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一个早期版本联盟2级要塞的截图

要塞Garrison魔兽世界:德拉诺之王中的一个主要游戏内容。玩家会拥有一座属于自己的要塞,要塞建设将对整个游戏旅程造成永久影响。玩家可以管理并建造各种建筑,来支援你的德拉诺战事,还可以招募追随者保卫你的基地或派他们去搜索各种副本。

要塞是在游戏中的一个真实地区,玩家可以进入要塞中的各种建筑并且与追随者和其他NPC交互。玩家可以从要塞外无停顿地进入要塞,无需经过加载界面(类似于四风谷日歌农场)。玩家的要塞位于各自阵营在德拉诺的据点——联盟影月谷和部落霜火岭。玩家会获得一个[要塞炉石],可以快速回到自己的要塞,仅有20分钟冷却时间。

要塞建筑

议政厅

详见:议政厅

简介:所有要塞活动的核心区域。你可以在这里找到你的建筑师和任务专员。

  • 等级1:解锁一块大型和一块小型建筑用地。
  • 等级2:解锁一块中型和一块额外小型建筑用地。
  • 等级3:额外解锁一块大型、中型及小型建筑用地。同时解锁3种个性化纪念碑和一座直通阿什兰的传送门。

议政厅是要塞的主建筑,升级议政厅即升级你的要塞。要塞升级后会解锁更多的空地,使你可以建造更多的建筑。

附属建筑

这些建筑会在完成任务后自动建造,无需任何花费。它们不能被移动,但是可以升级。

药圃

联盟 坠月挖掘场 /

渔夫小屋

宠物小窝

大型建筑

兵营

详见:兵营

简介:兵营可以容纳你的要塞部队和追随者。

  • 等级1:解锁巡逻任务。巡逻任务的经验奖励比普通追随者任务的奖励更高。
  • 等级2:允许拥有看家护院专长的追随者在德拉诺充当你的护卫。
  • 等级3:使你的追随者人数上限提升5,并可使用其他种族的卫士和战旗。

兽栏

详见:兽栏

简介:兽栏可以为你的坐骑提供极大的增益。

  • 等级1:允许捕捉并训练特定的德拉诺坐骑。同时允许你在德拉诺的野外区域与物体互动时,可以保持骑乘状态。
  • 等级2:你在骑乘状态下穿过德拉诺的野外区域时,不会被敌人晕眩。
  • 等级3:使坐骑在德拉诺的速度提高20%。

侏儒工厂

详见:侏儒工厂

简介:用你的机械化力量碾压敌人!

  • 等级1:解锁一名私人工程师,每天为你制作一种强力发明。全都是优秀的杰作!
  • 等级2:你的工程师可以制造五种全新的神奇设备。
  • 等级3:可每天生产一台攻城车。驾驶着它在德拉诺大陆上奔向胜利吧!

法师塔

详见:法师塔

简介:可立即抵达德拉诺的各个战略要地!

  • 等级1:使你可以从德拉诺的食人魔身上收集到食人魔道标石。这些道标石可以用来给你在德拉诺选定的食人魔传送门充能。在战斗中偶尔也会触发能量符文。
  • 等级2:解锁第二座食人魔传送门,最多可解锁2座。
  • 等级3:解锁第三座食人魔传送门,最多可解锁3座。

矮人地堡

详见:矮人地堡

简介:这座建筑可以存放并养护要塞的武器装备。

  • 等级1:使你的任务奖励额外升级为稀有或史诗品质的几率翻倍,并提高奖励升级的几率。并使你可以从德拉诺的兽人氏族处收集护甲碎片,用于幻化护甲。
  • 等级2:下达订单,用要塞物资换取追随者的武器和护甲。同时解锁新的护甲幻化物品。
  • 等级3:每周免费获得三种既定命运印记中的一种(团队额外拾取机会)。

中型建筑

伐木场

坠月旅店

畜棚

角斗士圣殿

货栈

建造花费

建造要塞建筑需要花费不少金币和要塞资源。建筑的等级越高所需的费用越高。费用也和建筑规模有关

规模 等级 花费
Town Hall Level 1 free upon completion of quest chain
Level 2 200要塞物资 after completing Quest:Bigger is Better
Level 3 2000要塞物资 after completing Quest:My Very Own Castle/Quest:My Very Own Fortress
Small Level 1 50要塞物资 and 150金
Level 2 100要塞物资 and 300金
Level 3 300要塞物资 and 500金
Medium Level 1 100要塞物资 and 150金
Level 2 300要塞物资 and 300金
Level 3 600要塞物资 and 500金
Large Level 1 150要塞物资 and 150金
Level 2 900要塞物资 and 300金
Level 3 1200要塞物资 and 500金

