| 德莱尼 · 矮人 · 侏儒 · 人类 · 暗夜精灵 · 狼人
黑铁矮人 · 光铸德莱尼 · 虚空精灵
|| 血精灵 · 地精 · 兽人 · 牛头人 · 巨魔 · 亡灵|
至高岭牛头人 · 夜之子 · 赞达拉巨魔
影踪派，战舞者， Geomancer, Pikeman, Transcendent
战火为何而燃，秋叶为何而落。天性不可夺，吾辈心中亦有惑。 怒拳为谁握，护国安邦惩奸恶，道法自然除心魔。 战无休而祸不息，吾辈何以为战。
- 1 历史
- 2 文化
- 3 熊猫人组织
- 4 著名人物
- 5 History of debuts, rumors and controversy
- 6 In the RPG
- 7 画廊
- 8 轶事
- 9 Speculation
- 10 引用
远在大灾变之前，潘达利亚饱受魔古族无休止的内战之摧残。强大的魔古军阀带领追随者们各自为战，战火遍布这片土地，令其它凡间种族生活在恐惧之中。在百王时代，雷电之王雷神召集他的追随者，以“魔古之道（the mogu way）”得势崛起，一个接一个消灭了对手们。魔古人聚集到雷电之王的麾下并遵从他的旨意，因为他奴役了熊猫人一族，他们相信——如雷神所做的那样——“低等”种族应该服侍魔古族，正如魔古族曾经服侍他们的主人一样。雷神帝统一了语言，建立起一套单一货币体系，并标准化度量衡。他也制订了第一套用统一语言写成的法典。法典第一条就规定， 暴动，起义与叛乱将受到当众开膛的惩处。
Fear is not a criminal we must lock away. It is a teacher we must seek to understand.
Our people's lore is a woven quilt of rich stories.
- The Trial of the 野牛人 tells of how a young yaungol — Osong, the Yaungol Wanderer — faces his own Strife and Peril. He must find a balance between the two to set his soul free.
- Pandaren pass the stories of the great pandaren book of fables on to their cubs — stories of the cricket and the hawk, or the slow-moving turtle — to teach them lessons that they will find useful in life. What few cubs know is that these creatures actually exist in Pandaria. Though the stories of their travels are made up, they are powerful denizens of the world.
- In the ancient fables, the first Tolai hare strode across the gulf between the stars before it upset them and they tumbled from the heavens to the world below.
- Other stories include:
- Following the defeat of the Zandalari trolls during the Zandalari Troll Wars, and the eventual forming of the mists and Pandaria's separation from the rest of the world during the Great Sundering, the Zandalari became regarded as little more than mythological savages in superstitious stories; a tale used to scare children and ensure compliance with the instructions and requests of parents. Because of this, both mainland and Wandering Isle pandaren knew of trolls even prior to the mists' collapse, and trolls were described as evil in pandaren story books.
- Azure cloud serpents are believed by the pandaren to be harbingers of good fortune.
- The Jade Forest's pandaren consider temple snakes to be distant relatives of the revered Jade Serpent, Yu'lon.
|第一个熊猫人探险者; 他站在Shen-Zin Su的背上离开了潘达利亚去探险世界||熊猫人帝国||死亡||Buried in the Wood of Staves, Wandering Isle|
|The Fist of First Dawn; the first pandaren monk and leader of the pandaren revolution||熊猫人帝国||Deceased||Unknown|
|Legendary wandering brewmaster; helped found Orgrimmar during the Third War||Independent||Alive||Various Locations|
|影踪派掌门||Shado-Pan, Shado-Pan Assault||存活||各种地点|
|Alliance representative, leader of the Tushui||Tushui Pandaren||Alive||Various Locations|
|Horde representative, leader of the Huojin||Huojin Pandaren||Alive||Various Locations|
|Strategy guide author and monk trainer||Alliance||Alive||Crash Site, Azuremyst Isle|
History of debuts, rumors and controversy
The pandaren started as a creation of lead artist Samwise Didier and an April Fool's joke, but they got a massive response from Warcraft fans. When the expansion to Warcraft III was announced, the Pandaren Brewmaster was added as a 中立 hero, available and playable on nearly every melee map. One Brewmaster, 陈·风暴烈酒 was included as an optional playable hero in the expansion's orc campaign. Due to this popularity, pandaren were rumored to be the new playable Alliance race to be introduced in the Burning Crusade expansion. Their possible appearance in WoW has been hinted at multiple times by Blizzard. On October 21, 2011 at BlizzCon 2011, Blizzard officially announced World of Warcraft: Mists of Pandaria as the fourth expansion, and the pandaren became the first playable race available to both the Horde and the Alliance. However, the WoW community became somewhat divided over the expansion.
