Tapping of the Keg
|后一个||Peon Day (EU, concurrent), Hallow's End|
The origin of Brewfest is recounted in the graphic novel Pearl of Pandaria.
Shortly before traveling to Kalimdor and meeting the halfbreed Rexxar, the famous pandaren brewmaster Chen Stormstout, having been overwhelmingly recommended to try Thunderbrew beer, found his way to Dun Morogh and Grimbooze Thunderbrew at Thunderbrew Distillery, challenging the dwarf to a drinking contest to decide who was the better brewer. In the end, when the two were nearly passed out, Chen declared Grimbooze to be superior. However, Grimbooze liked Chen's beer more. After a brief and lighthearted argument, the two decided to hold a contest in Dun Morogh for all dwarves to taste their drinks and decide. Coren Direbrew whined his way into getting a position in the contest as well. In the end, Chen and Grimbooze were neck-in-neck while Coren only had two votes, one from himself and one from Chen out of pity. The Dark Iron attacked them in anger, and Chen fought him off. Grimbooze's brew was declared the victor by a single vote.
The festival continued annually, with the Gordok ogres replacing Coren and the Barleybrew dwarves replacing Chen, eventually evolving into the modern Brewfest. Coren Direbrew, never forgetting his humiliation, has led attacks on the festival every year since.
It's a shame that Direbrew couldn't keep his temper in check, for while his brew at the time may have been substandard, his current Dire Brew could have been the talk of Brewfest... if he hadn't gotten himself uninvited all those years ago.
For the keg deliveries, there are apple barrels which, if you ride by closely enough, will remove the Ram Fatigue debuff entirely and allow it to start at zero again. This is very important to maximize token gain from the keg delivery daily quest, allowing you to gallop at full speed throughout the event. (The apple barrels work on any ram, and there are some barrels near the barker quest NPCs, but the barking run does not have barrels along the barking route.)
Players with lag may find that riding past the barrels does not always dispel the debuff. If this happens to you, compensate by ramming the barrels for a half second or so and then slide around them. An alternate method is to make an arching, banana shaped path around the barrel resulting in a longer path through the barrel's trigger radius without having to actually pause the forward movement of the ram. Jumping in the proximity of the barrel seems to give you a fraction of a second longer for the fatigue dispel to proc. This extra time in proximity to the barrel will reduce the chance that you will miss your reset and exhaust your ram. In the 2007 Brewfest you could stop (by pressing the key that would normally cause you to back up) momentarily, again creating extra time in proximity to the barrel, but this is no longer .
You should keep tabs on the fatigue debuff and watch for the red flash when it dispels, but beware, the red flash is an unreliable indication, check that the debuff reset to zero. If the debuff fails to dispel, it is much more expedient to return to the barrel than to allow the Exhausted Ram to proc.
Picking up a keg will result in an emote and notification that the keg item has been acquired, as well as a special sound. However, these do not occur until around a second after the pickup has in fact been triggered. Even later, the NPC can be seen to throw the keg to you; the keg itself will travel slowly through the air, usually reaching the ram a few seconds later. Turning in a keg similarly provides an emote, notification and sound, again around a second after the turn-in has actually been triggered. The keg and tokens will also appear in the player's inventory.
Note that the process of both picking up a keg and returning one are triggered while still at a significant distance from the related NPC (especially the former). Because of this, with practice, you can turn back from the NPC around a second before confirmation of the hand-off has been received. Use visual landmarks, such as the distance from the nearest fence, to mentally mark the earliest possible cut-off point. While risky, this can shave substantial amounts of time off your run, allowing you to return more kegs each time. If a hand-off fails to trigger, simply immediately race back toward the NPC before too much time is lost.
The best time of day to do this quest is when the server is least busy, because you will have less problem with events not proccing. Evening is the prime time to avoid, if your schedule allows it.
Optimal path for Alliance
There are four apple barrels along the route - barrel 1 in the ram pen, barrel 2 at the crossing, barrel 3 at the gnome house (new in 2008); this was moved to across the street in 2009, and barrel 4 in Kharanos behind the keg thrower (moved in 2009 to near the carts on the other side of the street). You should avoid using barrel 4, since barrel 3 is so close to the keg thrower. Just make a quick 180 shortly before you'd ride past the guard (Ironforge Mountaineer), and ride back to barrel 3. Similarly, you should avoid using barrel 1, since barrel 2 is so close to the keg receiver. Just make a quick 180 shortly after you ride into the clearing where the receiver stands. You should use as few barrels as possible; each entails a slight but cumulative delay. There are a few fast routes, but you will have to compromise some guidelines.