Construction sequence

After completing the Dark Portal counterstrike chain in Tanaan Jungle the players will find themselves in Shadowmoon Valley/Frostfire Ridge. They will immediately be presented with a quest chain that ends with the construction of a Tier 1 garrison. They will quickly get a quest to build a Barracks in their only Large building slot.

Garrison tier Large Medium Small Prerequisite
Tier 1 (Outpost) 1 1
Tier 2 (Fort) 1 1 2 From Quest:Bigger is Better
Tier 3 (Garrison) 2 2 3 Level 100 and Quest:My Very Own Castle/Quest:My Very Own Fortress
Goal Criteria
Frostwall Mine/Lunarfall Excavation Level 92
First Level 2 medium/small building blueprint from Outpost Building Assembly Notes Complete the quest chains for  Putting the Gore in Gorgrond
Fishing Shack Level 94 and Quest:Anglin' In Our Garrison, which requires fishing
First Level 2 large building blueprint from Comprehensive Outpost Construction Guide Talador outpost complete
Unlock Level 2 small building blueprints at vendor Talador outpost complete or level 96
Herb Garden Level 96
Second Level 2 medium/small building blueprint from Outpost Building Assembly Notes Reward from Quest:No Time to Waste or Quest:The Ebon Hunter
Unlock Level 2 medium building blueprints at vendor Spires of Arak outpost complete or level 98
Garrison Blueprint: Salvage Yard, Level 1 Reward from Quest:Flame On: the end of the goblin -vs- fungus quest chain in southern Spires of Arak
Second Level 2 large building blueprint from Comprehensive Outpost Construction Guide Nagrand outpost complete
Unlock Level 2 large building blueprints at vendor Nagrand outpost complete or level 100
Menagerie Level 100 and defeating several level 25 Battle Pets within your garrison

追随者

文件:Garrisons - Hamfist.jpg
Hamfist Facewrecker - does exactly what is says on the tin
详见:要塞追随者

Followers are the life and soul of a garrison, NPCs that the player can recruit to join them in the battle against the Iron Horde. Followers can be sent on missions to earn experience and loot for both themselves and the player. They can also be allocated to certain buildings, boosting production from tasks such as crafting or gathering resources and granting special bonuses. Once assigned to a mission, followers' actions will play out whether the player is online or offline. Management of followers is a key feature of garrisons.

Each follower has a name, character level, item level, class and specialization. Followers may be recruited as uncommon, rare, or epic, and their rarity affects the number of abilities and traits they can have. Followers' rarity can be increased through experience once they reach level 100, and when first recruited followers also have a chance to be granted a rarity upgrade similarly to quest rewards. Followers also come in types, such as melee, ranged and caster, and players can choose to recruit tank, DPS and healer followers.

Followers have a variety of abilities and traits that affect missions and tasks. Each mission offers one or more threats - each belonging to one of that mission's bosses - and countering these threats increases the mission's likelihood of success. For example, if a follower has the Taunt ability, they will be able to counter the Wild Aggression threat. Traits have a smaller impact than abilities, and can increase mission success chance in more synergistic ways, or add other benefits such as increasing experience gained. Some traits are not related to missions but rather to buildings, allowing that follower to be put to work at a specific building within the garrison, doubling work order production and granting special bonuses. For example, if a follower has the Enchanting trait, the player will be able to assign them to the Enchanter's Study, gaining twice as many Fractured Temporal Crystals from work orders, and also granting access to unique cosmetic enchantments.

文件:Garrisons - Beds.jpg
Followers need /sleep too

Followers can increase in level, rarity and item level by running missions. Followers start at between level 90 and 100, and have a maximum level of 100. Experience gained from missions will cause them to increase in level, allowing them to tackle higher level missions in a similar way to player character level. Once a follower has reached level 100, further experience will allow them to upgrade in rarity until they reach epic rarity. Regular followers cannot exceed epic rarity, although there is one legendary follower - Garona Halforcen. Once followers reach level 100, it becomes possible to improve the item level of their weapon and armor through special upgrade items provided as mission rewards. All followers start with item level 600 gear, and upgrading it will increase their chance of success against higher item level missions.

