in the night elves' retelling of high elf history.
A small unit of high elven rangers under the command of Ranger Captain Fellari Swiftarrow fought together with the zealous Scarlet Crusade against the undead for a while, though they were lost in battle. A large statue in honor of the capable elven leader was erected in the Scarlet Monastery.
Deep within the Hinterlands, the high elves of the Quel'Danil Lodge have their sights set on forming diplomatic alliances with other members of the Alliance.
Several high elves joined the Scholomance, the school of necromancy.
The high elves are in a state of diaspora. Most reside in human cities like Stormwind, Theramore, or Dalaran. Others live in seclusion in the wild forests, often in hunting lodges such as Farstrider Lodge.
High Priestess Aurora Skycaller, originally found in Northpass Tower helped the Alliance adventurers to recreate the Crystal of Zin-Malor. Later she moved to below Quel'Lithien Lodge as the tower became a battlefield.
With the reopening of the dark portal, the remnants of the Alliance Expedition's high elven ranger cadre were reconnected with Azeroth. After learning of the Scourge invasion of Quel'Thalas and their brethren's allegiance to Kael'thas Sunstrider, many of the survivors chose to remain in Outland. High elves are currently stationed at Allerian Stronghold and they have also taken up refuge in Shattrath City.
Some time before the War against the Lich King, Ranger Lord Renthar Hawkspear, leader of the Quel'Lithien Lodge high elves, and High Priestess Aurora Skycaller were approached by the Regent Lord of Quel'Thalas, Lor'themar Theron. Though initially under the impression that Lor'themar had come to apologize on behalf of Prince Kael'thas, Hawkspear is taken aback to learn of the Prince's demise. He asks who will now take the crown, and Lor'themar replies that none remain with a right to it.
Lor'themar references the slightly better state of the Ghostlands, and offers the quel'dorei aid and supplies. Renthar, however, angrily declines his assistance -- and reveals that Lor'themar had banished the quel'dorei of the lodge from Quel'Thalas, as he could not afford to lead a people divided. In addition, Hawkspear speaks of Horde agents who ransacked the lodge and killed several rangers, in the name of the Banshee Queen's champion, Nathanos Blightcaller. He states that by rights he should send Lor'themar's head to Sylvanas, though orders him to leave instead.
After the defeat of Kil'jaeden the blood elves took the Sunwell back with the help of the Shattered Sun Offensive, and the high elves were allowed to share the Sunwell. Captain Auric Sunchaser from the Alliance Expedition rangers represents the high elves at the well itself. A number of high elves have been permitted to make pilgrimages to the restored fount of power.
Once Kael'thas Sunstrider was defeated, the blood elves began seeking representation in Dalaran. This led Vereesa Windrunner to form the Silver Covenant, a militant faction of the Kirin Tor, comprised of high elves who opposed the blood elves' entry into Dalaran. The Silver Covenant were also members of the Alliance Vanguard during the Alliance's war against the Scourge. Another high elf, Vas the Unstable, was a member of the renowned 7th Legion, based at Wintergarde Keep.
While some high elf communities, like the one at Quel'Danil Lodge, have managed to maintain their stocks of dragonhawks, their exile from Silvermoon has made these animals much harder to come by. Fortunately, the elves of the Silver Covenant seem to have won the trust of the companions of their ancient ancestors: the hippogryphs. The intelligent creatures have apparently decided that the high elves are worthy of a partnership, serving as mounts and flight path conveyance from Silver Covenant outposts.
Since the fall of the Lich King, the Wintergrasp battlemasters no longer have a presence in the Alliance cities, having likely returned to Dalaran. With the removal of the portals in the Silver Enclave, class trainers, mostly high elven, have taken their place.
The elves at Quel'Lithien Lodge have taken a turn for the worse, after Ranger Lord Hawkspear discovered a source of seductive energy that mysteriously turned the elves at the lodge into Wretched. However, the Quel'Danil Lodge elves have fared considerably better, having solidified relations with the draenei and the Wildhammer dwarves.
As part of the Forsaken offensive throughout the continent, Quel'Danil lodge came under attack. With the help of adventurers, the Highvale high elves and the draenei settlers were able to repel the invaders. The Highvale documents were also retrieved from the chaos by Alliance adventurers and safely delivered to Anchorite Traska.
