|角色职业||Priestess of the tides, 法师, Naga anomaly, Sorcerer, Wizard, 战士, 萨满|
|其它语言||达纳苏斯语, 通用语, Nerglish, 龙语, Eredun|
一万年前，永恒之井是艾泽拉斯奥术能量的源泉，与此同时艾泽拉斯上只有一块完整的大陆，唤作 卡里姆多。卡多雷在努力探知永恒之井的魔法能量时，同时他们也成为了世界上第一批奥术师。奥术魔法充斥着危险，然而频繁地使用它却会让使用者渴望更多的奥术魔法。最终，一位伟大的卡多雷女王，艾萨拉诞生，而且她的能力睥睨天下。艾萨拉曾是世界上最强大的法师，并拥有相当一批忠心耿耿的奥术师簇拥身旁；艾萨拉女王受到卡多雷上下一致的尊敬与爱戴，以至于后来在普罗大众的呼声中，卡多雷的首都也已沐浴在女王的荣光下，以艾萨拉之尊名修改名号。 艾萨拉与她的追随者——唤作 上层精灵——改变了整个种族对奥术魔法的态度，变得对奥术力量极度狂热，社会风气愈加傲慢，自大不羁，并且创造出了许多更为强大的咒语。如是的暴虐行径引起了燃烧军团的主宰，萨格拉斯的注意；在萨格拉斯接触到上层精灵后，后者则竭尽全力地召唤恶魔降临，最后，他们成功了。 随后即是上古之战, a momentous time in which infernals crashed through forests, demigods clashed with demon lords, and kaldorei fought kaldorei. 最后，一位年轻的名为玛法里奥•怒风的德鲁伊在众多强大盟友的帮助下引发了永恒之井的大爆炸。这场灾难即是后世所称的大分裂。这块完整的大陆也分裂成了如今存世的各个大陆与岛屿。无数生灵徒然消逝，而卡多雷的帝国也就此分崩离析。尽管燃烧军团被成功驱逐，永恒之井周围的陆地与辛-艾萨拉的绝大部分区域最终覆没；沉入大海的永恒之井仍然继续倒塌，直到最后完全湮没。巨大的冲撞使其给海床造下了一个巨大的深坑，创痕直通这个星球的熔岩核心。直至今日这个创痕仍曝露着，灼烧着冰冷的海水。
在残存的卡多雷醒来发现自己和周围人一样变成了这种怪物后，她们便在深海中挣扎求生，努力适应着全新的生活。不久后纳迦在深渊海沟中永不停息旋转的大漩涡下建立了她们的新都市纳沙塔尔。艾萨拉自身的仇恨与愤怒不断膨胀，这令她最终变成了一只巨大的怪物，她在自己的海底宫中无时无刻不散发着她的怨意与邪恶气息。一万年来，这些“精灵”沉溺于建设这个黑暗的强大帝国。这里宝塔森严，楼廊流丹，各式建筑鳞次栉比，在冰冷 的黑暗里熠熠生辉。在沉寂的阁内廊中，纳迦扭曲无比的身躯蜿蜒游荡——曾经的精灵外表早已荡然无存。 随着时间流逝，纳迦逐渐驯化了一些海中的本土物种（比如飞蛇和龙龟）用以作战。纳迦传授它们基本的奥术魔法，并与她们的海下邻居，海巨人与马库拉大虾，争端不断，同时后者誓死守护他们的首都马卡鲁。很久之后暗夜精灵和艾泽拉斯上的其他一些人才意识到，那些一直被认为已死的曾经的上层精灵们，究竟变成了哪般模样。尽管如此，纳迦仍然清晰地认识到她们已经没有机会收复那些原本属于上层精灵的土地。因饱受被驱逐进大海的痛苦折磨，娜迦一族下定决心要等待时机去夺回那些在这个世界上原本是属于他们的地方。一万年来纳迦一直潜身海底，谋划着对暗夜精灵的复仇。
大约一万年之后，在第三次大战之前的短暂时光，纳迦开始陆续从深海中出现了。One of the ﬁrst sightings of naga took place when Warchief Thrall rescued the Darkspear trolls from a tribe of 鱼人s on a stormswept isle in the 南海. 这批鱼人膜拜着一位名为扎尔吉拉 的女海巫 。当时，兽人与巨魔并未意识到她就是一位纳迦，但很快，在了解了这个种族后，他们明白了那次事件的真相。
A small group led by the naga 纳迦女海巫 瓦丝琪女士 , answered to a summon from 伊利丹·怒风 to aid him in his quest to destroy the 冰封王座. Lady Vashj joined her forces with Illidan's in order to serve her own ends. A subsequent contact with naga occurred shortly after the Third War. Kael'thas Sunstrider, prince of the newly-dubbed 血精灵, encountered 瓦丝琪女士 , who offered her help to battle the 天灾军团. Kael'thas agreed, but when the blood elves' human commander, Grand Marshall Garithos, discovered this alliance, he denounced the blood elves. He believed naga were irredeemably evil, and the blood elves must also be evil for consorting with them. Garithos imprisoned Kael'thas and the rest of the blood elves and sentenced them to death. Before he could carry out this sentence, Lady Vashj helped them to escape. The two forces fought together and eventually joined 伊利丹·怒风 in 外域, where they remain.