Followers exist in the garrison game world as NPCs, and feature more dynamic behavior than found in other NPCs. Players will be able to see followers walking around their garrison, while sending followers off on missions will cause them to stop what they are doing and travel together out through the front gate of the garrison. Followers will notice and walk around, rather than through, the player, respond dynamically to inputs such as placement of buildings, and can also be interacted with, with followers /waving to each other and /dancing with the player.[1] Followers will also help the player defend their garrison when it is attacked by hostile NPCs (see below).

Recruiting followers

Followers must be recruited by the player, which can be achieved through various means. A reasonable number of followers are obtained while leveling to 100, either from quest lines or through encounters within zones, such as Blook, who must be tracked down atop his lonely perch in Gorgrond and "persuaded" into the player's service through an impressive combat performance. Followers can also be recruited through the Lunarfall Inn/Frostwall Tavern, where a new follower can be chosen from a large range each week. Max-level quest lines, reputation-limited vendors and other means offer further sources of followers once at level 100.

Missions

Icon-time.svg 本段的内容可能需要需要更新
详见:Garrison Missions

One of the main uses of followers is to send them on missions. Missions are special undertakings which the player can send groups of followers to fulfil, ranging from 15 minute Quests to week-long Raids featuring dozens of followers. Successful missions can reward resources for developing the garrison and crafting reagents, as well as actual player loot usable by the character. In addition, missions serve to earn followers experience, slowly increasing their level and improving their abilities.

Each mission has its own name, follower level (similar to player instances), specific duration, group size requirement, and other characteristics. Players can view available missions through the interface and choose which followers to send on a mission. Some missions are unlocked through having specific buildings. Missions are specific to the garrisons feature, and are not related to any playable content.

Players can choose to send their followers on four different types of mission:

Quests

Time: 15-30 mins

Quests are very quick and generally used to level up your followers. Higher level quests can yield player loot.

Scenarios

Time: 2-3 hours

Sending your followers on a scenario will take longer but has a higher chance to yield player loot.

Dungeons

Time: 1-3 days

Dungeons are much more difficult and take longer but are guaranteed to yield player loot.

Raids

Time: 4-7 days

Raids unlock when you get 10 followers to level 100. Occasionally you will receive transmog missions for older raids.

Rewards

Each mission offers a special reward, available only if the mission is successfully completed. There are several types of reward, including player and follower XP, player and follower gear, Garrison Resources, and others such as contracts granting new followers.

Player gear granted by missions will include some normal mode raid pieces and maybe a few heroic raid quality items towards the end of the raid tier.[2] Mythic raiders will be fine without making use of their garrisons.[2]

All missions also reward experience (XP) for followers, allowing them to level up. This XP is rewarded regardless of whether the mission is a success or a failure. Many missions also offer bonus XP as a reward for successfully completing the mission. Followers that are 3 or more levels below the mission level will only receive 10% of the mission XP and bonus XP.

要塞图纸

Garrison Blueprints are plans used to learn how to construct or upgrade buildings around your garrison.

Obtaining Blueprints

Blueprints are obtained in a few different ways, depending on the level and size of the Blueprints. Players may level through zones, allowing them to pick a building as an outpost and receiving that building's blueprint for the garrison, or at level 100 players may purchase blueprints from a vendor to acquire those that they missed during the leveling process.

  • All level 1 Blueprints become available once the Garrison reaches Tier 2
    • Because you get them all for free at Garrison Tier 2, you might consider hanging on to the small building blueprints that come from the profession-specific dropped item quest line so you can sell the redundant blueprints for gold.
  • Level 2 Blueprints become available at different points depending on their size:
    • Small: Reaching level 96 or completing Talador
    • Medium: Reaching level 98 or completing Spires of Arak
    • Large: Reaching level 100 or completing Nagrand
  • Level 3 Blueprints become available upon completing various account-wide Warlords of Draenor achievements
    • Level 3 Blueprints are account-wide, with all known level 3 Blueprints automatically known by all characters on the player's account.[3]

模板:Blueprints

Monuments and pristine archaeology artifacts

At Tier 3, garrisons also feature monuments and the ability to display pristine archaeology finds.