Word of a new threat from Zul'Aman has prompted Halduron Brightwing, Vereesa Windrunner and Vol'jin to co-operate, against the wishes of Silvermoon's Regent-Lord. Vereesa brought with her an entourage of Silver Covenant rangers. While this event may have showcased the cooperation between high and blood elves, their future reunification appears to remain elusive.
A number of high elves were among the casualties in the attack on Theramore Isle. Despite the involvement of Vol'jin, the Darkspear tribe, and the blood elves in the attack, it is unknown how this affected their relationship with these races.
After Jaina Proudmoore discovered that Sunreavers helped Garrosh Hellscream steal the Divine Bell by using Dalaran portals to infiltrate Darnassus, Jaina mobilized the Kirin Tor, Alliance forces, and the Silver Covenant to purge the Horde from Dalaran; after Aethas Sunreaver refused to order his people to leave peacefully, Jaina chose to incarcerate him and the other blood elves. Various high-ranking high elves were slain by Horde agents who sought to free the imprisoned Sunreavers and their leader, including Sorin Magehand, Arcanist Rathaella and Mage-Commander Zuros. During the chaos, Grand Magister Rommath noted that, "It unsettles me to have to fight directly with the high elves of the Silver Covenant...but I never tire of slaying Alliance." The Sunreavers that surrendered were imprisoned in the Violet Hold, while those who resisted were put to the sword, thereby leaving the high elves the sole elven population living freely in the city.
Shortly afterwards, the Kirin Tor Offensive, comprising of Silver Covenant high elves and Kirin Tor war mages, was formed by Jaina Proudmoore, intending to seize Thunder Isle and prevent the Sunreaver Onslaught from claiming powerful artifacts from Emperor Lei Shen.
In World of Warcraft, the high elves closely resemble blood elves appearance-wise (they in fact share the same model, although high elves typically have light colored eyes that vary from light grey to blue to green, and occasionally brown, as opposed to the neon-iridescent green eyes of blood elves; high elf models also have less diversity in skin and hair color), but their voices are more mild-mannered like those of night elves (in the game, they use the same voices as night elves, although unsuitable Darnassian lines such as "Elune'adore", "Ishnu'alah" or "Goddess watch over you", are not used). Lore-wise, as high elves and blood elves are the same race (and the latter holds the majority population), it is not uncommon for high elves to be mistaken for blood elves. Taela Everstride at Allerian Stronghold even says, somewhat bemusedly, "No, don't feel bad. I get that a lot... I'm a high elf, not a blood elf. Don't worry, I won't suck the magic out of you." However, other than greeting voices, both high and blood elves appear to share similar voice emotes in-game, particularly during combat. Before World of Warcraft: The Burning Crusade, in-game high and blood elves used modified night elf models.
Elves do have several characteristics in common. All three groups have unusually acute senses and are able to see clearly even in low-light conditions. As a general rule, elves are also slim, athletic, and graceful. Furthermore, they all have large pointed ears that have been greeted with admiration or mockery by other races.
One similarity between various elves only came about recently: since the night elves sacrificed their immortality and much of their power at the end of the Third War, all elves are now mortal and have comparable lifespans that can extend as long as several thousand years.
Surviving high elves comprise a mere 1% of the original high elven population, with the blood elves accounting for the remaining 9% of it. Since Kael'thas took 15% of the blood elves to Outland (i.e. 1.35% of the original high elf population), and since Kael'thas' army numbered at least 2,000 ("thousands of them") according to the Excerpts from the Journal of Archmage Vargoth, it follows that the total high elf population is currently at least 1,481 (and at least ~148,000 prior to the Third War).
In relation to the playable races, Blizzard has stated that the high elves have a considerably smaller population than even the Gnomeregan Exiles. High elves are a rare sight even in Alliance lands, and are considered a fallen, all but extinct race.
With the destruction of both Theramore and Quel'Lithien (along with the de-canonization of the RPG sourcebooks), the bulk of the remaining high elf population appears to be bound to the Kirin Tor's Silver Covenant, Outland's Allerian Stronghold, and Hinterlands' Quel'Danil Lodge.
The non-canon roleplaying sourcebooks (see below) gave solid population numbers for most races, and put the total high elf population at around 24,810. This was contested, however, given the disproportionate amount of blood elves this would create (more than the entire Alliance and Horde combined), and further complicated by an errata which, among other tweaks, greatly reduced the total high elf number. Ultimately, the RPG books as a whole were denounced as non-canonical, leaving only the Warcraft Encyclopedia's official percentages, the Excerpts from the Journal of Archmage Vargoth, and Blizzard's own statements as an indication of canonical high elf numbers.