In the RPG
The pandaren are originally from central Kalimdor where they established the Pandaren Empire. They were allies of the night elves until they saw their obsession with magic getting out of control. The clans severed ties and left Kalimdor behind eventually establishing a new home on an island they named Pandaria. After the Sundering, some pandaren returned to the "new" Kalimdor to explore it. "Where once the pandaren were a mighty empire, standing proud beside their night elf allies, now they are a simple people who want only peace and a safe home." Since the Third War, more pandaren have come to visit Kalimdor.
Hailing from their own secret empire, the pandaren are a race of humanoids resembling panda bears. This appearance leads some to underestimate these noble creatures, thinking them harmless and "cute". They may be cute, but they are not harmless. Pandaren have a long tradition of mystic warfare and are exceedingly strong and agile. The traditional pandaren fighting style focuses upon mobility, speed and precision, as well as stunning acrobatic tricks. Many pandaren are skilled at fighting bare-handed.
Only the pandaren know the intricacies of their society, but alcohol is a central feature. All pandaren are connoisseurs of ale and stronger drink, leading to a unique kinship with Ironforge dwarves. A caste of wandering pandaren warriors called Brewmasters is highly respected in their culture. A few Brewmasters have been spotted in Kalimdor, searching for new beverages to sample and ingredients to add to their own brews. Pandaren are affable and noble, trained in battle but always seeking peace. Pandaren philosophy centers on a harmony of opposites — male and female, calm and chaos, existence and non-existence. Pandaren feel a strong link to the natural world and seek to maintain a peace between all races and nature. Very few pandaren ever leave their hidden island homeland of Pandaria, although there is a place called Pandaren Settlement within the Stonetalon Mountains, but those that do have proved themselves to be strong warriors specializing in Drunken Brawling with great command of the elements.
Each pandaren belongs to a shao'din, which is their word for “clan”. Pandaren society has changed from its origins. Where once the pandaren were a mighty empire, standing proud beside their night elf allies, now they are a simple people who want only peace and a safe home. Yet the world is a dangerous place, and only through an acceptance of the violence that comes with life can the pandaren continue to prosper. Pandaren society is, in many ways, compartmentalized. At their core, the pandaren treasure peace and creativity. Most pandaren are poets and singers, and the craftsmen of their culture are truly revered. The danger of their lives, however, has necessitated the evolution of a class of warriors to defend those ideals — it is these warriors, from the simplest pikeman to the great shodo-pans, who ensure that pandaren culture survives.
Pandaren are known for their art of acupressure. Acupressure points such as the one in the right arm, can quicken the heart rate and cause the muscles to contract. Other points on the left arm can calm a user down if needed.
Pandaren have a fierce and deep belief in the connection of the material and spiritual worlds. In many ways their faith mirrors the ancient beliefs of the night elves, and the tribal beliefs of the tauren, troll, and orc races. However, pandaren veil their beliefs in the trappings of a mystical and ancient method called geomancy. Geomancy teaches that the land is a reflection of the spirits, but that spirits are also a reflection of the land. Like the furbolgs, tauren, and Wildhammer dwarves, the pandaren follow a shamanistic faith, worshiping the Earth Mother and giving passage to their dead. They are true geomancers, drawing their holy power directly from the Earth Mother. They also follow a new philosophy (new to the other residents of Kalimdor, of course); they are a society that reacts, instead of acting first. They claim to be the water that flows around a rock: The water does not push the rock out of the way, it merely goes around it. They use this uncomplicated way of thinking in their everyday life. If they set their minds to a task, and they fail, then they believe they went about it the wrong way and try again. They do not mourn for failures, believing that they simply have mapped out improper ways to do things and they will know better next time. This philosophy seems simple, but the pandaren apply it to every aspect of their lives, from brewing beer to adventuring. They are calm, affable types who will extend the hand of friendship to a stranger on the road — but if the stranger is hostile, the hand of friendship can quickly turn into an excruciating joint lock.