Monuments can be earned by completing achievements. They can then be displayed on one of the three monument bases in the garrison. There are currently six known, with five available.

Pristine archaeology artifacts can be collected by completing the various Archaeology artifacts around Draenor and obtaining a pristine version. Once the player is level 100, the artifacts can be turned in at the player's Town Hall and displayed in the back room on tables, pedestals, and hung on the wall. These are permanent objects that unlike at the Seat of Knowledge, cannot be read (likely to reduce garrison server load).

要塞入侵

详见:要塞入侵

Garrisons will sometimes be invaded by "the enemies of Draenor".[4] Players will be able to defend their garrison with help from their followers and up to 2 friends.[5] These assaults will happen repeatedly, and will get harder as time goes on.[2]

At certain points the player will be notified that an invasion is approaching. This is intended to occur ostensibly as a result of the player provoking the local Iron Horde forces through their actions in the area. When ready, the player can speak to an NPC to start the invasion.

Each invasion sees attack by a variety of NPCs invading the base, and engaging in combat with the garrison's defenders. There are 6 or 7 different types of invasion, with each playing out differently.[6] Invasions make use of new AI technology to randomise the experience, with invaders sometimes attacking NPCs or the garrison walls, and at others kidnapping followers.[6] Objectives include defeating snipers and stealthed assassins who are picking off the garrison's defenders, and healing injured defenders before they die. Objectives are marked on the mini-map for players to see. Guards and buildings destroyed by invading forces will be replaced following the invasion.[5]

You do not have to do the invasion immediately, despite your garrison UI indicator blinking. If you talk to the quest giver but do not start it, and then come back and find it is "failed", you can abandon the quest - you'll be able to pick it right back up and start the invasion.

Success

Success in repelling invasions is measured by the number of enemies defeated, and the number of guards and buildings that survive.[5]

Performance is graded similarly to Challenge Mode dungeons, with players awarded a Bronze, Silver or Gold medal, higher medals offering superior rewards.[6] All players taking part in an invasion will be able to gain rewards from it.[6] Each player can gain each medal once per week.[5] After that, they can still gain Garrison Resources for completing invasions.[7]

Having a larger number of players will improve the player's chances of attaining the higher rewards. In this way garrisons are intended to encourage players to group with their friends, with each potentially taking turns to assist the others in their own invasions.

Triggering invasions

The first garrison invasion occurs after the player has improved their garrison to Tier 2, intended to be approximately mid-way through the Frostfire Ridge or Shadowmoon Valley questing experience.[5] However, it is possible to reach Tier 3 before this invasion takes place.[5]

Once the player reaches max level, invasions will be triggered "organically" by player actions within the wider world.[5] These will primarily by triggered through actions in and around Apexis Crystal mission areas.[5]

Visitors

One of four visitors will visit the garrisons of level 100 characters with a Tier 3 town hall each day. Each character is random, but the four visitors and the quests they offer are the same region-wide. That is, if one player has the fur trader in his or her town hall, all characters with a trader will have the fur trader, and no characters will have the herb or ore traders that day. Players need to visit other players' garrisons to pick up quests, but can turn in at their own garrison.

Bounty daily

Bounty dailies, offered by Renzik "The Shiv" to Alliance characters and Shadow Hunter Ty'jin to Horde characters, are Group-3 quests that have players kill the specified bounty. Each bounty quest awards 81金 62银 and a slim chance to loot the Bloody Stack of Invitations from the bounty.

Dungeon daily

Dungeon dailies, offered by Muradin Bronzebeard to Alliance characters and High Overlord Saurfang to Horde characters, task players to complete the specified Warlords of Draenor dungeon. The specified dungeon does not have to be completed in Heroic mode, but does require that the attempting character be level 100. Each dungeon quest awards 61金 60银 175要塞物资.

Raid weekly

Raid quests are once-weekly endeavors, and require the completion of a single specified raid encounter. They are offered by the same NPC as the Dungeon dailies, and at the same time. These quests can be accomplished on any difficulty level, from Raid Finder to Mythic, and will award a cache of Greater Bounty Spoils and 61金 60银. The spoils contain an item level 645 or 655 token, but the contents do not depend on the encounter difficulty.

