|阵营||Scourge, Independent, Twilight's Hammer clan, Burning Legion|
|角色职业||猎人, 法师, 萨满, 术士, 战士, 死亡骑士, mystic|
Vrykul） (pronounced ['vraɪ.kʊl]) are a race of fearsome half-giant warriors native to the Howling Fjord, located in southeastern Northrend. They are the progenitors of the human race, who were originally vrykul offspring that became weak and ugly as a result of the Curse of Flesh. They were introduced in Wrath of the Lich King.
While most vrykul dwell in Northrend as servants of the Lich King, thousands of years ago a group of them migrated to the sacred region of Stormheim on the Broken Isles in search of their true gods.
- 1 历史
- 2 文化
- 3 Appearance
- 4 Notable vrykul
- 5 Types
- 6 Clans/Communities
- 7 Trivia
- 8 Inspiration
- 9 Speculation
- 10 Gallery
- 11 See also
- 12 References
维库人是泰坦在改造艾泽拉斯秩序时的造物。 他们在改造世界时是否发挥了作用这一点尚不清楚，事实上对当时的维库文明也知之甚少。但是有一点可以确定，维库人敬爱他们的创造者并祀之为神。They were servants of the titanic watchers stationed in Northrend, including Thorim, and some still are. They were aware to at least some extent of the events which took place in that period, including Tyr's battle with the mighty Galakrond, and incorporated at least some of their exploits during that period into their legends and mythology.
一些维库人对畸变体表示了厌恶，并恳求维库人的国王伊米隆杀光他们，以保持维库血统的纯洁；另一部分人则恳求宽恕这些孩子。 Ymiron meditated on the issue for some time before reaching a dangerous conclusion: that because the Titans had not come to aid them in their hour of need, and because the vrykul knew of no other beings with power on the same level as their gods, the curse must have been created by the Titans. Although this was not the case, the vrykul believed it, and at Ymiron’s bidding they forsook their gods and Titan worship was outlawed. Ymiron then took the side of those calling for the death of their malformed infants, and decreed that all parents with so-afflicted children must kill their young or be taken to Gjalerbron for execution.
However, not all vrykul could bear to kill their own flesh and blood. Despite their king’s harsh decree, they sheltered their children and took them away to a land far away from Northrend, likely somewhere near the modern Arathi Highlands. There they nursed and raised their children in secret, and taught them the stories and values of ancient vrykul society. Finally, they gave them some supplies to help them survive on their own before returning to Northrend. These outcast vrykul "runts" would later form their own cultures and kingdoms, and became known as humans.
It is unclear what happened to all of those parents who did not kill their children, but many if not most of them would come to no good end; a vicious vrykul warrior, Skadi, relentlessly hunted them down and killed any of them he came across. For this he was judged to have committed a true act of depravity, and was thereafter known as Skadi the Ruthless.
巫妖王之怒（Wrath of the Lich King）
Shortly before the beginning of the War against the Lich King, the Lich King stirred from his Frozen Throne and sent his Scourge minions to swarm across the land, destroying all in their path. The slumbering vrykul awakened soon after. Many of them would come to believe that the Lich King was a god of death, and pledged themselves to him and the Scourge.
When they arrived in Northrend, the Alliance and the Horde built two ports on the shores of the Howling Fjord, Valgarde and Vengeance Landing. The vrykul of the Dragonflayer Clan turned against Valgarde, launching an ongoing series of attacks which were coordinated by Ingvar the Plunderer from the fortress of Utgarde Keep. In turn, the Winterskorn Clan turned against Vengeance Landing.
The dwarven Explorer’s League set to work excavating Dragonflayer ruins near Valgarde, speculating that the vrykul were related to humans and that they were connected by evolution, via a "missing link" of some kind. It was then that a draenei shaman, Thoralius the Wise, sent an Alliance adventurer into the spirit world to uncover the vrykul’s past, where they found two visions of the past which revealed the events described above, thus revealing that there was no "missing link"; rather, the vrykul themselves were the missing link – they were the progenitors of humanity.
Other vrykul were seen around Northrend, often aiding the Scourge in their endeavours. They held competitions where many elite warriors competed for the chance to become powerful undead servants of the Lich King. The victors were made undead and became known as the Ymirjar; those who were not successful, or who fell in battle with adventurers, were turned into vargul instead. The responsibility for raising the dead in this fashion fell to the val'kyr, winged spirits of vrykul women with vast necromantic powers. The inhabitants of Valkyrion aspired towards this state, and many obtained it.