What may surprise those who encounter the pandaren most, however, is their unabashed love for beer. Most religious and meditative people on Kalimdor consider alcohol a drink for the masses, a drink whose properties cloud the mind and block contemplation of the gods. The pandaren laugh at this notion. The ideal day for a pandaren begins with meditation and ends with a good drink with a better friend. They love encountering folk who live life to the fullest; they enjoy adventuring; and they are happiest in a tavern swapping stories and buying rounds for the house. Those lucky enough to meet a pandaren and share in his ale will undoubtedly find it to be the best beer they have ever tasted. The down side to this, of course, is that they will no longer enjoy Kalimdor-brewed beer as much. The pandaren are an old and refined culture with many traditions and arts important to their way of life, none of which have influenced the pandaren so thoroughly as the art of brewing. Drink is in every aspect of pandaren life; and because of the craft involved, a tradition of brewing potent fluids has become a cultural institution for the gentle people of Pandaria. The pandaren brewmasters travel the world for new and exotic ingredients and recipes. These affable yet deadly warriors practice a unique combination of healing arts and martial skill. With their knowledge of alchemy, potion-making and brewery, the pandaren have created superb ales and liquors that have become a welcome drink at any adventurers table either before or after a battle. The brews hold magical properties, as plants, berries and fungi that harbor powerful spirits are often included as ingredients in whiskeys, ales and other alcoholic beverages. Distilling these ingredients focuses potent magic.
Little is more revered in the pandaren culture than brewing. These refined soldiers consider brewing as important to their culture as art and traditional ritual. In fact, many of their society’s arts and rituals would suffer if not for the brewing. Although various kinds of alcohol are in every part of life for the pandaren, they are far from a drunken society. Because of the love of drink, the tradition of brewing is considered one of the noblest pursuits, and they revere their brewmasters like other societies honor their priests. The brews, for the most part, carry the hallowed names of the original brewmasters who created them. Chou Ling Sing, Hong Liu, and the brewmaster known only as Xiang are the three most revered brewmasters, and they had a frequent and friendly rivalry. Chou and Hong put their names on their brews, whilst Xiang preferred hers to go anonymous — if she named none of them, she could claim all that did not bear the other two’s names. With these masters long dead, their present day protégés carry on the traditions. Pandaren brewmasters go on long quests in order to find new and exotic ingredients for their drinks, looking for herbs and ingredients to create new recipes. The brewmasters are affable and kind, yet deadly soldiers if crossed. They are proficient in both healing arts and their own form of martial arts. With their knowledge of alchemy, potion-making and brewing, pandaren have created superb ales and spirits that have become a welcome drink at any adventurer’s table.
Rarely a pandaren overimbibes, and suffers the next day. Hangovers can happen, and a pandaren cannot afford to be knocked down with a pounding head and a queasy stomach. There is beer to brew and questing to do and martial arts to practice, none of which are easy when suffering. Pandaren parables say that if someone pulls you, instead of resisting, you should push. So in the same light, instead of fighting the hangovers, pandaren drink the Chou’s Hair of the Dog Ale, a deep red amber ale that has a light taste and leaves the head feeling clear and sharp. While beer is treasured in pandaren culture, whiskey is revered. It represents health and good fortitude and even luck. Pandaren brewmaster philosophy says that the best whiskey can make a pandaren strong enough to face an army. The particular vintage named Wounded Warrior Whiskey has amazing healing properties, plus causes the wounded warrior to become as strong as a lion after drinking.
They take the same stance regarding their martial arts as they do every other part of their lives. They use what works, perfecting it with terrifying results, and they don't use what doesn't work. If an injured leg won't allow the pandaren to kick very high, he gives up that kind of kick and perfects another. If up against a massive opponent, the pandaren will not waste time trying to match strength with strength, as the opponent represents the rock in the river to them. They find a clever way to best their opponent while expending the least strength necessary. They are formidable monks, following their philosophies to the letter and perfecting their martial arts as they see fit. Even the lowliest pandaren is capable of defending himself, using the fangs and stubby but needle-like claws that are a natural part of his body. All pandaren can use these natural weapons to fight and hunt, as pandaren grow up playing rough and tumble games meant to hone their abilities while learning the admonishments of their elders that such things are a last resort. In general, pandaren prefer to use the weapons they craft, feeling that their natural weapons hearken back to a primal time. Pandaren are bipedal creatures, but their pseudo-ursine forms allow them to move at tremendous speed on four limbs. When a pandaren drops down to all fours, his speed increases greatly. He must have nothing in his hands to use quadrupedal movement.