Another group of naga led by Lady Darkscale attacked Kul'Tiras forces in Kalimdor and while many were killed the Darkscale took prisoners for an unknown reason. Soon afterwards Lady Darkscale, Scilla Murkshadow, and the rest of their naga forces were slain by the combined might of Jaina, Rokhan, Chen Stormstout and Rexxar, who were trying to find any survivor of the attack in order to determine what human force was attacking Durotar.
More recently naga have begun to reappear around the coasts of the world, creating settlements on land, most noticeably in the ruins of their old cities in the region of Azshara. It seems as though they are now followers of the Old Gods, as they have made alliances with the Twilight's Hammer cult and the corrupted satyrs. They have claimed several stretches of coast on both continents, for example in Darkshore, Ashenvale, Desolace, Feralas, Dustwallow Marsh, Azshara, Hillsbrad Foothills, Arathi Highlands and Stranglethorn Vale. They have significant numbers and pose a serious threat to anyone standing in their way.
The Outland tribes of naga have begun draining the water of the Zangarmarsh lakes and marshes with steam pumps. The pumps are all connected through underground drains to Coilfang Reservoir, where Vashj and her underlings reside, turning Serpent Lake into a giant water sink for the rest of Zangarmarsh. Due to the Cenarion Expedition's meddling, the naga operating the steam vaults end up at war with the druids, at the orders of Lady Vashj. The sea witch was later killed and her forces defeated by adventurers on behalf of the Cenarion Expedition.
In the Borean Tundra, tribes of naga have made a fort in Northrend in Riplash Ruins. From here, the naga are making ominous attempts at melting the polar ice caps in order to flood the world and create an entirely underwater empire for their revered empress, Queen Azshara. The naga plans in Northrend did not come to fruition, as the kvaldir have slaughtered most of them, feeding them to a mighty sea creature.
The naga are displayed for the first time since The Burning Crusade. While the naga of Serpentshrine Cavern in 外域 were loyal to 伊利丹·怒风 through Lady Vashj, the naga in Cataclysm ultimately report directly to 艾萨拉女王 herself. Darkshore marks the first appearance of Queen Azshara in World of Warcraft, and it's clear that like 死亡之翼 had once done, Azshara believes she has her own agenda, but is in fact a completely enthralled servant of the Old Gods. While exploring the Naz'jar Battlemaiden quests in Vashj'ir, the nature of Lady Vashj's mother and her former stronghold were discovered, and above all the naga executed their plan to usurp Neptulon's control of the Abyssal Maw. Neptulon was abducted by Ozumat following the events of the naga invasion, and this abduction leaves the Abyssal Maw leaderless and Azshara very well placed as one of the most potent forces in Azeroth's oceans and perhaps beyond.
Although Azshara uses a recycled model, the Naga in Cataclysm did get some new models and skin colors.
A sea witch who looks like (though is not stated to be) Lady Naz'jar, ordered Zhahara Darksquall to find the continent of Pandaria, believing it holds the future of Azeroth. However, Zhahara herself was obsessed with finding the Wandering Isle and the Pearl of Pandaria. To aid her, Zhahara enlisted the help of Rahjak, Blokk, and Rumblefitz. Zhahara's machination to obtain the Pearl of Pandaria led her into conflict with Strongbo, Li Li Stormstout, and Chen Stormstout which ended in Zhahara's demise.