However, a small holdout of hyldnir situated in Brunnhildar Village refused the call of the Lich King and reasserted their loyalty to the Titans, or at least to the Titanic watcher Thorim. One of their number, Sif, had been Thorim's wife a long time ago, and they held a contest, the Hyldsmeet, to see which among them would prove worthy to rule alongside Thor in her place. Another group outside the Scourge were the kvaldir, vrykul covered in green scales, barnacles and seaweed who roam the ocean around Northrend in longships attacking coastal settlements and other ships at sea. Rumours long swirled that they were the vengeful ghosts of slain vrykul angry about having their gravesite plundered; in reality, they were simply regular vrykul in costumes, using their ghastly appearance and the mists they weaved before arriving as scare tactics. Finally, within the halls of Ulduar, a number of vrykul could be found as members of the Twilight's Hammer.
By the time the Ashen Verdict lay siege to Icecrown Citadel, 多数效忠于天灾军团的维库人要么被杀要么被集体歼灭。随着巫妖王在冰封王座上被击败， 一些幸存的瓦尔基里加入了希尔瓦娜斯·风行者一方，成为被遗忘者的一部分。维库人之后的命运如何并不是很清楚，他们可能回归了原先的平凡生活并放弃了同天灾军团之间的瓜葛。
The story about the vrykul and their fate was mostly discontinued in World of Warcraft: Cataclysm, possibly due to them being most prominent in Wrath of the Lich King and Blizzard not having a way to incorporate them into the next expansion. However, they do make a few appearances. A group of kvaldir are found in Vash'jir where they serve as mobs and the focus of a questline. Another group of normal vrykul joined the Twilight's Hammer. They became elite drake riders who served as Deathwing's personal guard, under the command of Warmaster Blackhorn. Both he and they are fought during the fight against him in the Dragon Soul raid. Cataclysm also introduced the profession archaeology in which players can learn more about vrykul through vrykul artifacts.
Mists of Pandaria
During Quest:Family Tree, Lorewalker Cho shows the player the ancestors of their character. If the player is an undead, two vrykul appear as the character's furthest ancestors, confirming humanity's evolutionary lineage.
- The vrykul assign nicknames based on accomplishments. Cleansing a Drakkari bloodline or decapitating taunka might garner the appellation of dutiful but it takes a true act of depravity to be called "ruthless".
- It's a vrykul tradition to make unlikely partners work together. Some say it's to allow divergent abilities to complement each other; others say it's for the amusement of King Ymiron.
- The frost vrykul believe that wearing a necklace of polar bear claws will grant them otherworldly strength.
- There's an old vrykul saying that goes, "Let sleeping worgs lie, unless you don't want your face anymore."
- In vrykul culture, it is the woman of the household who keeps all the keys, often displaying them prominently to show her status.
- Contrary to popular belief, vrykul drinking horns were not common drinking vessels. While most drank mead or ale from bowls or cups, only those of great prestige quaffed wine from elaborate horns. Indeed, even the passing of such a vessel to the vrykul in question was a matter of ceremony, usually performed by the highest-ranking female present along with formal declarations of rank and deed.
- Animal motifs are known to be used on their tools, weapons and armor, such as a flint striker with a rod carved like a dragon's head, with the flat blade of metal fashioned to look like a stylized fish.
- The vrykul use proto-dragons as mounts. It is said that they were the first to recognize their potential. Or maybe the second, depending on how you look at it. They also use their fangs for tools, such as cloak pins.
Technology and armaments
- Vrykul technology is slightly behind that of the Horde or Alliance.
- Scramseax are large, straight knives with a single edge and a simple hilt worn by many vrykul warriors as a sidearm. One common fighting style among warriors involves an axe in the main hand and the scramseax in the offhand.
- Many of the axes forged by the vrykul display an unusual style: the bottom edge of the axe blade extends down below the width of the butt. This style increases cutting area while minimizing weight; it can be used on both weapon and tools. Some dwarven axes show a similar construction.
- Vrykul appear to use shoveltusk bones for weapons and armor, as can be seen in the Shaman Tier 10 armor set (Frost Witch's Garb) and Twin's Pact. This can also be seen in concept art for a female vrykul warrior.
