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As seen in Warcraft Saga.
As seen in the Caverns of Time.

The Great Dark Beyond,[1][2] also known as the Great Dark,[3] Great Beyond,[4] Dark Beyond,[请求来源] or simply Beyond,[请求来源] is the physical universe that contains planets. It is described as the first of everything when there was nothing,[请求来源] and simply as reality. Its counterpart is the astral plane called the Twisting Nether. It is essentially the name given to outer space in the Warcraft universe.

To date, several planets have been specified in the Warcraft universe including Argus, Azeroth, K'aresh, Xerrath, Xoroth, and Draenor (whose remains float upon the astral winds of the Twisting Nether as the otherwordly realm of Outland) — though only five of these still exist, as Xerrath was destroyed by the Legion as a show of force during their takeover of Xoroth. However, countless other planets exist in the Great Dark Beyond.[1] One of them was Fanlin'Deskor, a planet whose real name is unknown, which was completely destroyed by the Burning Legion. Another, Nihilam, was where the Dark Titan Sargeras confronted and slew the members of the titan Pantheon.

Outland is said to be located in the Great Dark Beyond.[5] The titans traveled through the Great Dark Beyond searching for other titans.[6]

Origin

Before life began and before even the universe existed, there was only the Light. The Light existed as a boundless sea of living energy, swelling across all of existence, unfettered by time and space. Yet as the ever-shifting sea expanded, pockets of cold nothingness appeared. From these spaces, the Void coalesced. The Void quickly grew and began to move against the Light, and before long, the mounting tension between the two forces ignited a series of explosions that ruptured the very fabric of creation, giving birth to the physical universe.[3]

The energies released from the clashing of Light and Void raged across the nascent cosmos, forming countless primordial worlds. For long epochs, the ever-expanding Great Dark Beyond broiled in a maelstrom of fire and magic. Shards of Light were flung throughout reality, suffusing worlds with the spark of life.[3] Various types of energies came to be (such as death).[7]

The most unstable energies coalesced into the astral dimension known as the Twisting Nether. Light and Void collided and bled together at the edges of this realm, throwing it into turmoil. Although the Twisting Nether existed outside the borders of the physical universe, its volatile energies would occasionally tear through the veil of the Great Dark, flooding into reality and warping creation.[3]

In the RPG

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.

It is part of the Material Plane.

When debates on cosmology began on Azeroth, scholars quickly tumbled to an obvious question: where does it end? If Azeroth is surrounded by the Emerald Dream, and separated from other material worlds by the Twisting Nether, what lies beyond the boundaries of the Nether? The result eventually agreed upon, as much a philosophical placeholder as an answer, is the Great Dark Beyond. Neither black nor white, hot nor cold, living nor dead, with a beginning hard to define on the chaotic fringe of the Nether and an end impossible to define: the Beyond is all that is unknowable about the cosmos. Were part of it to be journeyed or defined, it would become its own plane — leaving the Beyond on its horizon, eternal and all encompassing[8]

Great Dark Beyond vs. Twisting Nether

The Twisting Nether is the astral plane between worlds. It is a chaotic and magical environment that overlaps with the Great Dark Beyond, yet is normally imperceptible to mortals.[2]

The roles of both have not been clearly confirmed yet. For example, in the novel The Last Guardian, Medivh explained to Khadgar that demons were denizens and rulers of the Great Dark, and referred to the Dark Portal as a gateway that bridged two nodes residing in the Twisting Nether. Later Warcraft material consistently referred to demons dwelling in the Twisting Nether. However, if the information Medivh gave the young Khadgar is to be considered accurate, then the Twisting Nether could be an alternate dimension or a "hyperspace" of sorts where the conventional laws of physics, time, and space do not apply, and thus allows for instantaneous intergalactic travel.

Aegwynn, in her narrative at the start of the Second War, referred to the Great Dark in much the way later sources established the Twisting Nether, so we can assume it was an error or a retcon. The usage of Nether and Great Dark was more ambiguous in Warcraft II than in later games. Though Aegwynn claimed to be responsible for defending Azeroth from forces in the Great Dark, later sources clearly established that her duties dealt with the Nether.

It is possible that Aegwynn chose to use Great Dark instead of specifying the Twisting Nether because her duties extended to defending Azeroth against harmful entities that are not solely restricted to the Twisting Nether. Indeed, it is chillingly possible that there are forces in the Great Dark that rival the Burning Legion and are yet unknown to the powers that vie for Azeroth.

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.

The Warcraft RPG implies that the Twisting Nether is a smaller part of the Great Dark, but that there is no specific definable boundary between the two.

Notes

See also

References

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