The naga revere Queen Azshara as a demigod. Skar'this the Heretic instead worships the naga's enemy, Neptulon, something which he was imprisoned for. The Bloodwash naga formerly worshipped Neptulon and lived in relative peace with the nearby Rockpool murlocs, but recently the Bloodwash turned their back on him, choosing only to worship Neptulon. They have littered their settlements with likenesses of Azshara carved out of seastone. They have also erected altars where they worship their god.
In general, naga are scaled humanoids with the lower bodies of large serpents. Naga can breathe water or air, and some naga have recently emerged from the ocean's depths. Yet most naga have continued to dwell in the ocean's depths, beneath the site of the original Well of Eternity. Thus, although the Well itself no longer exists, the naga have experienced a wide range of mutations due to the Well's residual energies.
As former Highborne, the naga's past abuse of the Well has not been without additional consequences. The Highborne were obsessed with the Well, and the naga have been exposed to the Well's residual magics for millennia. Consequently modern naga are addicted to magic.
Naga tend to be long-lived, much like the night elves, blood elves, and high elves. Some naga have even gained immortality as part of their mutations. However, most immortal naga are women rather than men.
Naga women are tall and slender, with fine scales and angular features, and often have at least four arms. For some reason naga women have proven better than naga men at maintaining pre-Sundering memories and personalities. As a result, naga women are intellectually and magically superior to their male counterparts, and naga society is matriarchal.
Bigger and physically stronger than naga women, naga men are relatively bestial in appearance. A male naga's head resembles that of a dragon, and he has a muscular humanoid torso. The scales that cover his body are larger and thicker than those that cover the body of a naga woman. It is oft whispered in dark corners of naga hide — a material so fine, so exquisite to the touch that goblins of sophisticated taste will spend any amount of moolah to get their hands on some. Naga hides are described as being "rubbery" and somehow feeling artificial.
Naga wield scimitars and tridents.
While males are more suited for melee combat, female naga are incredible sorcerers, commanding the power of water and ice at their fingertips.
Naga are divided into tribes.
Naga are sinister, ophidian humanoids that dwell beneath the ocean. Theirs is an ancient and mystical culture, for ten thousand years ago they were Kaldorei who mutated into vengeful humanoid sea serpents. While many remain on Azeroth to attempt to reclaim the surface world, a large group followed the power-mad betrayer, Illidan Stormrage, into Outland and proceeded to claim the watery areas of the shattered land. In addition to their natural longevity, a number of naga develop mutations that increase their life spans even further. Some are immortal.
Naga only marginally resemble the noble race they once were. Their proud kaldorei visages are warped and twisted. Naga are avaricious and sadistic, and their millennia of aquatic banishment has only intensified their evil, power-hungry nature. The naga are part night elf, part serpent, and some have evolved bizarre oceanic mutations. The Well of Eternity's residual energies are unpredictable, and their mutative power manifests in different ways. In all naga, many of these mutations are simply cosmetic — soft spines running down their backs, or extra fins adorning their arms, for instance. Some naga, though, also possess mutations that have a more substantial effect. In this way, the race has developed an array of genetic variations and defenses, such as ink jets, tentacles, razor fins, venomous fangs, hardened barnacle carapaces and spined fists. Naga average 6 1/2 feet tall, and naga men are much bulkier than women.
The most striking aspect of naga culture is the role that gender plays in their lives. Due to the ancient curse that transformed them into naga, males and females are physically and mentally different, and this difference affects their culture. The men are thickly built, with humanoid torsos merging into a serpent hind section. Their scales are large and thick, and their heads are reminiscent of dragons, showing little sign of their elven ancestry. Naga men are bestial and considered less intelligent than females, but are remarkably strong and tough, able to withstand a great deal of bodily injury. Naga women more resemble the kaldorei from whom they came, their faces fair, even beautiful. This unearthly splendor is ruined by their monstrous deformities — they often have multiple limbs (four to six arms). Females kept more of their Elven features and their intelligence.
Because of these traits, naga society is matriarchal. Naga see women as superior to men. Naga men don't chafe under these conditions; rather, they are happy to serve their beautiful (for naga) mistresses. While exceptions exist, naga men perform tasks requiring physical strength and stamina, while naga women take up intellectual pursuits. Naga women are natural spellcasters and rely on magic and poison to defeat their enemies. Men mine stone and coral for building, for example, while women draw the blueprints and create the strangely delicate frescoes that adorn Nazjatar’s buildings. In military matters, men are warriors and guards, while women are generals and magi. Naga Myrmidon and Royal Guard, for instance, are strong males and powerful melee fighters Some exceptions do exist, and male naga commanders are not completely unknown. Males can rise to prominence and even lead communities, but there is a limit to what they can achieve.