Profession daily

Five profession dailies are available, trading Warlords crafting reagents for Primal Spirits. Unlike the other daily quests, players need only be level 90 to complete the daily quest. Also, rather than the vendors being randomly available, they appear in a set pattern: ore, dust, fur, leather, herb. After the daily quest, The traders also exchange the same reagents for a lesser quantity of Primal Spirits and additionally sell recipes for professions that use the reagent items.

Trader Quest Mats
Ore Quest:A Bit of Ore 模板:Costitem 模板:Costitem
Dust Quest:Some Dust 模板:Costitem
Fur Quest:Sumptuous Fur 模板:Costitem
Leather Quest:Raw Beast Hides 模板:Costitem
Herb Quest:Herbs Galore 模板:Costitem 模板:Costitem 模板:Costitem 模板:Costitem 模板:Costitem

Relic daily

Harrison Jones offers one of six quest lines daily. The initial quests are linked here, but see the full series on each quest page. Completing all six quest chains awards the achievement Master Relic Hunter, needed for Don't Call Me Junior, which awards Harrison Jones as a follower! The final quest in the chain awards 150金.

要塞点唱机

音乐金刚5000
详见:要塞点唱机

补丁6.1中加入了要塞点唱机,可以通过完成任务解锁,使用它可以更换要塞的背景音乐。一共有31张可获得的乐谱,获得方式包括在铁炉堡雷霆崖钓鱼、在达纳苏斯希尔瓦娜斯旁的宝箱中拾取、和击杀团队副本首领如克尔苏加德巫妖王奈法利安的末日疯狂的死亡之翼等。

完整的列表参见要塞点唱机

要塞装饰

要塞中的NPC[100] 伊兹·冬沫 <活动组织者>出售要塞装饰,可以通过万圣节冬幕节中才能获取的特殊物品兑换。总共有几种类型的装饰,在要塞中添加NPC、物品和/或装点效果。

只要购买装饰物品就可以得到想要的装饰。要塞装饰并不是限时的,可以在一年中的任何时间使用。[8]多种装饰可以结合使用。

如果想要添加或移除装饰,只需要与伊兹对话。

让这里更加喜庆一点怎么样,指挥官?

我该怎么获得恐怖补给品和欢乐补给品?
在万圣节和冬幕节期间,本地居民可能会前来拜访,并请求你帮忙对付某些德拉诺的住民。他们肯定很乐意赠送一些节日补给品给你的!
让我的要塞为冬幕节派对做好准备。
派对结束了。清除掉这些装饰吧,伊兹。

Hallow's End

模板:Spooky Supplies

Feast of Winter Veil

模板:Merry Supplies

Storyline

模板:Stub/Section

  • After rescuing members of the Frostwolf Clan during Warlords of Draenor's introductory experience, Horde players will be given a plot of land by Durotan. This is where they will begin building their garrison.[4]
  • The Alliance, after the player helped to destroy the Dark Portal, set up two garrisons: one commanded by the adventurer at Lunarfall, and the other commanded by veteran officer Taylor in Spires of Arak. Taylor's garrison would unfortunately fall, to treachery from within.
  • Some questgivers will be able to be recruited by players to be followers, following completion of their quest lines.[4]
  • Garrisons are integrated into the levelling experience, with levelling players frequently redirected to their garrison, and regular changes to reflect players' progression on Draenor.[4] NPC attacks upon the garrison may also be tied to storyline events.
  • While levelling, players will be given choices between possible buildings to add to their garrison. As well as affecting garrison play, the player's choices will also impact the levelling experience through influencing which quests are offered. Completing construction of the chosen building will also provide the player with a zone-specific benefit.[9]
  • At various points, the player's garrison will be visited by important characters including "notable heroes" from the player's faction, presumably as part of quest lines.[9]
  • While having a garrison will be a mandatory part of the expansion, progressing or customising it will not.[2] Players who choose not to progress their garrison, and those who level through non-quest means such as dungeons, will be able to get back to their garrison later if they wish.[2]

Garrison Campaign

Each week characters with a level 3 garrison will be offered a Garrison Campaign quest. The quest is the same across all characters. Sometimes the quests can result in permanent upgrades to the garrison (like a mole machine that teleports the character to their outpost in Gorgrond).

