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时代变了!——加尔鲁什 · 地狱咆哮
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关于圣骑士的技能,请查阅圣光术
在《燃烧的远征》开场动画中,守备官玛尔拉德施放圣光。
没有人觉得理所应得……它是纯粹的恩赐……但圣光爱我们。[1]
光明使者乌瑟尔说给阿尔萨斯·米奈希尔.

圣光LightHoly Light[1][2][3]Holy Light of Creation[4]light of Creation[5])是宇宙中神秘与至善的力量。[6] 这股正面能量[7] 无处不在,存在于所有生命的心灵和灵魂之中,[8] 将所有智慧生物结合在一起。[8] 圣光位于虚空之中,和暗影一样是宇宙中的两股互相依存的最基本的力量之一。[9]

圣光是宇宙中所有生命的起源。[10] 纯粹的圣光存在于实体宇宙边界之外的领域,但可以以“神圣魔法”的形式在实体宇宙显现。[9]

当被相应的意志或信仰力量所召唤时,[11] 圣光可以被用来治疗、净化或守护。它的施放者大多是牧师圣骑士,致力于将宇宙从黑暗中净化。[6]

学会施放这种治愈的力量[12] 需要经过多年的训练。[13] 纯净能量组成的神秘生物纳鲁将圣光的使用方法教给了德莱尼种族,而其他种族自行发现了使用圣光法术的方法。[6]

外观

装在瓶中的圣光。
光既是光,不管它出自何方。[14]
安度因·乌瑞恩说给贝恩·血蹄

在多数情况下,圣光都会显现为金色、闪耀的光,[15][16] 有时也表现为闪亮的白色或银色的光辉。[2][3]

牧师和圣骑士都可以使用圣光,但并非通过同样的手段。例如人类追寻圣光教会的教导,而月之女祭司则尊崇艾露恩,牛头人日行者尊崇安舍。尽管在小说和其他作品中,这些个体的施法方式彼此不同,但出于游戏性的考虑,在游戏中它们都被统一成相同的法术。[17]

[*] 月光:月亮女神艾露恩(对牛头人来说是姆莎,大地母亲的左眼)的光辉。月光林地的精灵对这种光辉极为看重。[18]

[*] 日光:安舍,大地母亲的右眼的光辉。被描述为明亮的黄色光芒。[19]

起源

早在生命诞生之前,乃至早在宇宙成型之前,只有圣光存在。圣光显现为生命能量的无垠之海,遍及一切存在的角落,超乎时间和空间的制约。而当不息的光之海洋逐渐扩展之时,些许冰冷的虚无出现,诞生出了第二股力量——虚空。二者日益尖锐的对抗最终激起了一系列爆炸,使得万物的构造四分五裂,从而诞生出了实体宇宙。[10]

宇宙天翻地覆般的诞生使得圣光的碎片进入实体宇宙,在整个宇宙中激起生命的火花,使得武术生命形态诞生,其中最普遍的即是原始的元素。有时大批光的残片会群聚形成更强大的生物——仁善的纳鲁[10]

最动荡的圣光和虚空能量汇聚成了另一个灵体位面,即扭曲虚空[10]

效果

"圣光的作用真是神奇啊, (...)"[20]
玛法里奥说给泰兰德.

对活体生物

圣光经常被认为会带来发自“内心”的正面情绪——希望,勇气,缓和。[21] 在授予圣骑士资格的仪式上,圣光会倾泻而下,耀眼的光芒流过新圣骑士的全身。这种感觉最初温暖,继而灼热。接受者感觉自己被冲刷着,被掏空,被洗净,然后重新充实。圣光在体内剧烈汹涌,然后渐趋平静。[1]

血精灵曾经通过吸取纳鲁穆鲁的力量使用圣光,由于血精灵试图让圣光屈服于他们的意志,这种联结极为不协调。但现在,血精灵通过重生的太阳之井的力量施放圣光,这是一种和谐的联系,从长远来看将在血精灵社会中产生积极的影响。[11]

对亡灵

通过引导圣光的正面能量,圣骑士可以制造一道治疗能量的波动,治愈盟友的创伤。这股神圣能量也能对亡灵和他们的黑暗主人造成伤害。

圣光赋予了圣骑士和牧师额外的力量来对付亡灵,确保这些不洁的生物不再腐蚀这个世界。圣光对亡灵而言是痛苦而毁灭性的。在《黑暗之潮》中,当图拉杨用圣光来拷问Gaz Soulripper时,后者表现出了极大的痛苦。

亡灵生物(如被遗忘者死亡骑士食尸鬼)的灵魂和他们的躯体并不完全相适应,维持他们的黑暗魔法像是缓冲剂一样,阻止他们的灵魂与躯体完全融合。这正是亡灵对大部分物理手段造成的痛苦和不适反应微弱的原因,也是圣光可以对他们造成巨大伤害的原因。[22]