All of the races that reside on Kalimdor view the pandaren with interest. Claiming to come from an island named Pandaria, which no one has ever visited, these gentle beings bring their love for beer, their quiet contemplations and their formidable fighting techniques to Kalimdor to experience life on the continent. The pandaren are the smallest of the bestial races and seem positively tiny next to the hulking bulk of the furbolgs. However, they seem much less like beasts than their apparent cousins. They value honor, discipline and friendship above all else. Gain the companionship and trust of a pandaren, they say, and you have a friend and protector for life. The pandaren are an independent race and any encountered outside the Barrens are wanderers and travelers, belonging to no affiliation. Their outlook meshes well with the Alliance, and most pandaren in Kalimdor are found in the company of Alliance races. Pandaren are eccentric, however, and some feel more at home around the Horde. In any case, they rarely stay in one place for long. Pandaren friendliness and combat prowess make them good allies and honorable enemies. Pandaren are on good terms with all non-evil races.
Although they have been on Kalimdor a short time, the pandaren have already developed a special bond with the Ironforge dwarves. The dwarves are a race that appreciates good ale and a good story, and they have many tell of their own. The pandaren have enjoyed their stops at Bael Modan and the things they have learned of the Alliance, the Horde and the Scourge there. Being a race that honors their ancestors as well, they aid the dwarves in their search for titan artifacts when they can. They believe knowing where one comes from is an important aspect to living a full life. They have also made friends in the half-elves they have encountered, as the half-elves are beginning to adopt the same life-accepting philosophies as the pandaren, and they find them to be ideal traveling partners. Most pandaren have recently arrived on Kalimdor, but there are some that fought in the recent conflicts surrounding Illidan. A number of pandaren were visiting the dwarves of Bael Modan when the call came to the Alliance to prevent the blood elf and naga army traveling to Northrend. To honor their hosts, the pandaren visitors joined the fight. It was during this battle that they formed most of their opinions regarding the other races.
The pandaren have liked most of the other independent races they have met. Deciding to remain 中立 themselves, they appreciate the other races' reasons for standing safely in the middle. They, understandingly, identify more with the races that they have philosophies in common with. Some pandaren spent many months recently with the furbolgs, learning of their simple life in Ashenvale Forest. They sympathize with the half-orcs they have met, and simply do not understand the goblins. They, like the other races of the continent, do not care for the blood elves and naga (there are exceptions as one was last seen fighting alongside the sin'dorei). The trolls are puzzling, as they practice divine magic, but for evil purposes, which doesn't coincide with the pandaren philosophy. Their fondness for the Ironforge dwarves doesn’t put the pandaren in a likely position to join the Alliance any time soon. They feel the Alliance gives too much weight to politics, treaties, and arcane magic when, really, all one needs to do is step outside one's door, taste the air, feel the earth and take one’s cues from there. Overall, the Alliance is unnecessarily complicated for the pandaren, and although they do enjoy visiting Theramore (especially for the taverns), they don't plan on setting up homes there any time soon.
They have much in common with the Horde when it comes to spirituality, but they are unlikely to join their forces either. The Horde is formed of races in the midst of healing, the pandaren believe, and they need to find themselves before they can allow anyone else to join their fold. Besides, the pandaren are just visiting.
Pandaren naming practices are similar to those of humans: each pandaren has a given name and a surname. The names themselves, of course, are different.
- Male Names: Chen, Jinto, Kesha, Masha, Mushi, Polo, Sinjo.
- Female Names: Huan, Jiang, Lian, Mei, Ping, Shui, Zi.
- Surnames: Earthsong, Greentouch, Honeybrew, Lightgrace, Reedwine, Sweetbarrow, Swiftpaw.