- Strategy 1 - The first strategy is less risky, but a little slower (14-15 deliveries). Just ride to barrel 3, get the keg, ride back to barrel 3, then ride to barrel 1 at the ram pen (skipping barrel 2 entirely). Rinse and repeat. Uses 3 refreshment barrels.
- Strategy 2 - The second strategy is like the first, but reverses the refreshing scheme. Ride to barrel 2, ride toward barrel 4, but approach from the keg thrower's side. There is a line of barrels stacked near the road, if you ride along either side of that, you are close enough to get a keg. Ride around keg four, or jump and spin over it, and ride back to barrel 2. Ride toward the keg receiver, turn in the clearing before you get to him, and repeat. Uses 3 refreshment barrels.
- Strategy 3 - The third route (16-20 deliveries) goes like this: You start by going to barrel 3, get the keg, ride to barrel 3, then ride towards the ram pen in a straight line. Now there are two flags in front of the ram pen: Flag 1 in front of it next to a big tree, and another one next to a smaller tree. When you ride a couple yards past flag 1, you'll throw your keg. Make a quick turn there, and ride around the big tree towards barrel 2. Your fatigue should be 50-55 when you make that turn. Just to be safe you should stop using your Ram Racing Reins at 45-50 fatigue. You'll fall back to Canter when your debuff stacks to ~90 (this is where it gets a little risky). Just make sure your debuff resets, then start using the Reins again and Gallop to barrel 3, etc. So this is the path: Barrel 3, pick up the keg, barrel 3, deliver, barrel 2, barrel 3, pick up the keg, barrel 3, deliver, 2->3->pick up->3->deliver->2->3 etc. Uses 3 refreshment barrels, none of which are end point turns.
- Strategy 4 - (~18-20 deliveries) Another route you might want to try is hit both middle barrels in both directions, and skip both end barrels: (start), barrel 2, barrel 3, pick-up (yards in front of the NPC), barrel 3, barrel 2, deliver (yards in front of the NPC), repeat. This is a very fast, yet forgiving route, and you can adjust your pickup and delivery turns as you gain confidence. Uses 4 refreshment barrels, none of which are end point turns. This is slower than the third strategy, but the timing is not as tight, so it is less risky as you are building confidence.
- Strategy 5 - It's possible to use only barrel 3. The path is very simple: Barrel 3, pick up, barrel 3, deliver. You should only try this route if you're very good at using the jumping trick below (keep the Galloping speed midair while only getting Canter fatigue ticks). You need to use it about 6 times when delivering the keg. It's the fastest possible route (very close to a straight line), but also the hardest. Tip: Practice with the ram from the barking quest.
Optimal path for Horde
Since 2011 and due to the Cataclysm, the path for the keg run was dramatically changed, forcing players to ride through a heavily obstructive blockade.
- Optimal path
- From the NPC, ride directly through the tent and jump over the fence.
- Navigate carefully around or between the two fires; it is easy to get stuck on these, but try to find the most direct route.
- Pass the barrel, and duck left to avoid hitting the crates.
- Set a course tightly skirting the edge of the small hill to the far right. This section leads the player across the main duelling spot for Orgrimmar, and just to the right of the Honored Ancestor NPCs.
- Once the hill is reached, turn right slightly to set a straight path to the next apple barrel, which will now be visible.
- Once the barrel is reached, immediately turn right, sticking close to the barricade without getting stuck on it.
- Once past the barricade, turn straight toward the keg-throwing NPC.
- A few yards after dropping down onto the lighter-coloured path, do a full 180 degree turn and head back toward the barricade. The NPC will throw the keg to you a moment later. This part can take practice to get just right, but can shave valuable seconds of your run.
- Return to the hand-in NPC following the same course. A second or two after jumping the fence, and before reaching the tent, again do a sharp 180 degree turn and start the course again; the NPC will accept your turn-in a moment later. You'll need to immediately jump the fence, which can be tricky. Aim for the left part of the fence, which is lower.
- Easier version
If jumping the fence and riding through the center of the blockade works is too tricky, follow this course instead:
- From the NPC, ride north to where the spiked barricades end, and turn right. You'll see the apple barrel directly ahead, without any further obstructions.
- From here, follow the optimal instructions above. If you're worried about missing the pick-up, wait until you receive notification before turning back.
- On the return, turn right at the final apple barrel, returning to the hand-in NPC by the same route.