Garrison Support

Characters with a level 3 garrison will be provided with a choice of two random assault missions daily, only one of which can be completed each time. These assault missions take place across Draenor and reward a large number of Apexis Crystals.

Phasing

文件:FrostwallasAlliance.jpg
Alliance players visiting Frostwall see only the above.

Due to phasing, each player character has their own, individual garrison. That garrison cannot be visited by anyone who has not been given permission to enter.

  • Multiple same-faction characters walking into the garrison zone will each phase to a different garrison
    • If multiple characters are in the same party, each non-leader will have to right-click on their portrait and choose "view leaders garrison" to visit the same garrison. Only the leader's garrison can be visited; to visit another player in the party's garrison they will have to be given leadership.
  • For opposite faction players, trying to go to the location of the opposite factions garrison will take them to the zone as it appeared before any garrison was built there.

Notes

  • Garrison will play a major role in your character’s professions in this expansion — similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.[10]
  • The mailbox in the tier 2 Alliance garrison and the mailbox in the tier 3 Alliance garrison are on opposite sides on the steps in each. This becomes an issue when mailing things around between alts in different level garrisons.
  • During seasonal events the garrisons don't seem to get any seasonal decor.

Development

Garrisons were partly conceived as a way of incorporating the concept of player housing found in other games into World of Warcraft, but in a very Warcraft way.[6] The developers had discussed the concept of adding player housing for "a long time" prior to Warlords, but wanted to find a way to have the feature change the way people played the game, rather than merely providing a cosmetic addition.[6]

Warlords of Draenor provided "the perfect time" to implement player housing, with the storyline stranding players on an alternate Draenor, needing to build a base for their operations against the Iron Horde.[6] The garrison was intended to be reminiscent of the Warcraft RTS games, with the player slowly developing a base of operations in a new region.[6] The garrison was also intended to provide a form of external character progression, allowing max level players to continue to progress in the world.[6] Garrisons also help to create a sense of importance and standing for characters themselves, with the player in charge of a sprawling base inhabited by NPCs which salute the player and refer to them as "Commander".[6]

Another important development aspect was for the garrison to be integrated into levelling and activities in other zones, and to remain relevant at max level.[6] The developers also wanted the garrison to feel "part of the world" rather than a separate feature.[6] This was achieved through the incorporation of garrison-related quests, special abilities usable in each zone, and loot rewards from follower missions.[6]

Iterations

The garrison feature went through significant alterations following its original announcement at Blizzcon 2013.

  • Prior to April 2014, it was planned for players to be able to choose the location of their garrison with a number of possible zones, and the ability relocate their garrison if they changed their minds. However, as the developers realized they wanted to "heavily integrate the Garrison into the leveling flow"[11] it became necessary to fix the garrison to a single location, with the starting areas allowing them to be involved in quest lines from the start of the leveling experience.
  • The team originally intended for players to learn how to use the garrison while leveling, and then offer more choices once they reached maximum level. They realized that players wanted the flexibility earlier, so the experience now has more choices early on.[12]
  • Originally the team wanted to have all of the buildings affect your garrison's missions, but as they playtested it became clear that the buildings should have more of an impact on your gameplay out in the world. The garrison also was tied into the storyline more than originally planned.[12]
  • Buildings originally granted relatively simple buffs and improvements, but over time the developers realised that it was necessary to have them impact gameplay more substantially.[6] As a result, buildings were changed to start quest lines and add additional gameplay elements such as using vehicles.[6] Buildings also provided an opportunity to provide limited access to special features the developers had not been able to offer previously.[6]
  • Garrisons were originally far larger than their final implementation, as showcased at Blizzcon, and featured a larger number of building plots.[6] However, the developers received a lot of feedback that the expansive bases were too large, with players struggling to get their bearings and to feel personally in charge of such a large area.[6] As a result, the bases were "squished down", allowing players to feel more personally connected to their garrisons.[6]

Trivia

  • Blizzcon footage showed a 'Dance Studio' listed among the small buildings. However, this was apparently "Just the UI guys having a little fun."[13] There is a mission called The Dance Studio: "Rumored not to exist, yet clearly baseless". It awards the Supreme Manual of Dance trait.
  • During the beta, an NPC known as Garrison Ford provided garrison-related services.
  • Serka refers to the town hall in Frostwall as a Great hall.