Pandaren rely on a well-regimented system of battle that uses infantry, archers, and cavalry, with elite units and spellcasters to bolster their forces. Pandaren are strict adherents to the practice of equipping each soldier with the best possible equipment and arms. Even the lowliest foot soldier has a jug of pandaren brew at his side to aid him in combat, and most units use the more powerful magic drinks before a battle. Pandaren are courageous and fearless, and thus their armies have amazing durability and cohesion. A unit of infantry serves under a wardancer, with a host of wardancers serving under a shodo-pan. Each shodo-pan from a shao'din has a host of warriors and wardancers at his command. Pandaren infantry are armed with pan-spears, round bamboo helms, thick lamellar-style armor made from woven bambus reed, and sometimes bear shields made of the same material. Using the spears to fight in regimented ranks, the pandaren infantry use a variety of tactics that involve engulfing, flanking, and leading enemies into a charge.
Pandaren archers often rest just beyond the infantry, using long supple bambus bows capable of taking the eye out of an orc at hundreds of yards. Pandaren archers are equipped with their bows and a variety of arrows with varying heads (broad, leaf-shaped heads for unarmored infantry, sharp, piercing heads for heavily armored opponents, and unusual “U” or “V” shaped arrowheads for dealing maximum damage at close range); they often carry short curved swords similar to shaktani warblades. Pandaren archers are skilled at long-range marksmanship and sniping, although the size of their bows prohibits their use from concealment, for they are almost as tall as a standing pandaren. Pandaren cavalry is almost entirely composed of wardancers riding combat-trained horses. The wardancers wear bambus armor reinforced with metal chain and buckling. Wielding shaktani warblades, the wardancers cut down anyone in their path.
Recently introduced to the pandaren are firearms, which are beginning to take a more important role in the way the pandaren wage war. While only a few of the shao’dins have rifle regiments, pandaren have taken to the rifle like a dwarf to ale. Some pandaren riflemen even go so far as to travel abroad to learn the shooting techniques of other races, and bring best techniques back to Pandaria. These riflemen mark a new evolution in the way the pandaren wage war, a change to traditions that most likely have not altered in millennia.
The clever pandaren craftsmen have learned to make the most of the sparse building materials found in their environs. Steel is a rare commodity; in fact, most of what steel they have is left from bygone days in central Kalimdor, reforged and reshaped by craftsmen. The rest of what they have is usually taken from the weapons of enemies. As such, the pandaren have developed weapons and armors that rely on very little steel. In fact, only the shaktani warblades are made wholly of steel.
- Shaktani Warblade
- Shaktani are considered masterwork weapons — It is simply not possible to create the elegant curving blades and precise balance of the weapon without extensive and painstaking craftsmanship.
- Pikeman Armor
- Crafted of bambus backed with leather and woven with iron-beaded wire, the heavier pikeman armor is meant for front-line battle. It tends to be heavy, allowing for greater protection for the warrior.
- Wardancer Armor
- Likewise crafted of bambus, wardancer armor is similar to pikeman armor, although rare steel-silk replaces the wire and tiny hollow steel orbs replace the iron beads (the orbs make an echoing sound when struck). The armor itself is lighter, but it allows a greater freedom of movement, essential to the wardance.
Notable RPG Pandaren
Others; Mojo Dark-Ale, Sinjo Honeybrew, Kesha Wildbarley, Tatsa Sweetbarrow, Mushi Ale-Hearth, Jinto Reedwine, Masha Storm-Stout, and Polo Barrel-keg.
Mists of Pandaria promo artwork.
A pandaren brewmaster in Warcraft III
A pandaren fighting some undead while carrying a cub on his back
Brewmaster concept art
- Pandaren philosophy points indirectly at the Chinese martial Tai-Chi because of its soft gentle nature and powerful attacks. The style also shows the same philosophy as the pandaren religion. However, due to the drinking, it could lean towards the infamous style of Drunken Monkey Fist.
- Some of their culture is much like the Chinese religion of Daoism.
- A race of more feral looking pandaren live in Northrend. A few of the more bestial-appearing pandaren were in the command of a pandaren brewmaster, under Garithos' Elite Guard, to try to stop the blood elves & naga from fleeing to Outland.
- Pandaren have a lifespan roughly comparable to humans.
- In case you were wondering, yes, they do like to eat bamboo.
- A pandaren plushie was available at BlizzCon 2013.
- Pandaren children have the same animations as ogres and moonkin.
Judging by their similar appearances, pandaren are believed to be distant cousins of the furbolgs. It's possible they are descended from furbolgs that migrated south and came into contact with the magical waters of the Vale of Eternal Blossoms, much like the murlocs that evolved into the first jinyu.