当亡灵引导圣光时,他们会觉得全身像被正义之火灼烧一样。被遗忘者被圣光治疗(无论治疗者是否是被遗忘者)事实上像灼烧消毒一样:虽然伤口确实被治愈了,但治疗过程是十分痛苦的。因此被遗忘者牧师拥有十分坚定的意志;亡灵(和死亡骑士)坦克在团队拥有牧师和圣骑士治疗者时表现得十分勇敢;而瑟里耶克爵士也确实十分憎恨他自己。[11] 以任何方式使用圣光或者接受圣光的治疗都只会带来痛苦。被遗忘者牧师在长期使用圣光之后不会瓦解或爆炸……虽然他们可能会希望这样。[23] 血精灵Ashra也曾经用圣光治疗被遗忘者Felgrim,这也是痛苦但有效的过程。[24]

据说有些被遗忘者正缓慢地回复他们迟钝的触觉和嗅觉,就像那些他们变成亡灵之后就变得稀少的正面情绪的闪动也在慢慢增多一样。不幸的是,这可能会让被遗忘者牧师加快自毁的尝试:感官的恢复使得这些牧师被迫闻到自己腐烂的气息,尝到他们口中和喉咙里的衰朽,甚至感觉到他们体内蠕动的蛆虫。[23]

Influence

The Light is an important part of several races' cultures. Though overlap exists in themes and practices, several of the races have differing viewpoints and methods of wielding the Light.

To wield the Light as a weapon takes intense focus and a very powerful belief.[25]

Church of the Holy Light

Stub.png 本段落需要补充一些剧情内容。

It is unknown when the Church of Light began, but its clergy is renown for spreading goodness. The vocation of a priest is one of spiritual growth and contemplation. The priests of the Light heal and restore in times of peace, protect in times of war. Paladins are the martial branch of the Church and seek to be an example of the Light's teachings as well as enforce its laws. These crusaders are called to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world.

The general ideology of the Light is to strive to be good in all actions. Its teachings are depicted in the Tome of Divinity.

Tome of Divinity

In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions.

Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.

Know this well, and never forget it.

Clergy of The Light

Race

Arakkoa

The Skettis Outcasts are arakkoa who shun the teachings of the now-corrupted Anzu and embrace the light taught by the naaru A'dal. Kirrik the Awakened and those like him found a great devotion in the Light. Most of these arakkoa are affiliated with the Lower City.

WoD 本段文字所记述的内容来自魔兽世界:德拉诺之王

The high arakkoa of the alternate timeline Draenor worship Rukhmar and the sun, similar in ways to how the tauren worship An'she. Unlike the tauren, the Adherents of Rukhmar are fanatically devoted to showing how the sun and the Light favor them over all other races and are genocidal supremacists. They also use Apexis crystals and devices to channel the Light's power into lasers and apexis golems. The Arakkoa Outcasts are incapable of using the light due to the corruption in their bodies, similar to how draenei cannot wield the Light when they become Broken.

Blood elves

A blood elf priest casting the Light upon his orc ally to do a binding heal.

Before the Third War, high elf priests and paladins were known to have been practitioners of the Holy Light in the same vein as humans and dwarves — some, despite their race's general seclusion, were even part of the original Knights of the Silver Hand order. The high elves also had their own priesthood chapters back home in Quel'Thalas, though these were less prominent than their magic-users.

Many of the Light-wielding elves suffered a mass loss of faith during and after the Scourge invasion of Quel'Thalas, in which 90% of their people were slaughtered and their kingdom was sacked. Now calling themselves the blood elves, many of them swore off the Light, condemning it as a fickle thing that had faltered in the defense of their people during the undead onslaught.

Prince Kael'thas Sunstrider and his blood elves waited until the newly arrived naaru departed Tempest Keep. He had little interest in what the naaru hoped to accomplish on this shattered world: it was Tempest Keep that had brought him here. At the prince's signal the elves stormed the dimensional fortress, quickly defeating its automated defenses and claiming its satellite structures. The only real threat the elves discovered was a lone naaru who had stayed behind to maintain the keep's defenses. With some difficulty, Kael'thas subdued the energy being and sent it to Quel'Thalas so that the magic-addicted blood elves could feed upon it.

Back in the capital city of Silvermoon, Magister Astalor Bloodsworn was not content with this idea. After long months of study and experimentation, he and his fellow wizards learned how to manipulate and corrupt the naaru's luminous energies. In the end the wizards devised a process by which the powers of the Light could be transferred to recipients who had not earned such abilities. Instead of feeding upon the naaru's magic, the blood elves would wield the naaru's Light-given powers themselves.