Like blood elves, high elves can use arcane magic. Whether or not they are spellcasters, all high elves suffer acute pangs of withdrawal in the absence of the Sunwell's energies. Some have realized the cause of their distress; others have not. A crucial difference between high elves and blood elves is that no high elves have decided to feed their hunger for arcane magic by draining that magic from alternative sources (during the time when the Sunwell was useless). Without the Sunwell, a high elf might still succumb to that addiction and become one of the blood elves.
On several occasions after the Sunwell's defilement, Kael'thas publicly asserted that his people would die unless they found a new source of magic. Technically the prince was mistaken. According to Azeroth's top priests and medics, the only high elves to perish due to magical withdrawal have been the very old, the very young, and elves who were already in poor health. Such a low rate of attrition might be considered an argument in favor of simply forgoing magic and suffering through the consequences. Indeed, a few high elves are said to have succeeded in taking this route through sheer willpower: they survived the process, however unpleasant. Apparently certain magical artifacts also ameliorate the symptoms of withdrawal and might, if sufficiently powerful, be able to suppress them altogether. This is not to say, however, that withdrawal from magic would leave the high elves unharmed. On the contrary, permanent mental or physical damage is possible.
The high elves in Allerian Stronghold used draenei artifacts containing raw, magical energy to resist the lure of demonic magic. The high elves at Quel'Lithien Lodge found an item of magical energy and succumbed to their addiction, becoming wretched.
With the reigniting of the Sunwell, the pangs of their magic addiction are being eased and more high elves are no longer tempted to succumb to it.
High elves have traditionally gotten along quite poorly with night elves due to their complicated and turbulent past. As the night elves hold disdain for the arcane-using blood elves, so they hold disdain for their high elf cousins. This argument is questioned, though, by the fact that Tyrande Whisperwind had no problem whatsoever working with the blood elves and Kael'thas Sunstrider when she hunted Illidan Stormrage in the Plaguelands. Kael'thas seemed to feel honored by the night elves' presence. This one instance of smooth cooperation between the races might be an exception caused by each party's need for survival in Silverpine and Dalaran.
Following the high elves' banishment from Quel'Thalas, some of them chose to rejoin the Alliance, and the night elves were among their greatest critics. While the traditional allies of the Alliance treated the high elves to a cold reception and suspicion due to their secession after the Second War, the night elves took it upon themselves to warn the Alliance (which they, too, were now a part of) against the high elves.
However, since Wrath of the Lich King relations may be thawing. The presence of night elves in the Silver Covenant settlements suggests this, and high elves are even allowed inside Darnassus. Arcanist Dulial has a permanent residence there, and a night elf, Moonbell, has been accepted in the ranks of the Silver Covenant.
While they belong to the same race, high elves generally do not get along with their blood elf brethren. This is owed in part to differing allegiances, as most modern high elves remained loyal to the Alliance following the Second War, disobeying royal edicts from their reclusive masters to return home. The blood elves are primarily loyal to their own, and remained in Quel'Thalas, later forming an alliance with the Horde. Other high elves are exiles, having been banished from Quel'Thalas after the return of Grand Magister Rommath from Outland. The practice of draining arcane magic was considered immoral by these elves, who opposed its use. Unwilling to lead a nation divided, the newly-named regent of Quel'Thalas, Lor'themar Theron, chose to exile the dissenters.
Kael'thas's teachings caused some moral contention between the two peoples. By embracing them, the blood elves prioritized their survival, health, and well-being; they believed this strength was needed to see Quel'Thalas restored, as the kingdom had remained a wasteland while the elves were weakened by their addiction. By refusing, the high elves prioritized their pride and personal ethics, even to their own detriment; they believe this was the moral choice.
With the betrayal of Prince Kael'thas and the restoration of the Sunwell, Lor'themar has taken steps to re-establish cordial relations between the blood and high elves. However, these efforts have had mixed results. Aethas Sunreaver, Halduron Brightwing and Tae'thelan Bloodwatcher have also expressed an interest in mending relations between the children of Silvermoon, though to what extent appears to vary depending on the individual. The high elves, or at least Alleria's high elves, have been granted a representative at the Sunwell in the form of Auric Sunchaser. While he does not consider himself a blood elf, he seems to have little quarrel with the sin'dorei, whom he calls the "children of Silvermoon".