Some naga have unique features. For example, sea witches like Lady Vashj have snakes instead of hair. Female naga with a nest of thin, twining snakes instead of hair allow the naga to see in all directions. Naga lords like High Warlord Naj'entus have stony arms and shells fused to their skin. This may be resultant of their mutations, or they may be a different subspecies altogether.
All naga revere their queen, the mighty Azshara. They have never had another queen, and Azshara has become a living demigod for the naga. Everything they do is according to her design — and she has had ten millennia to reﬁne her plans. The civilization of the naga has extensive codes, laws, and ceremonies. Factions, some millennia old, work continuously in bids for power, seeking the blessings of their queen. She plots her revenge on the night elves, biding her time until the growing might of the naga can be brought to bear.
Naga have finely worked robes that function as leather armor. They hunt large prey with tridents and scimitars. They are experienced in formation fighting, particularly in dealings with 鱼人s and mur'gul. A warband will deploy male infantry to engage at moderate range with tridents, while the females cast spells. The men are willing to sacrifice themselves if ordered. Leaders will avoid heavy losses, but are otherwise open to small risks.
Over the eons, queen Azshara, the most powerful arcanist of the ancient world, has grown in power and magniﬁcence. To the naga, she is a living demigod, and they venerate her. Her presence in Nazjatar is a powerful motivating force for the naga, and in their minds Azshara, Nazjatar, and the naga are inextricably linked — perhaps the same thing, in a way. Naga pay homage to their heritage and their queen. The beings they once worshipped as kaldorei — Malorne, Cenarius, even Elune — are nothing but memories.
Some naga instead worship the water elemental lord Neptulon the Tidehunter as a god. Judging by Skar'this the Heretic's title and status as a prisoner, it seems these naga are frowned upon - and even considered traitors - by their fellow naga.
Naga typically speak their own language, Nazja, and most know Common. For various reasons, individual naga learn to speak with the creatures with which they interact. Some also learn the language of their heritage, Darnassian.
Naga are dangerous and avaricious, and most races are unaware of their existence. Naga play well with blood elves, trolls, and other dark, independent powers, but only the rarest naga joins the Alliance or Horde.
The naga traveling with Illidan have a more educated view of Kalimdor's races than the naga who remained at the bottom of the sea or in one of the eastern outposts. These travelers hold the blood elves in high regard, as they are also evolved children of the Highborne, and they too fought with Illidan. The time spent together in battle made the two races respect and admire each other's skills.
The naga can either take or leave the goblins and trolls, creatures who care nothing for their own pasts. The half-orcs, furbolgs, and pandaren don't trust the naga, and the naga feel the same way in return. They feel that divine magic practitioners are weak and without ambition. The naga are a neutral race for a very good reason: neither the Alliance nor the Horde will welcome them. The Alliance elicits nothing but rage in the minds of the naga. Their former brethren, the night elves, still thrive on the continent, and have not forgotten their grudges with the naga. Their blatant hatred of the night elves is only rivaled by the night elves' feelings for them. As night elf leaders Tyrande Whisperwind and Malfurion Stormrage are highly respected within the Alliance, their hatred and distrust of the naga has spread to the other races. The races of the Horde are met with derisiveness from the naga; they would have no part of the Horde even if invited to join. The spiritual natures of these races are similar to the pandaren and furbolgs, and therefore worthy of similar disrespect. The naga consider the Horde to be nothing more than barbaric, weak-minded fools. They would sooner accept the night elves as masters than join the Horde. Even though the blood elves of Quel'Thalas are members of the Horde, there is no sign of diplomacy between the two powers; in addition to naga opinions, the Azerothian blood elves do not unilaterally accept the philosophy that Kael has adopted, and likely wish to avoid association with the naga. The naga seem to be hated by the Horde as they've assaulted their newfound friends, the tuskarr. The nagas' main rival for dominance of the ocean are sea giants and kvaldir; these creatures hate naga and slay them on sight.