In the RPG, Brann Bronzebeard believes pandaren are related to furbolgs due to both being big and bearlike. He theorizes that furbolgs may have descended from pandaren who settled in Northrend, forgot their heritage, and became more brutish. Or that pandaren may have descended from furbolgs who settled in Pandaria and became more contemplative. He admits that nobody knows, but wouldn't be surprised if the two races were related.
Alternatively, it may be that the pandaren were created by mogu flesh-shapers, similar to the saurok and grummles. However, this seems somewhat unlikely, since they already had a culture of art and literature, as well as leaders and philosophers, prior to their enslavement.
- Unity at a Price
- Game Guide: Pandaren
- World of Warcraft: The Magazine Volume II Issue I
- Bandicoon Kit
- The Pandaren Problem
- The Curse and the Silence
- Blizzard Insider #45 – Mists of Pandaria – Raid Preview
- Edicts of the Thunder King
- Vol'jin: Shadows of the Horde, chapter 19
- Quest:An Ancient Legend
- Blizzard Entertainment. Meet the Pandaren. Retrieved on 2011-10-27.
- Blizzard lore posts#Wryxian
- The Founding of the Order of the Cloud Serpent
- Pearl of Pandaria
- Dave Kosak on Twitter
- Lorewalker Cho states in Quest:The Ballad of Liu Lang that Liu Lang once visited Quel'Thalas, which was only founded some 6,800 years BDP.
- Boubouille 2011-10-22. Mists of Pandaria - Blizzcon Day 1 Recap, New Talents, Screenshots / Artworks / FAQ. MMO-Champion. Retrieved on 2012-04-02.
- Quest:Calligraphed Sigil - I am learning so much - your people have a wealth of knowledge unmatched anywhere I have seen. As much as I am humbled by that fact, I hope that I may teach you of our ways, as well. … I hope I can teach you much of our ways, as your people have taught me of yours.
- Quest:Elegant Rune - I must say, as much as you learn from me, I think I will learn from your people. Your brews are quite different than mine!
- Standard of Niuzao
- The Art of World of Warcraft: Mists of Pandaria, pg. 124
- Medievaldragon 2012-03-19. World of Warcraft: Mists of Pandaria FAQ. BlizzPlanet. Retrieved on 2012-04-02.
- Quest:Peering Into the Past
- Quest:Ritual Artifacts
- World of Warcraft: Official Beginner's Guide, 37
- Quest:The Last Emperor
- The Timeless Isle—Take Your Time (2013-08-14).
- Mount Journal entry for Furious Ashhide Mushan
- Quest:Squirmy Delight
- Quest:Dawn's Blossom / Quest:In Search of Wisdom
- Pandaren Tea Set
- Mount Journal entry for Blue, Red and Green Shado-Pan Riding Tigers
- Quest:Fear Itself
- Lorewalker Stonestep encounter
- Quest:Beasts of Fable
- Tolai Hare
- Quest:Lay of the Land
- Lorewalker Amai#History lesson
- Quest:Dawn's Blossom
- Mount Journal entry for Reins of the Azure Cloud Serpent
- Temple Snake
- Pandaren Game Board
- Quest:Secrets of the First Empire
- Pandaren Fighting Tactics
- The First Monks
- First BlizzCast episode
- Medievaldragon 2011-10-21. Blizzcon 2011: World of Warcraft: Mists of Pandaria Revealed. BlizzPlanet. Retrieved on 2012-04-02.
- Phil Hornshaw 2011-10-24. Blizzcon 2011: Pandaren are ‘Not a Joke Race’ in World of Warcraft. GameFront. Retrieved on 2012-04-02.
- Manual of Monsters, 76
- Alliance & Horde Compendium, 9
- Alliance & Horde Compendium, 21
- Dark Factions, 16
- More Magic and Mayhem, 182
- Alliance & Horde Compendium, 74
- Alliance & Horde Compendium, 75
- Manual of Monsters, 131
- More Magic and Mayhem, 135
- More Magic and Mayhem, 137
- More Magic and Mayhem, 147
- Alliance & Horde Compendium, 74-75
- Alliance & Horde Compendium, 73-74
- Alliance & Horde Compendium, 22
- Dark Factions, 181
- Dark Factions, 182
- Manual of Monsters, 78
- Chris Metzen on Twitter
- Bellmaster Li
- BlizzCon® Store Online Sale Open Now Through November 9
- Lands of Mystery, pg. 85