Although the only physical difference between blood and high elves is their eye color - blood elves have glowing green eyes - this is not an indication of their quarrel. Fel magic played no apparent role in the elves' splintering; in fact, its use was hidden from most of the blood elves. Glowing green eyes is the high elven body's natural reaction to spending time around fel magic, which was used in the Magisters' rebuilding efforts in lieu of the destroyed Sunwell's power. Like the orcs, any high elf who spends enough time around fel magic will acquire glowing green eyes.
With a new threat emerging in Zul'Aman, Silvermoon Ranger-General Halduron Brightwing called on the assistance of Vereesa Windrunner and her entourage of Silver Covenant rangers, as many of Halduron's Farstriders were away on duty. Lor'themar sent a messenger demanding to know why Vereesa was in blood elf territory, but Halduron chose to ignore this. He, Vereesa and Vol'jin joined forces to battle the Zandalari. This event appears to indicate a grudge between Lor'themar and Vereesa, given the regent lord's otherwise tolerant attitude towards the quel'dorei.
When Jaina Proudmoore called for aid to defend Theramore Isle against an overwhelming attack by the Horde, Vereesa came to help. Vereesa took a scouting party west into Dustwallow Marsh to look for Thalen Songweaver, in concert with Shandris Feathermoon and her sentinels searching the north road. They worked well together, without any hints of reluctance or discrimination.
While relations with the night elves seem to have improved, this does not seem to be the case with blood elves. Tensions have reignited since the destruction of Theramore at the hands of a mana bomb created by the Sunreaver Thalen Songweaver, which cost the lives of the high elves that had settled in the port city, and Rhonin, Vereesa's husband. As such, the Silver Covenant aided the Kirin Tor and the Alliance in purging the Sunreavers from Dalaran, enforcing Jaina's orders.
It is implied that the high elves had a positive relationship with the Wildhammer dwarves. During the Scourge invasion, the high elves planned to send their children to seek refuge with the dwarves in the Hinterlands even though the elves had already left the Alliance. Wildhammers and high elves had much in common in the past, including a love of nature and hatred of evil.[请求来源]
Humans and high elves have a long history. They fought the overwhelming Amani Empire together in the Troll Wars, the monstrous Orcish Horde in the Second War and horrifying nightmares of the Burning Legion and Scourge in the Third War. The high elven nation's conduct at the end of the Second War led to bitterness and resentment toward the elves, but humans are also amongst the few races to accept the high elves into their cities; they can currently be seen occupying the human city of Stormwind, and Theramore before its fall. There are many high elves in the Theramore military. Of the human kingdoms, the high elves have the closest relationship with the magocrats of the Kirin Tor, as elves have been allies and productive members of the Kirin Tor for over 2,000 years. The high elf prince Kael'thas Sunstrider even served on its ruling council, and it was not uncommon for high elf mages to study, serve, and even live in Dalaran in addition to Quel'Thalas. Grand Magister Rommath spent much of his life in Dalaran as a high elf, and Vereesa Windrunner was married to its leader. The Kirin Tor have even granted the high elves a safe haven in Dalaran after their exile from Quel'Thalas,[请求来源] and Dalaran serves as a home for the Silver Covenant, the most prominent group of modern high elves.
The high elves were, at best, reluctant members of the original human-centric Alliance of Lordaeron, and their partnership was a cold and distant one. The high elven king and council were particularly unenthusiastic allies, caring little for the world outside Quel'Thalas and only agreeing to join the Alliance because of a pact made long ago to the line of King Thoradin; and even so, the high elves seceded soon after that pact was fulfilled. After officially departing from the Alliance, the high elves shut themselves off in their enchanted kingdom, and the few who remained with the Alliance did so against the orders of their reclusive masters in Silvermoon.
Although physically and culturally disparate, gnomes share the elves' natural affinity to magic, and it is known that gnomes and high elves worked together in Dalaran before its fall, particularly within the Council of Tirisfal.
Apart from the tauren, with whom the Highborne had had some ancient historical contact, high elves loathe the majority of the Horde's races, having fought against trolls, orcs, and undead in recent wars. The recent entry of the blood elves into the Horde has likely made relations worse.[请求来源]
The high/blood elves have some history with the Red Dragonflight, most of whom prefer to transform into elves (specifically sin'dorei) when assuming a mortal form. It was the Reds who gifted Quel'Delar to the high elves (Alexstrasza personally handed it to Anasterian), and her consort Korialstrasz maintained an interest in the elves' affairs, arriving only narrowly too late to save the Sunwell from Arthas.