Gallery

Development

In-beta
Artcraft
Interface
Concept art of buildings progressing

Patches and hotfixes

  • 德拉诺之王 补丁 6.2.2 (2015-09-01): A new events coordinator can now be found in level 3 garrisons. Visit the coordinator during Hallow’s End or Feast of Winter Veil to obtain garrison decorations that are usable all year round!
  • 德拉诺之王 补丁 6.2.0 (2015-06-23):
    • New NPCs
    • New features
      • Second mailbox added by Small Building plots.
      • New road to Garrison Shipyard added.
  • 德拉诺之王 补丁 6.1.0 (2015-02-24):
    • New Garrison visitors
      • One of five new visitors may visit each day offering a quest to anyone that visits players with a Tier 3 garrison.
        • Defeat a dungeon boss: Completing this daily quest awards Garrison Resources.
        • Defeat a raid boss: Completing this weekly quest awards gold and an item level 645 token with a chance for it to be an item level 655 token.
        • Bounty (intended for 2 or more players): Group up with 2 or more additional players to hunt down and defeat a powerful enemy and you'll earn gold and a chance to get an heirloom quest item off of the creature you kill for the quest.
        • Relic: Completing these quests will reward gold and ultimately Harrison Jones as a new Follower.
        • Profession: Get your hands on more Primal Spirits, reduce surplus reagents, and buy new recipes for crafted upgrades and transmutes.
      • For the Pet Battlers out there, there's a separate chance for an additional visitor offering unique Pet Battles with a chance to award a bag containing Pet Battle items and new Battle Pets.
    • Summon a Raid or World Boss
      • Players may find an item while completing a Garrison Invasion that that summons one of six new raid or world boss in the Garrison.
      • Summoned raid or world bosses have scaling health and is intended for 10-40 players.
    • New Garrison Music Box
      • Players can assemble a music box allowing them to play music in their Garrisons.
      • The music box can be obtained as a reward from a new quest found in your Garrison.
      • New songs can be collected from throughout the world to expand your music library.
    • New Garrison Vendor
    • New Follower Trait: Treasure Hunter
      • Treasure Hunter trait increases the amount of gold rewarded from a mission.
    • Garrison Followers
      • Garrison Followers may now be upgraded to item level 675.
    • Follower Missions
      • New Profession Missions are now available on upgrading a profession building to level 3. Successfully completing these missions award an item that allows instant completion of work orders.
      • Players can unlock Relic and Bounty missions for their followers by completing the corresponding Relic or Bounty quest offered by one of the random daily new visitors to the Garrison.
      • New exploration missions are available to players with a skill of at least 1 in Archeology. Successfully completing these missions can award Archeology fragments, keystones, or treasure maps for a Draenor zone. Treasure maps obtained in this manner does not require quest achievement completion for the Draenor zone.
      • Archeology Vendors in Stormshield and Warspear now sell an item that'll spawn a follower exploration mission for 5 Restored Artifacts.
      • New Level-100 Scouting missions to a Battlefield now awards an item that grants access to missions that award Apexis Crystals.
      • New Raid missions to Blackrock Foundry are now available for a cache that awards level 665, 680, or 695 items.
      • New follower missions have been added that can award gold, Apexis Crystals, Savage Blood, or Augmentation runes.
      • Level 90-94 gold and Garrison Resource missions will now continue to appear even if there are no Followers that are level 90-94.
      • Level-100 Garrison resource missions now award more Garrison Resources.
      • Scavenger trait for Followers now increases Garrison Resources gained from a mission by 100% (down from 200%).
    • Follower Mission UI Improvements
      • List of missions available now displays the amount of bonus XP, gold, and resources awarded without having to mouse-over the mission tooltip.
      • Improved tooltips displaying which followers that can counter threats on a mission.
        • Followers that can counter a threat and available show up with a green checkmark.
        • Followers that can counter a threat but are out on a mission displays the time remaining until the follower is available.
        • Followers that can counter a threat but assigned to a building will display a working icon.
      • A new icon will notify the player when assigning a follower that'll receive less XP reward because they're below level or item level requirements.
      • Garrisons with 10 or more followers now have access to a sortable list with a quick overview of how many followers can counter a particular threat or how long a follower will be out on a mission.