- Specific tips
Whatever the route, the Horde course features ample apple barrels, with little reason or good opportunity to skip them. Because of this, the player should keep the ram at full speed for the entire duration.
- A tip for quick, easy course changes: Once you get your ram pointed on a clear straight path to an apple barrel or keg pick-up or drop-off point, rotate your camera to face the direction you'll want to travel after getting there. That way, when you reach your destination, you can press the right mouse button to change your heading instantly and accurately. The rams are always running, but the game still keeps track of whether your character is in run or stand mode. If you are in run mode many peoples' camera swings to face forward. You can just press your key bound to turn off movement. Your ram will still be running, but your camera will stay in place as if you were standing still.
You can also hold down your left mouse button after rotating the view to remain facing where you've turned the camera. While doing this, pressing the right mouse button will instantly change the direction as above.
Another tip to try and maximize your runs involves jumping. If you jump while your ram is Galloping, then in midair you switch to Canter, you can get a few seconds of Gallop speed with the fatigue cost of Canter. So with some good timing you can get 2 to 4 seconds of free Gallop time between the barrel thrower and the apples. Also for those without lag, take note of how soon you can turn around. It's much sooner than you may think.
Keep your thumb on the space bar to jump, because you will get hung up on scenery items, and jumping will usually release you. If that doesn't work, try quick turns.
If the Exhausted Ram debuff procs, you are kind of screwed; even if you are at a barrel, with zero fatigue, the debuff will run for its full 15 seconds. Don't sweat it, just do your best and get the most tokens you can out of the remainder of the run. If the debuff procs and your fatigue is still high, around 85, then trot or canter to the nearest barrel, don't gallop, then resume the run after you've cleared your fatigue.
- Seconds count
To restate the point, if you can consistently shave seconds off your runs, you will get more tokens. Don't feel bad if you screw up, it is a learning process, and this run has all kinds of room for improving your technique. If you at least try, you will get some tokens. But the curve of run time vs how many tokens you get takes off asymptotically toward infinity as you approach a 30 second run. So, as your runs get very good, fractions of a second saved can accumulate to several tokens difference.
- Need bag slots!
It is vital to ensure that you have bag slots available for the reins, the keg, the tokens you will be receiving, and if you are close to 200 tokens, for a new stack of tokens. If you accept the run with insufficient bag slots, you've used your run and you will not be able to get another until the time limit has passed. If the ram spawns, do not despawn it. Clear space while mounted and use the remainder of your time. If you despawn the ram, you've used your run. If you have no slot for the barrel, you will be able to do the runs, but will not receive the barrel and will earn no tokens. If you have no space for additional tokens, you will not receive the tokens for the run. If you have 199 tokens and no space, you will not receive one token for the run, you need to be able to receive two per run.
- Hotfix (2016-09-21): The tapping of the keg is now done by High Overlord Saurfang instead of Vol'jin.
- 补丁 5.4.0 (2013-09-10): Nearly all references in quests and achievements of the requirement of being drunk have been removed and usually defers only to the use of Synthebrew Goggles.
- Complimentary Brewfest Sampler renamed and replaced by Alcohol-Free Brewfest Sampler.
- Brewmaster Tsing and Brewmaster Tao have respectively set up their own tents at the Brewfest Grounds outside Ironforge and Orgrimmar.
- Quest:There and Back Again now spawns a special action trigger button along with the Ram Racing Reins, while the Barking quests will not give any reins, only the action button.
- Apple Buckets no longer have player collision and are more responsive.
- Hotfix (2011-09-26): The Keg-Shaped Treasure Chest now contains 10-14 Brewfest Prize Tokens.
- 补丁 4.2.0 (2011-06-28): The Horde's Brewfest area has been moved due to the new landscape, along with a new path for the keg run.
- Hotfix (2009-09-30): "Brewfest is a time of year where the focus is placed squarely on the celebration of fun and food. In order to give everyone enough time to truly experience this event (and after some fine tuning on the part of the event organizers), we will be extending the event two additional days. The festivities will end on October 5th at 11:59PM, so don’t miss it!"
- This extension will most likely only apply to the 2009 Brewfest season.
- This extension will most likely only apply to the 2009 Brewfest season.
- 补丁 3.2.0 (2009-08-04): " is indeed being updated to level 80, with appropriate rewards." (来源) 2009 Brewfest event.
- 补丁 2.2.2 (2007-10-02): Added.
- Lasted from October 3rd through the 16th.
- Lasted from October 3rd through the 16th.