Lady Liadrin, formerly a priestess, had recently renounced her vows, for she felt the Light had abandoned her people. She learned of the wizards' achievement and volunteered to be the first to bend the stolen powers to her will. With her decision a new order was born: the Blood Knights. These renegade paladins are able to harness the sacred powers of the Alliance's noblest heroes. Most members of the Blood Knights were once part of the Royal Guard – proud defenders of high elven society who came to believe that the Light had failed them in their hour of greatest need. They saw their appropriation of the captive naaru's powers as well-deserved justice.[26] Eventually, M'uru was abducted and defeated, his "heart" used to purify and restore the Sunwell as a fount of holy energy as well as arcane. Blood elves who wield the Light do so through the power of the renewed Sunwell. It is a harmonious relationship, no longer one of discord caused by the blood elves' attempts to bend the Light to their will.[11]

Notable Thalassian Light-wielders include Lady Liadrin, High Priest Vandellor, Lord Solanar Bloodwrath, and Mehlar Dawnblade.

Draenei

Jewelcrafter Zanaz healing a draenei with the Light.

Nearly twenty-five thousand years ago, the eredar race arose on the world of Argus. They were extremely intelligent and had a natural affinity for magic in all its myriad forms. Using their gifts, they developed a vast and wondrous society. Unfortunately the eredar's accomplishments caught the attention of Sargeras, the Destroyer of Worlds. He had already begun his Burning Crusade to eradicate all life from the cosmos, and he believed that the brilliant eredar would be pivotal in leading the vast demonic army he was gathering. Thus, he contacted the eredar's three most prominent leaders: Kil'jaeden, Archimonde, and Velen. In exchange for the loyalty of the eredar race, Sargeras offered untold power and knowledge.

Although the offer sounded very tempting, Velen had a vision of the future that filled him with sick dread. Sargeras had spoken the truth: the eredar who joined the Dark Titan would indeed gain enormous power and knowledge. However, the eredar would themselves be transformed into demons. Velen saw the Legion in all its terrible might and witnessed the destruction it would wreak upon all of creation. He hastened to warn Kil'jaeden and Archimonde, but they dismissed his concerns, for they had been enticed by Sargeras' promises. They gave Sargeras their allegiance and were transformed into colossal beings of depthless evil. The sheer power that Sargeras commanded made direct opposition unthinkable.

Velen nearly despaired, but his prayer for help was overheard. A being came to Velen and explained that it was one of the naaru, a race of sentient energy beings bent on stopping the Burning Crusade. The naaru offered to take Velen and any other like-minded eredar to safety. Deeply relieved, Velen gathered the other eredar who had thus far refused to join Sargeras. Naming themselves the draenei, or "exiled ones" in the Eredun language, the renegades barely escaped from Argus, with the Burning Legion only moments behind. Kil'jaeden was furious with what he felt was Velen's betrayal, and the demon vowed to hunt Velen and the rest of the draenei to the ends of the cosmos if need be. The Legion chased the draenei for many thousands of years. The draenei visited many worlds and explored much of the known cosmos in their quest to find safe harbor. Still the Legion would not give up its pursuit. Meanwhile, the enigmatic naaru race blessed the draenei with Light-given knowledge and power.

Draenei serve the Light as either a Vindicator, an Anchorite, or a priest are some of the most common profession choices for the draenei. The draenei prophet, Velen, is also a staunch practitioner of the Light, and the high vindicator has a seat as an Exarch.

Unlike the humans and dwarves, whose knowledge of the Light is tied mainly to religious sects, and the blood elves, who usually channel their powers through the Sunwell, the draenei have a more direct link to it through their relationship with the naaru. One of Prophet Velen's ultimate goals is to form a prophecized Army of the Light against the Legion, a grand Light-based coalition of all manner of races. The draenei also have an explicit priesthood in the Aldor, an ancient order of draenei priests and priestesses once led by Velen himself, calling themselves the "keepers of the Light."

Notable draenei Light-wielders include Prophet Velen, Vindicator Maraad, Yrel, and High Priestess Ishanah.

Dwarves

Of Azeroth's races, dwarves and humans seem to have the most in common in their worship of the Light, with few (if any) notable differences in their approach. Dwarven paladins are also inducted into the Knights of the Silver Hand, and can also be seen in the Argent Crusade.

Notable dwarven Light-wielders include High Priest Rohan and Moira Thaurissan.