Vrykul appear as very large and muscular humans. Their infants, unlike human infants, apparently are able to stand on their own not long after birth. The males are usually, but not always, bearded; indeed, some vrykul skeletons retain their facial hair long after their flesh has rotted away, as evidenced by the Risen Vrykul Ancestors at the ancient burial ground known as Shield Hill. Many males also have intricate tattoos on their arms and torso.
Cairne Bloodhoof (who had never seen one in person) described them in the following way: "They looked like humans—if humans were larger than tauren and sometimes had skin that was covered in ice, or made of metal or stone."
Note that this is the only known official mention of "stone vrykul" that some players assume to have existed at some point. Interestingly, Cairne implies that they have already been seen. He may mean that iron vrykul have some stone parts, though it is possible that this was meant to be confirmation that there were stone vrykul.
|King of the Northrend vrykul and ruler of the Dragonflayer clan||Scourge, Dragonflayer clan||Deceased-Killable||Winter's Terrace, Howling Fjord; Ymiron's Seat, Utgarde Pinnacle|
|Queen of the Vrykul and wife of Ymiron||Scourge, Dragonflayer clan||Deceased-Killable||Winter's Terrace, Howling Fjord|
|King of the vrykul on the Broken Isles and ally of the Burning Legion||Tideskorn clan, Burning Legion||Killable||Halls of Valor|
|Arena master of Valhalas||Scourge||Active||Valhalas, Icecrown|
|Famed bard who lived in the town of Nifflevar and wrote three sagas||Unknown||Unknown||Unknown|
|Commander of the attacks on Valgarde; raised as a vargul by Annhylde the Caller after failing to kill a group of adventurers||Dragonflayer clan||Killable||Tyr's Terrace, Utgarde Keep|
|Rumored to have been the finest vrykul warrior to ever live||Mjordin, Scourge||Killable||Halls of the Ancestors, Icecrown|
|Master of Jotunheim||Scourge||Killable||Balargarde Fortress, Icecrown|
|Slaughtered the vrykul who refused to kill their malformed offspring; now rides Grauf in Utgarde Pinnacle||Scourge||Killable||Eagle's Eye, Utgarde Pinnacle|
|"Companion" of Dalronn the Controller||Scourge||Killable||Utgarde Keep|
|Lieutenant of Ingvar the Plunderer; transformed into a val'kyr by the Lich King for her service||Scourge||Killable||Observance Hall, Utgarde Pinnacle|
|Vrykul warleader, commander of the forces at Savage Ledge||Scourge||Killable||Ufrang's Hall, Icecrown|
|Amphitheater of Anguish gladiator||Scourge||Killable||Amphitheater of Anguish, Zul'Drak|
A few subraces of vrykul exist. The only currently known ones are:
- Have stone or metal-like skin with engraved runes. Sjonnir The Ironshaper appears to be this type of vrykul. The current generation of iron vrykul serve the titan watcher Loken, as well as his master, Yogg-Saron. They are the original form of vrykul made of iron, and are to the vrykul as the earthen are to the dwarves.
- Have blue skin and are covered in ice. They are adapted to living in the colder areas of Northrend. Note that while they do exist as a sub-type in lore, in WoW they are split between the all-female groups in Storm Peaks and undead that appear to be frozen in Icecrown.
- A fleshy variation, covered in green scales and barnacles; they are almost entirely aquatic. They come from an unknown location and attack the beaches of southern Northrend. Additionally in a chain of flashbacks beginning with Quest:Visions of the Past: The Invasion of Vashj'ir, Varkul the Unrelenting leads a huge army and claimed the then abandoned Ruins of Vashj'ir. Both he and his kvaldir were defeated by an army of naga lead by Lady Naz'jar and Fathom-Lord Zin'jatar.
Two undead variants derived from vrykul stock also exist. There are three if the frost-based undead Ymirjar are a type.
- Incorporeal undead raised from vrykul females. The inhabitants of Valkyrion aspire to this transformation.
- Vrykul brought to undeath that weren't found worthy by the Lich King. They are the losers of the challenge to "ascend" at Jotunheim. The winners are the Ymirjar.
- Brunnhildar hyldnir (they become friendly after a quest)
- Iron vrykul
- Kvaldir clan
- Sifreldar hyldnir
- Skadir clan
- Dragonflayer clan
- Valkyrion hyldnir and val'kyr
- Winterskorn clan
- Ymirheim ymirjar
- Thorvald's Banner.jpg
Dragonflayer clan's banner.