- High elven children would play a game called Captive - each turn a child would be tied up by the others. The one who would release himself in the least amount of time won.
- Most young high elves had a 'I wanna be a Farstrider' phase, which they had left by the time they were taken as apprentices. Then it was the 'I'm going to be a magister' stage.
- They don't consider the sun as a god.
- According to Vereesa, high elves seldom give birth and very rarely give birth to twins.
The ancient origin of the high elves is a legacy of tragedy and conflict, a series of events that has profoundly affected the development of the quel'dorei. The high elves are a stark contrast to their nocturnal cousins, the night elves (or kaldorei). Embracing the light of the sun and forsaking the night, the high elves are the descendants of the very elves who served Queen Azshara in the time of the Well of Eternity. The kaldorei regard the high elven penchant for using arcane magic as careless, akin to a foolish child playing with fire. The schism that separates the Highborne elves and the night elves is rather ancient, one so ancient that no amount of diplomacy or offerings of peace can soothe the scars of history. The high elves, however, have had generations separating them from the night elves, and no longer care for the past. Problems between the two races are usually clashes of personality, as neither tries overly hard to interact. The arrogance of the high elves led to the War of the Ancients and ultimately to the downfall of the golden age of elven civilization. Through the reckless use of arcane magic, the high elves allowed darkness to seep into the world and corrupt Azeroth. They use the genetic phenomenon that modern elves face as testament to their views.
Arcane magic is a powerful drug to the high elves, and it can be a lure to a dark and perilous path. Yet too many wield it as if they were doing no harm, and few but the oldest and most sage can recall the true reasons why the use of such magic is a dangerous and potentially damning practice. Regardless of the risks, some high elves press onwards to revel in the euphoria and power that the use of magic brings them. The high elves are a tragic example of a race in decline. Their centuries of arcane practice have led them into an ever-tightening downward spiral. Now there are few true Quel’dorei left. Most have gone with Kael'thas Sunstrider to become the blood elves, and in doing so have allied with the sworn enemies of elvenkind, the naga. Now the scant remaining Quel’dorei are typically those who have embraced the Light and seen past the powers of arcane magic and darkness. Distrusted by almost all of the races, the remaining high elves are pariahs in an age when there is little left for them but a life of mistrust and woe.
Some bands of high elven survivors fled south to the Hinterlands and to the forests of Zul'Aman. Those who stay one step ahead of the trolls survive; those who do not are dead (and probably eaten by the cannibalistic trolls). Scourge patrols, hunting the elven refugees, also stalk through the land.
Non-canonical sources state that the high elven population just a few years prior was approximately 24,810 and the half-elven population was approximately 9,550, not including Theramore, Dalaran, and several less significant cities. Stormwind (pop. 200,000) alone has the most, with a total of 20,000 high elves, and 8,000 half elves.
High elves stand slightly taller than humans do. A high elf is usually a little over 6 feet in height and weighs between 100 to 175 pounds, depending on gender. The elves are slim, with sharp symmetrical features, often an exaggeration of perfect beauty. The high elves are uniformly fair in complexion, with white to flaxen colored hair. Their eyes are incredibly intense in color, seeming to glow with an inner light. While many high elves have blue or green eyes (ex. Alleria), violet and red are not unheard of. The structure of high elven eyes (based on artwork) shows that they are generally like humans with a pupil and iris surrounded by "white", but tend to be able to see much farther than humans are capable. The life span of high elves is several hundred years. They reach adulthood at 110 years, a "venerable" age at roughly 350 years, and most dying of old age at approximately 363 years. A few may reach "venerable" age at roughly 350 years with maximum lifespan between 354 and 390 years, and even fewer may live as long as two thousand years. Most high elves (especially those of the Alliance) do not wear red or black for fear of being mistaken as blood elves. They have shorter ears and much smaller, lighter bodies than night elves. As well, their ears usually point upwards whereas those of the night elves do not.
