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Abomination TCG.jpg
憎恶
Abominations
阵营 天灾军团, 部落 (被遗忘者), 黑锋骑士团
故乡 艾泽拉斯
分布地域 东瘟疫之地, 西瘟疫之地, 诺森德, 提瑞斯法林地
TCG中的憎恶.

憎恶Abominations 是一种身体扭曲而残缺的亡灵生物,通常由许多尸体上的断肢残躯拼凑而成。他们是体型庞大的战士,皮肤上遍布松弛的缝合线和腐烂、绽开的疮伤。憎恶热衷于切肉、并撕碎他们的敌人。他们移动缓慢、头脑简单,身上不断滴落着鲜血,浑身弥漫着瘟疫肆虐的屠宰场气味。战斗中,憎恶会用他那与体格不相称的臂膀挥舞着巨大的剁刀、以及各式镰刀和钩子。[1]

憎恶的平均智商和食人魔差不多,事实上几乎所有的憎恶都不具备真正意义上的智力。正因为智力水平较低,所以憎恶常常是一副健忘的样子,外表看起来总是一副莫名欢乐的样子。和其他不死族同伴一样,憎恶总是充满食肉欲,不论活体还是死尸。

克尔苏加德创造了憎恶,[2] 憎恶主要出现在天灾军团和被遗忘者的军队中。和天灾军团的憎恶不同,被遗忘者的憎恶主要是一些卫兵,其中一些也被尊为被遗忘者军队中的代表,如奥特兰克山谷中的莫普中尉,不过在补丁2.4.0中莫普中尉被移除,现在位于冬拥湖。其他出现憎恶的代表性地区还有:幽暗城血肉作坊[3]瘟疫车间等。憎恶一度是幽暗城的卫兵,而自幽暗城之战后,库卡隆监督者取代了憎恶。在围攻奥格瑞玛之后,幽暗城卫兵又重新换回了憎恶。


Types

Construction

Abominations are built out of multiple corpses of the dead,[4] requiring blood and embalming fluids to preserve the parts and keep them functioning.[5] According to Calder Gray, the "abomification process" causes significant brain damage so it's best to start with someone smart when selecting a brain for the construct. The secret is to leave the reptilian nervous systems intact while removing the higher cognitive functions to avoid the abomination developing a conscience or remembering the allegiances of the brain's original owner.[6] An abomination also requires a heart strong enough to pump sludge through its rat's nest of veins.[7]

The first abominations were created in the catacombs of Scholomance from unearthed corpses that were hacked apart and pieced together.[8] The abominations of the Third War were usually assembled in slaughterhouses which can still be found in the Eastern Plaguelands. Opposing the Scourge, however, the Forsaken abominations are made in the Apothecarium of the Undercity and are possibly composed of the parts of humans that are in the captivity of the Forsaken.

Notable

魔兽争霸3中的憎恶
文件:Vilegut.jpg
TCG中的憎恶秽肠.

Important Scourge abominations include Glutton (a constantly hungry abomination found in Razorfen Downs), Ramstein (the ruthless guardian of Baron Rivendare's slaughterhouse in Stratholme) and the titanic Patchwerk (whom Kel'Thuzad uses as his "Avatar of War").

3

As a companion pet

The Weebomination has a chance to drop from the Big Bag of Pet Supplies, the reward for completing the daily Garrison Pet Menagerie quest, Mastering the Menagerie.

In the RPG

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.
部落玩家指南中的憎恶

Abominations are undead, ogre-like creatures, mounds of corpses cobbled together. The stomach-churning reek is choking, and a green-brown haze surrounds them. Their guts spill from a jagged gap in their stomach, and flies buzz about it, feasting. Three disproportionate, arm-like limbs emerge from their bloated body, two bearing bloody cleavers, and the other a thick chain with a hook on the end. Their tongues are thick and round and dangle from between crooked, yellow teeth.[9]

Abominations are large created creatures, similar to flesh golems. Mutilated bodies and limbs from many creatures combine into a single twisted, hideous form. A viscous trail of blood leaks from it with each laborious step, and the ripe decay of the slaughterhouse wafts from its body. These magically created automatons are incredibly powerful, possessing (literally) the strength of ten human men. Constructing one requires a great understanding of necromancy and science and the capacity to both animate undead and cause magical healing to living flesh. They are difficult to create, but once made they are fanatically loyal servants and tremendously powerful warriors. The twisted, mutilated bodies of abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear apart their enemies. They carry large cleavers into combat and wield various sicklebladed hooks on their disproportionate limbs. The animating force of an abomination is a blasphemous conglomeration of the souls incorporated into the corpses that make up the abomination's unliving flesh. This creature is a singular entity with a united soul and, because of this unique makeup, is considered both an undead creature and a construct. It is certain that the abomination remembers nothing concrete of its previous lives, although snatches of memory occasionally plague the beast at times of great stress or unusual pressure.[10]