Naga are dark creatures, evil and cunning. A naga might join forces with a being of another race in order to serve his own ends, however, much as Lady Vashj did with Illidan and his forces. Naga are selfish creatures, though, and think only of their own (and their race's) dominance. Their minds have little room for charity or kindness. A naga that renounced his evil ways would be a unique individual indeed. Some naga may be sent to the land on a mission, or they may be exiled who defy the naga queen. Few among the humanoid races are aware of the nagas' history, so most encounters deal primarily with their strange countenance. Naga characters can use disguise or magic to avoid notice. Naga heroes are usually limited to a few mutations. Far from the power of Nazjatar, the powers of the flesh are less likely to be awakened in this way.
- Naga were first mentioned in Day of the Dragon, where Krasus found one frozen in Malygos's sanctum in Northrend. He was only able to utter, "Na-" before he was cut off.
- "Nag" is the Hindi word for cobra.
- The naga come from Hindu and Southeast Asian mythology. There they are beings of great power and magic. The myths reference naga living high atop mountains and deep in caverns, but the majority of them live in underwater cities, where races of enslaved fish-people serve the Naga, whose prowess in sorcery is surpassed only by the gods themselves. The Naga and their females, the Nagini, took many forms: human-headed serpents, multi-headed serpents, humans with the heads of serpents, and of course, a serpent with the head and torso of a human. In terms of attitude and temperament, the Naga are neither good nor evil. Their motivations change from myth to myth (even from Veda to Veda), depending on the message. Naga can often be cast in the classic role of evil monsters, and many serve as the antagonists of the Devas. Alternatively, Naga are also extremely wise, and have aided many a legendary adventurer. A king of the Naga is recorded as using his seven heads as an umbrella to keep Gautama Siddhartha (later the Sakyamuni Buddha) dry as he meditated.
- History and society of naga appear to be heavily inspired by drow from Dungeons & Dragons setting. Both races are former elves who were once forced into exile underground/underwater, changing physically and turning a generally evil race as the result of this change. Just like drow, naga society is largely matriarchal, with priestesses and other spellcasting females having consderably more power than warrior males. Both drow and naga revere a nightmarish, multi-limbed all-powerful female figure (Lloth and Azshara, respectively). They both also possess a deep hatred for the elves they originated from, as well as most other surface races, and thrive on lauching raids against them despite being unable to conquer any territory due to physical inability of prolonged surface exposure. Both races maintain a slaver society, with lesser underground/underwater races used as servants, workers and cheap battle fodder, and surface prisoners also used as slaves. Finally, both drow and naga sometimes use squid-headed, Cthulhu-like creatures (illithid and faceless ones, respectively) as allies.
- Metzen has stated that he would like naga to be playable one day along with goblins (who have since become playable in Cataclysm), and ogres. Due to their general role as villains, it is likely the playable naga would be like the Draenei are to the demonic Eredar. Greg Street has commented that incorporating naga as a playable race "would present some unique challenges, such as lack of pants."
- There was a race of people, created by Marvel, called the Homo Mermanus that developed in a similar way to the Naga that are currently in the game. There is further evidence to suspect that Blizzard got the idea from them, as there is a leader of a group of them, located in Lemuria, named Naga. Even more to suggest this, is that once this group went off from the others, they developed serpentine bodies, which is a similar theme of the Naga in Warcraft.
- Naga females are generally similar to a popular mass culture image of a mermaid/siren, although with more fishy features, and four arms.
- The naga are the only race to appear in each campaign of Warcraft 3: The Frozen Throne.
- One can transform into a Naga using Bones of Transformation, obtained from Archaeology.
- Ultimate Visual Guide
- Dark Factions, 12, 66, 85, 119-20.
- Monster Guide, 66.
- Monster Guide, 106.
- World of Warcraft
- Quest:Orders from Lady Vashj.
- Quest:A Father's Words
- Quest:The Revered Lady
- Quest:Blast Him!
- Turquoise Turtle
- The Warcraft Encyclopedia/Naga
- Quest:False Idols
- Quest:Neptool's Revenge
- Quest:Naga Hide
- Intact Naga Hide
- The Old Wizard's Almanac
- Monster Guide, 105.
- Dark Factions, 24.
- Alliance & Horde Compendium, 19.
- Magic & Mayhem, 66.
- Alliance & Horde Compendium, 72-3.
- Alliance & Horde Compendium, 21.
- Alliance & Horde Compendium, 73.
- Manual of Monsters, 67.
- Day of the Dragon, 145-146
- in interview (around 7:43)
- 5.2 CoverItLive Developer Q&A Transcript