High elves have white, red, orange brown, black, and blonde colored hair and fair skin, most have brilliantly intense sapphire coloured eyes that glow (at least in World of Warcraft). In World of Warcraft high elves have blue, sapphire glowing eyes (but have more variation according to lore, including green eyes). The blood elves typically have only green, emerald glowing eyes to show their magic addiction and their newly acquired addiction to fel magic.
Blood elves and high elves are for the most part the same race in terms of underlying physical biology. However in WoW and Monster Guide blood elves have glowing green eyes and their hair and skin are much paler or otherwise unnaturally coloured, due to the absorption of fel energies during the period the Sunwell was lost. For the most part however, they are considered separate due to cultural differences more so than because of physical ones.
The years of conflict between the night elves and the high elves number so many that they make the Alliance and Horde conflict look like children arguing over a toy. When the high elves lost their immortality, they eventually forgot their brethren as generations lived and died, creating legends of histories. The night elves remembered the damage the highborne brought to the world, and view their descendents as time bombs. When the high elves encountered the night elves, they realized the legends were true and began to resent the fact that the night elves had access to so much power that they refused to use — not to mention the whole matter of exile. Many plot to retake the magically imbued forests for themselves, regardless of the fact that both races belong to the Alliance.
The path by which Prince Kael'thas Sunstrider has chosen to lead the avenging blood elves is one the high elves view with utter disgust and resentment. They strive for disassociation with the blood elves, such as by hiding their magical addictions and avoiding wearing black and red.
Auberdine was one of the few night elf settlements that would tolerate a high elf's presence. They allowed high elves since after the Third War, and so it was no surprise that Fiora Longears could be seen on the pier in Auberdine, asking for adventurers to lend assistance to the night elves.
With the Quel'Danil Lodge nearby the dwarven keep of Wildhammer in the Hinterlands, it can be assumed that the high elves have maintained their alliance with the gryphon riding dwarves since the Second War. Wildhammer share the high elves respect for the wilds and nature, and carry a long history of good relations and trust.
The high elves of Theramore are perhaps the most isolated. Having left mostly before the destruction of Dalaran and Quel'Thalas, they have formed a significant community in the city. They spend a great deal of time hunting the few undead forces in Kalimdor. Their exposure to the night elves has caused them to develop a great interest in Moonwells, which they seek to find an alternative solution to their addiction. Even the presence of a hidden Moonwell 50 feet away is enough to replenish their mystical energies and makes meditation unnecessary.
Theramore's high elves also have another interest in the continent. They have discussed privately the creation of their own realm on Kalimdor. The northern forests, full of moonwells and lush greenery are most attractive, but their control by the night elves is overly frustrating. High elven expeditions, claiming to be tracking undead, often search for suitable sites.
The destruction of the Sunwell has forced the high elves into decline, causing them to doubt the future of their once-proud race and drawing animosity toward them from other races who feel that the high elves have betrayed the Alliance. Most of the high elves have placed themselves under a self-imposed exile, ashamed of the damage that they have wrought upon the world of Lordaeron with their abuse of arcane magic.
While humans still accept the high elves because of the aid that both races provided each other during the most recent attacks of the Burning Legion, reinforcing the same bond that they had in both the Troll Wars and the Second War, many of the other races will only deal with the high elves if absolutely necessary. This is especially true after the acts of Kael’thas Sunstrider. The night elves in particular do not care for the company of high elves (as they have personal memories of the war that spawned them) and in some cases can be openly hostile toward their sun-blessed brethren. The passing of time may heal these wounds, but the use of arcane magic will always draw a rift between these two breeds of elf.
It would not quite be correct to say that the high elves rejoined the Alliance. To many high elves, they never left. Nevertheless, they are often aloof and distant from their allies. They keep to themselves and enjoy wandering forests alone or in small groups. They also maintain the Quel'Danil Lodge, an outpost in the Hinterlands which pursues their diplomatic interests and Quel'Lithien in the Eastern Plaguelands near the gateway to the ruined Quel'Thalas.
High elves in Stormwind copy the humans' style of long-sleeved tunics, billowy trousers and leather boots. Many High elves avoid wearing red clothing, as to dissociate themselves from blood elves. They have also set aside a day of mourning for high elves to remember the destruction of Dalaran with their human friends.
High elves were once strong worshipers of the Holy Light, but this has died down as many have rejected it in favour of arcane magic. Although after the invasion of the Scourge and the break off from the blood elves, many have looked to the Light, they do so loosely and are much less devout than humanity. High elven Priests are common. The high elves have made significant contributions to this evolving religion, which originated from human cults. Even a few high elves have become paladins, without the help of magic like the blood elves. High elves have also developed advanced destroyer ships, and used them in the Second War.