They are slow of body and mind, but tough and strong — excellent troops for the Scourge and the Forsaken. Disease spreads about them in visible clouds, but their enchantments ensure that, while they rot, they remain horribly alive. Abominations are some of the most powerful undead creatures in Azeroth. The Forsaken use them to guard Undercity and the Scourge employs them in a similar role. While not speedy, they are excellent at staying in one area and pounding anyone who gets close. Abominations understand Common and speak it…sort of.[9]

Abominations are fearless, tenacious, and resilient, capable of pressing their advantage in combat for hours at a time without growing weary or weak. Their strength and ability are based on their unusual construction — they truly are more powerful than ten ordinary human men. Although mostly mindless creatures, they do occasionally show a flash of insight, modifying their orders to be more advantageous (such as attacking the most powerful opponent first when commanded into a battle). They are not particularly intelligent in most cases, however, and relying on an abomination's sense of tactics is an exceptionally poor idea.[11] Abominations' dim brains don't allow much room for tactics. They follow their master's orders, trundling to where they are supposed to trundle and then hacking and ripping until their opponents are no longer recognizable.[9]

History

Abominations are large, strong, virtually brainless amalgams of animated corpses. The Scourge created them from bits and pieces of various corpses, and they served as powerful troops in the Third War. When the Forsaken split from the Lich King's control, they took a number of abominations with them — and, so some say, the ability to create more. Forsaken abominations guard Undercity and perform various tasks for their masters. Abominations love ripping and tearing apart living creatures. They also are breeding grounds for disease, and clouds of flies and putrid sick surround them. Their rotting guts hang from gashes in their stomachs. All of these traits make them poor traveling companions, and most who must deal with abominations make sure they do it from a distance. Abominations are also exceedingly dumb, but they possess enough intelligence for rudimentary problem solving and task resolution. They don't possess much in the way of emotion, though. They have four basic states: pleasantly standing around and waiting for orders; being impatient that they aren't killing things; feeling happy because they're on their way to kill things; and being ecstatic when they're actually killing things. If asked to do anything more — for example, to run an errand for its master — an abomination becomes confused. It wants to please its master — that's why necromancers originally created them, after all — but tasks that don't involve ripping take brainpower that most abominations don't possess.[12] Gordo's Task is an example of this.

For all these reasons, few abominations are adventurers. An abomination on an adventure is probably a guard or servant for another adventurer — and it serves well (if a guard) or middling (if a servant) in that capacity. An abomination adventuring without a master is unheard of, but not unbelievable. If an abomination takes it into its head to go exploring, few are going to stand in its way. Such creatures likely strike out on their own, or perhaps with Forsaken allies who tag along. An abomination's disease cloud means that any living creatures who attempt to venture with it have to remain far away, or be possessed of remarkably hearty constitutions.[13]

Characteristics

An abomination is created from the mutilated and disease-ridden corpses brought from the battlefield. It stands over 8 feet tall and weighs well over 500 pounds. The skin of an abomination is a sickly green and yellow, obviously covered with disease and twisted with horrible magics. It has no possessions and carries only the items given to it by its creator. It includes the dissection of more than 10 bodies to be used as the abomination's flesh and organs. Each of these bodies must be infected with the Lich King's plague, so that they will properly mutate when affected with the rituals to create the abomination proper.[14]

A golems creator, any necromancer of Ner'zhul, or any death knight can command an abomination if it is within 60 feet and can hear and see its creator. If left to its own devices, the abomination will make the best of its situation, carrying out its last order to the letter until it is no longer capable of following that directive. The creator can also give the abomination a simple directive to govern its actions while the creator is not in the area, such as: “Attack all who enter here” or “Remain here, and do not allow the chest or its contents to leave this room.” Because abominations do not need to breathe and are immune to most attack forms, they can continue to fight even when the terrain is exceptionally dangerous (underwater, for example) or difficult.[11]

轶事

画廊

World of Warcraft
Other

Patch changes

See also

引用与注释

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