- Winterskorn banner.jpg
Winterskorn clan's banner.
- Vrykul black banner.jpg
- While it is not seen in-game, Blizzard employee Chris Metzen stated at BlizzCon 2007 that the vrykul were vampiric (see "Inspiration" section below). Whether or not this is canon has not been looked into publicly. Some speculate that the vampiric aspects were split off into the darkfallen.
- One of the females are voiced by Jessica Straus.
- One of the females are voiced by Rena Durham.
- One of the males are voiced by Richard Epcar.
- One of the males are voiced by Christopher Corey Smith.
- According to the Wrath of the Lich King game manual, vrykuls are descendants of giants. This seems to be retconned as seen in Ulduar.
- Early concept art shows that they were originally called vry'kul.
- In Heroes of the Storm, Leoric, a character from Diablo, has a skin called "Vrykul Leoric".
Vrykul culture, naming and architecture are all heavily inspired by Norse mythology and culture. More specifically, they may be inspired by the Einherjar (ine-her-yar, "lone ravagers/army of one") of Norse mythology who were the spirits of warriors who died glorious deaths in battle and were resurrected to serve the gods at the time of Ragnarök. Unlike the Einherjar, however, the vrykul serve an evil purpose.
The name vrykul comes from the Greek equivalent of the vampire, the vrykolakas (from the Slavic vǎrkolak). (The vrykul were originally planned to be vampiric in nature, but this aspect was seemingly later separated and implemented as the Darkfallen.)
In addition, the vrykul may have ties to the Warhammer universe's Norscans, a nomadic and violent race of humans enthralled to the Chaos gods. The Warcraft series is believed to be originally inspired, in part, by the Warhammer games.
At the BlizzCon '07 World of Warcraft Lore panel, Chris Metzen said "The first time we started talking about these guys, there were probably six different things that defined them, right? They’re giant... dark... vampiric... barbarian... vikings... from hell, right? The list just kept going."
- It can be speculated that the disappearance of the vrykul can be traced back to the Sundering if they, like the earthen, were greatly affected by the event and retreated to hibernate for thousands of years. This possibility may be seen in Jotunheim and Gjalerbron where some of the vrykul are in a state of hibernation. The Tribunal of Ages hints that Loken put them in stasis at the end of his war.
- Although the vrykul are generally seen as an inherently brutal race, focused on nothing but violence, power and servitude to their king, there are several cases throughout World of Warcraft where a disobedience to power, whether it be king or magic, is seen. For example, during the quest chain in Howling Fjord which gives a possible explanation as to how humans came to be, a vrykul couple choose to save their "weak" and "ugly" child (as they were described by King Ymiron) out of what appears to be the same moral values that their human descendants hold.
- Vrykul old model.jpg
- Vladof the Butcher.jpg
Riding a mammoth.
- Vrykul Tower by Jimmy Lo.jpg
Vrykul building concept art by Jimmy Lo.
- Vrykul building art.jpg
Vrykul building concept art.
- Vrykul important building.jpg
An important vrykul building, likely the "town hall".
Vrykul in World of Warcraft: Legion
- BlizzCon 2015 World and Content Overview Panel (around 29:40)
- World of Warcraft: The Magazine Volume II Issue I
- Ask CDev#Ask CDev Answers - Round 1
- Quest:Anguish of Nifflevar
- Quest:The Echo of Ymiron
- Skadi the Ruthless#Dungeon Journal
- 2015-08-08, GamesCom 2015 World of Warcraft: Legion Story and Setting Transcript. Blizzplanet, retrieved on 2015-08-22
- Tribunal of Ages#Quotes
- Adventure Guide entry for Skadi the Ruthless
- Adventure Guide entry for Skarvald and Dalronn
- Mount Journal entry for Reins of the White Polar Bear
- Fjord Worg Pup
- Intricate Treasure Chest Key
- Vrykul Drinking Horn
- Flint Striker
- Mount Journal entry for Reins of the Red Proto-Drake and Reins of the Green Proto-Drake
- Fanged Cloak Pin
- Nifflevar Bearded Axe
- The Old Wizard's Almanac
- BlizzCon 2015 World and Content Overview Panel (around 30:30)
- The Shattering: Prelude to Cataclysm, 17
- Quest:Light Won't Grant Me Vengeance
- Quest:The Duke