High elves who embrace the path of religion take on the mantle of the Holy Light, sharing in the same faith as dwarves and humans. While this philosophy does not penetrate deeply into high elven society, those who do follow the path of the Holy Light are much more approachable than most. Many also take on a druid-like philosophy regarding the world and nature. The difference being that the high/blood elves view magic as being an integral part of the universe, as it was created by the Titans and is as natural as nature itself; the Well of Eternity formed naturally on Azeroth and created the elves in the first place.
High elves are proficient in archery, divine and arcane magic, as well as swordsmanship. They use guard towers for defense, and their armies take advantage of their natural strengths and typically serve supporting roles when working with other races. The high elves had a special affinity with dragonhawks before the Scourge attacked Quel'Thalas. The dragonhawks would often serve as flying mounts for the elves, though after the Third War they seem to have developed a preference for hippogryphs instead.
According to The Old Wizard's Almanac, a book comparing the magic-wielding races of Azeroth that occasionally spawns in Dalaran: "The magic of the high elves is extremely powerful. High elves possess a magical acumen that rivals that of any - even the humans. Some of the greatest heroes in the Battle of Mount Hyjal were the High Elf Priests."
All high elves, regardless of class, status or upbringing, are addicted to magic, and all have some small proficiency in it. Unlike blood elves who succumb to it, high elves actively fight their addiction and are required to meditate at least an hour every day to maintain personal control. The high elves are not proud of this addiction, and take pains to keep it a secret. Being close to Moon Wells will satiate the addiction, as will the use of certain magical items, though it should be noted Night Elves do their best to keep high elves away from the Well and magical objects that provide the same result are rare.
If a high elf resorts to feeding off something else to sate the addiction, then they cross the line from high elf to blood elf. Contrary to popular belief, magical addiction is not fatal in and of itself (the only elves who have actually died from withdrawal were either elderly, very young, or already ill). Some have found a way to block the symptoms of withdrawal by the use of Sunwell Rings.
The past is a burden to the high elves, yet they maintain naming rituals that are millennia old. Many of the names of elven priests and heroes have become the names used for elves in modern times. The high elves share a connection with the sun that is quite prevalent in their choice of family names.
- Male Names: Mariel, Athaniar, Anandor, Tharama, Viridiel, Malanior.
- Female Names: Anarial, Freja, Driana, Coria, Alanassori, Melanion, Azshara.
- Family Names: Boughstrider, Dawnblade, Lightbringer, Morningray, Suntreader.
- Undead high elves who died before the blood elves split from the high elves seem to generally go to the Horde, as seen with Sylvanas Windrunner, the dark rangers, and Koltira Deathweaver.
- High Elves only had a minor appearance in the original World of Warcraft. A small faction - Silvermoon Remnant, was planed to be implemented but never made it into the Live Servers. It is most likely this faction that inspired the Silver Covenant.
- High elves were widely speculated to have been a playable race choice for World of Warcraft, though Caydiem mentioned in a Blizzard lore post why this never occurred - the total high elf population being incredibly low. The Horde would receive their biological equivalent, the blood elves, around this time. More recently, Blizzard has acknowledged player interest in high elves as a "sub race" of sorts, along with mag'har orcs, dark iron dwarves, and other minor races, although high elves were not added in Battle for Azeroth as an Allied race. When asked about this, Ion Hazzikostas stated that high elves are essentially already playable as the blood elves on the Horde, and that the void elves are also another flavor of high elves that are playable on the Alliance.
- In many ways, high elves are comparable to mag'har orcs. The vast majority of their people–orcs and blood elves–have been exposed to some degree of fel magic, whose effect has altered the skin of the orcs and the eyes of the elves. Ironically, both the mag'har and the quel'dorei represent the minority of their races.
- The high elves were originally depicted as much closer to nature, with Warcraft II mentioning elven druids as well as the elves joining the Alliance of Lordaeron partly because the Old Horde intended to defile the very lands of Lordaeron.
- In early builds of Warcraft III: Reign of Chaos the high elves were much more involved in the military of the Alliance of Lordaeron, deploying rangers as hero units, as well as dragonhawk riders and mage-priests.
