- Were you looking for the type of armor augments known as Inscriptions or the class lore from the RPG Inscriber?
Inscription is a profession which was introduced in Patch 3.0.2. Inscription allows players to create glyphs, scrolls, Darkmoon cards, vellum and various off-hand tomes. Inscription includes a "gathering" skill: milling. This skill creates base materials from herbs in a way that is similar to Enchanting's Disenchant and Jewelcrafter's Prospecting abilities.
Scribes weave words of power into glyphs that can improve heroes' skills and abilities, and add special effects not possible by normal means. By transferring their powers into ink, scribes can also create consumable scrolls, mystic tomes, and pieces of vellum that allow enchantments to be passed between adventurers. Like Enchanting, Inscription can help veteran adventurers further improve themselves - but inscriptions focus on augmenting class powers, not equipment.
Scribes need pigments, milled from herbs, to create their glyphs - hence, Inscription is often paired with the gathering profession Herbalism. Scribes also require inking sets in order to write their words of power.
Training as a Scribe
Inscription is taught by various inscription trainers located throughout the world. Prospective scribes must be level 5. Initial training costs 10 copper, granting the Apprentice level with a potential skill of 75.
Inscription Trainers are available in the first town outside of every starting area, where Apprentice-level recipes can be learned. Trainers for higher-level training and recipes can be found in every major city and some towns.
The following are the required levels and potential skill of each stage of the profession:
|Apprentice||5||1 - 75|
|Journeyman||10||50 - 150|
|Expert||20||125 - 225|
|Artisan||35||200 - 300|
|Master||50||275 - 375|
|Grand Master||65||375 - 450|
|Illustrious Grand Master||75||425 - 525|
|Zen Master||80||500 - 600|
|Draenor Master||90||600 - 700|
Inscription requires a Light Parchment, which is only available from trade goods and Inscription supplies vendors., sold by Inscription vendors near each of the trainers. Many recipes also require
Base crafting materials are obtained from milling herbs. This creates various pigments, which are in turn used to create inks. Glyphs and scrolls are created from common inks, while tomes and Darkmoon cards require both common and uncommon inks.
The "meat and potatoes" of Inscription, glyphs comprise the majority of its recipes. Glyphs come in two grades: major and minor. Each glyph provides a modification to a specific class ability; some grant new abilities.
Each glyph requires common ink and a parchment to create. Minor glyphs require one ink, while some major glyphs require two inks. Glyphs stack to 20 and are not bound, so they can be traded or sold. Each glyph icon is color-coded to match the class it can be used by. Glyphs are learned from trainers and recipe drops called techniques, or discovered through research.
The following research can be performed at the indicated Inscription skill level:
- Scribe's Research Notes - 1
- Research: Moonglow Ink - 125
- Research: Midnight Ink - 175
- Research: Lion's Ink - 200
- Research: Jadefire Ink - 250
- Research: Celestial Ink - 300
- Research: Shimmering Ink - 350
- Book of Glyph Mastery - 350
- Research: Ethereal Ink - 390
- Research: Ink of the Sea - 450
- Research: Blackfallow Ink - 525
- Research: Ink of Dreams - 595
Scribes are able to create various Darkmoon cards, which players can combine into decks and turn in to Darkmoon Faire NPCs for various equipment rewards. These cards include higher-level cards which were previously only obtained from mob drops, and new lower level cards. High level decks can only be turned in when the faire is in town, but lower level ones can be used to summon an NPC at any time, in any location. All the cards, decks and rewards are tradable.
|| Darkmoon Card: Hurricane (Agility) or Darkmoon Card: Hurricane (Strength)|
|| or |
Scribes could once create various vellums that could hold varying levels of armor or weapon enchantments, but instead now simply make one type of vellum, []. They do not bind and can be sold or traded to enchanters, who can then sell enchanted scrolls on the Auction House or can mail them. As of patch 4.0.3a, [] is now sold by Enchanting vendors.
Scribes are able to produce several BoE off hand tomes. Each requires a fairly hefty amount of raw materials. Players should be aware that wielding an off hand item precludes the use of shields, dual wielding, or two-handed weapons.
|Illustrious Grand Master|
|Key to the Planes||81||480|
|Silver Inlaid Staff||85||515|
|Rain Poppy Staff||85||560|
|Ghost Iron Staff||85||560|
|Inscribed Crane Staff||90||560|
|Inscribed Serpent Staff||90||560|
|Inscribed Tiger Staff||90||560|
模板:Ood-section Master scribes are able to apply permanent augments to their shoulder items, which causes them to become soulbound.
|Master's Inscription of the Axe||120 Attack Power||15 Critical Strike||400||1 x|
|Master's Inscription of the Crag||60 Intellect||60 Spirit|
|Master's Inscription of the Pinnacle||60 Dodge||15 Parry|
|Master's Inscription of the Storm||70 Spell Power||15 Critical Strike|
|Felfire Inscription||130 Intellect||25 Haste||500||4 x|
|Inscription of the Earth Prince||195 Stamina||25 Dodge|
|Lionsmane Inscription||130 Strength||25 Critical Strike|
|Swiftsteel Inscription||130 Agility||25 Mastery|
- The cut Decipher subskill suggests that once Inscription could have been used on items marked as Encrypted to unlock them, similarly to how lockpicking would work on locked items.
- 模板:Patch 5.0.4
- 模板:Patch 4.0.1
- 模板:Patch 3.3.0
- 模板:Patch 3.2.0
- 模板:Patch 3.1.0
- 模板:Patch 3.0.8
- 模板:Patch 3.0.2