    • Garrison Buildings
      • Garrison Work Order Changes
        • Work orders now check if a follower is assigned to the building every 4 hours when factoring in production bonuses.
        • Followers assigned to work at a building now receive XP for each work order that they provide a production bonus on.
        • Players now have an option to queue up all remaining work order slots through the building's work order UI.
        • NPCs that accept Work Orders are now titled as such along with a new interaction cursor to make them easier to locate.
      • Alchemy Lab
        • Level 2: Followers working at the Alchemy Lab now offers a choice on the free potions you want to receive, but those potions are now soulbound.
      • Armory (Dwarven Bunker / War Mill)
        • Level 3: A daily quest has been added to allow players to exchange Iron Horde Scraps for an armor or weapon enhancement token.
      • Barn
        • Barn traps are no longer targetable, causes the cursor to be highlighted, or usable in Rated Battlegrounds, Arenas, or outside of Draenor.
        • Barn traps can now be placed on top of a trap that has already been sprung.
        • Savage Blood now drops more frequently when a follower is assigned to the building (it didn't affect the chance previously).
        • Caged creatures now stack to 1000 (up from 20).
      • Barracks
        • A vendor at the Barracks now sells an item that allows a character to shrink their Bodyguards for 60 minutes.
      • Fishing Shack
        • Nat Pagle (Level 3 Fishing Shack) will now give you any of the standard baits if you ask nicely.
        • Lunkers can now be caught from fishing pools and have an improved catch rate with higher fishing skill.
        • Summoned Cavedwellers now drops random fish flesh and drops less Worm Supreme.
        • Fish Eggs used as turn-in for the Fishing Shack Daily quest are now bind on pickup and no longer have a sell value.
      • Lumber Mill
        • Lumber Mill no longer requires Garrison Resources to build or upgrade.
        • Work orders now award 30 Garrison Resource (up from 20).
      • Mage Tower / Spirit Lodge
        • The building now accepts Ogre Waystones as work orders awarding Apexis Crystals and a chance to receive an item that allows instant completion of a mission that's in-progress.
        • Characters visiting the Garrison are now able to use Mage Tower / Spirit Lodge portals.
      • Mine (Lunarfall Excavation / Frostwall Mines)
        • Miner's Coffee no longer has a stack limit, is now bind on pickup, and has a sell price. It now has an exclusive category so it cannot be applied multiple times by splitting it into different stacks. However, the aura can now correctly stack up to 5 times.
        • Preserved Mining Pick no longer has a stack limit, is now bind on pickup, has a sell price, and offers a bonus even if you have the Peon's Mining Pick.
      • Menagerie
        • Reduced the difficulty of quests to unlock the Menagerie, elite pet challenges, and pet battle daily quests.
      • Salvage Yard
        • Tier-3 salvage recovered from Follower missions no longer has an independent chance to drop an uncommon (green), rare (blue), or epic (purple) item and will instead always drop one of them. This change is intended to reduce overall item spam without affecting their value. Existing chance for Tier-3 salvage to potentially also contain an uncommon Tier-2 salvage item remains unchanged.
        • Follower Weaponry and Armor Set tokens (War Ravaged, Blackrock, Goredrenched) no longer drops from salvage. Weapon and Armor enhancement tokens that can upgrade a Follower's weapon or armor item levels will continue to have a chance to drop from Salvage Crates.
      • Town Hall
        • The fireplace in Tier-2 and Tier-3 Alliance Garrison Town Halls can now be used as a cooking fire.
      • Trading Post
        • Players trading Garrison Resources for tradeskill materials can now shift-click to specify the amount of items they want to purchase.
        • Trading Post Parts that drop in Ashran now have a chance to drop from all creatures and NPCs that drop Artifact Fragments, with an increased drop chance based on the quality of the creature or NPCs.
        • Trading Post no longer requires Garrison Resources to build or upgrade.
        • Some merchants have started accepting Crescent Saberfish Flesh as payment.
    • Garrison Invasions
      • Players that have performed above-and-beyond expectations for a Gold rating while defending their Garrisons from an invasion can now attain a Platinum rating. Platinum rating awards a level 660 item and a chance at obtaining an item that can be used to summon a raid or world boss.
  • Hotfix (2014-11-18): Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%).
  • 德拉诺之王 补丁 6.0.2 (2014-10-14): Added.

References

External links

pt:Garrison
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