- Origin of the races
- The Burning Crusade Townhall/History of the Blood Elves
- High elf magic
- Blood elf
- Priest (Warcraft III)
- Sorceress (Warcraft III)
- Holds the title of "High Elf Representative" while at the Sunwell during the Quel'Delar quest chain. (link)
- The Warcraft Encyclopedia: High Elves
- Ultimate Visual Guide, pg 69
- Races of World of Warcraft - Blood Elf
- The Warcraft Encyclopedia/Blood Elves
- Iridi and Vereesa, Night of the Dragon
- Taela Everstride gossip text
- Night of the Dragon, pg 7
- Blood of the Highborne
- The Founding of Quel'Thalas
- War of the Three Hammers
- Lands of Conflict, pg. 67
- Lands of Conflict, pg. 99
- Warcraft II manual，狮鹫骑士: "他们只同奎尔萨拉斯的精灵建立联盟"
- Alliance Player's Guide, pg. 129
- Beyond the Dark Portal, pg 60
- Beyond the Dark Portal, Chapter 14
- Warcraft III: Reign of Chaos - manual, 10
- Ravages of the Plague
- High elf priests in the Human Expedition
- Quest:The Ranger Lord's Behest
- Theloria Shadecloak
- In the Shadow of the Sun
- Legends Volume 2, Warrior: Divided
- Stormrage, pg. 396
- Quest:In Defense of Quel'Danil
- Quest:The Highvale Documents
- Quest:The Storm Gathers (Alliance)
- Tides of Darkness, pg 229
- The Warcraft Encyclopedia: High Elves and Blood Elves
- Blizzard lore posts
- Night of the Dragon, pg 105
- Night of the Dragon, pg 7
- Ask CDev Answers - Round 2
- Quest:Vessels of Power
- Quest:Wretched Hive of Scum and Villainy
- In the Shadow of the Sun. Aurora: "I had wondered why the pangs of the addiction felt so eased lately. I have not needed... help... to cope."
- Warcraft III manual - Priests & Sorceresses biography
- Sunwell Trilogy - part 3, return of Quel'Thalas
- Quest:The Purification of Quel'Delar (Horde) - Blood Elf version
- Ask CDev Answers - Round 3
- 4:30 Burning Crusade Behind the Scenes DVD
- Quest:The Sunreaver Plan, Quest:The Silver Covenant's Scheme
- Jaina Proudmoore: Tides of War
- Quest:What's in the Box?
- Priest (Warcraft III) - WC3 manual description
- The Old Wizard's Almanac: The Alliance
- Thrall: Twilight of the Aspects, 73
- Blood of the Highborne
- Micky Neilson on Twitter
- Knaak, Richard A.. "Two", 《The Well of Eternity》, 30 (ebook). ISBN 978-0-7434-8902-7.
- Exile of the High Elves: "Forever after, they would embrace the sun and be known only as the high elves."
- World of Warcraft: The Roleplaying Game, pg. 36
- Lands of Conflict, pg. 98-99, 115
- World of Warcraft: The Roleplaying Game, pg. 9
- World of Warcraft: The Roleplaying Game, pg. 13
- Lands of Conflict, pg. 52
- Tides of Darkness, pg. 117
- World of Warcraft: The Roleplaying Game, pg. 174
- Warcraft: The Roleplaying Game, pg. 42
- Alliance & Horde Compendium, pg. 68
- Monster Guide pg. 64
- Alliance Player's Guide, pg. 12, 123-131
- Alliance Player's Guide, pg. 132
- World of Warcraft: The Roleplaying Game, pg. 12
- Alliance & Horde Compendium, pg. 68
- Warcraft: The Roleplaying Game, pg. 193
- Alliance & Horde Compendium, pg. 14
- Lands of Conflict, pg. 99
- Alliance Player's Guide, pg. 170
- Warcraft: The Roleplaying Game, pg. 42-43
- Warcraft: The Roleplaying Game, pg. 178
- World of Warcraft: The Roleplaying Game, pg. 37
- World of Warcraft: The Roleplaying Game, pg. 77
- Ian Hazzikostas on Sub Races (~7 minute mark)
- Ion Hazzikostas, RE: Mag'har Orcs and High Elves (1:14:44)
- Warcraft II: Tides of Darkness manual, Places of Mystery, The Runestone at Caer Darrow
- Warcraft II: Tides of Darkness manual, A Brief History of the Fall of Azeroth, The Alliance of Lordaeron