Gilneans

In the early days of humanity and its civilization, many tribes of humans had primitive belief systems that incorporated simple nature magic. However, the rise of organized religion such as the Holy Light and the potent arcane magics introduced by the high elves quickly supplanted such traditions. Gilneas, due to its relative isolation, has retained a degree of their ancient culture in the contemporary era. The religious leaders of what was in Gilneas referred to as the "old ways" eventually became "harvest-witches"; those who used their nature powers to augment Gilneas' agricultural output during and following its period of industrialization.[21]

Gnomes

The gnomes have had an interest in the Light since they joined the Alliance, but they were so focused on technology and, later, the retaking of Gnomeregan that studying the Light didn't feel necessary to them; the dwarven priests and paladins of Ironforge served as the only connection to the Light they needed. Now that the gnomes have reclaimed a foothold in Gnomeregan and begun rebuilding their culture outside of Ironforge, however, they've recognized the importance of having followers of the Light in their own ranks. In addition, researching new methods of purifying irradiated gnomes has led to radical advances in Light-based technology![23]

Humans

A human priest casting the Light-based defense known as Power Word: Shield.

The Holy Light is a central part of civilized human society. It is the primary human religion and a staple of worship, respect, and honour in the societies of Stormwind and Lordaeron, both of whom have produced Light-wielders of note and renown. Human paladins of the Alliance often become members of the Knights of the Silver Hand, seeking to do justice across Azeroth, while other humans join the Argent Crusade. The humans were the first race on Azeroth to utilize the Light in an offensive manner through the creation of paladins, employing them against the Old Horde forces and then the Scourge. Human Light-wielders must abide by a strict code of moral conduct — instilled in them by teachings of the Church of the Holy Light — and face the gradual loss of their powers should they knowingly commit acts of evil.

Humans also founded the Scarlet Crusade, a branch of errant paladins and priests (among others) driven zealous in their war against the undead. Unlike the Silver Hand's emphasis on retribution through clarity and righteousness over vengeance, the Crusade is vicious, brutal, and indiscriminate in its cause: if one does not stand with the Scarlet Crusade, one is seen as a heretic. In spite of their attitude, the Scarlet Crusade genuinely believes that they are doing righteous work, and thus have not lost their connection to the Light.

Notable human Light-wielders include Uther the Lightbringer, General Turalyon, Highlord Tirion Fordring, Alexandros Mograine, Arthas Menethil, and Anduin Wrynn.

Naaru

The naaru are a dimension-traveling race of sentient energy beings, with a deep affinity for the Holy Light of Creation that empowers the paladins of Azeroth.[4] The naaru blessed the draenei with this power in an effort to help them in their struggle. They are bent on stopping the Burning Legion.

Tauren

The shu'halo have their own "Light", which comes from the eyes of the Earthmother - An'she and Mu'sha.引用错误:没有找到与</ref>对应的<ref>标签

  • Blessings of the Light allows its practitioners to heal wounds and, in some cases, even restore life to the dead. It can also shield them from damage, cures ills and magical curses, rejuvenation from fatigue and tiredness and removal of beneficial magical effects from their enemies. It always bring a sense of peace and calmness whenever its blessing are placed on someone. Paladins and priests can also use Holy magic to smite evil and unjust beings. Paladins can augment their own martial prowess as well as those who fight at his/her side with the Light's blessings. Holy Power can also weaken the martial prowess of their foes.
  • In Tides of Darkness, the Light can be used for interrogation purpose by making someone to tell all they know, although the subject moved to immense grief afterwards. The Light are also used to deceased to rest. The Light possibly sent them to the Light itself, or even to paradise, in Bridenbrad's case. When Turalyon blesses the corpse of Anduin Lothar with the Light, his features are described as "relaxed slightly, growing calm, even quietly content".[27]

Worship of The Light

Lordaeron was the home of the Church of the Light, influencing both Lordaeron and Quel'Thalas with its teachings. The Church birthed the Knights of the Silver Hand; but the Knights and the Holy Light were unable to stop the Scourge, as Lordaeron and the Knights fell underneath the decayed boots of the undead. The Church now has a new central location in Stormwind, but there is little in the form of organized study and worship of the Light on Kalimdor. The Draenei have also, apparently, followed the Light for over twenty-five thousand years, but little is known of how similar or different their practices may be to those of the Azerothian races.

Many remaining paladins who served the Silver Hand and now make their home in Kalimdor are attempting to form a new Church, but the going is slow. As the study of the Holy Light was more of a philosophical pursuit than a faith, the destroyed Church in Lordaeron resembled a library instead of a house of worship. Its texts were destroyed along with the Church, many of them burned, most of them buried under thousands of pounds of rubble. What with the wars, settling a new Alliance stronghold and dealing with frequent skirmishes, the remaining scholars and priests have found little time to work on transcribing old information into new books for initiates. Most young followers of the Holy Light learn by experience at the heel of a more experienced person instead of in libraries surrounded by texts.

Some self-appointed sages are taking up the mantle of rewriting the pontifications on the Holy Light, but there is no regulation or overseer. There are fresh looks at old ideas, as well as old ideas copied word for word by diligent old priests with perfect memories. As one would expect, sometimes these old scholars clash when someone realizes that the texts are beginning to contradict one another. This is the tension within the Church; younger priests feel the Third War gave the Holy Light a chance to renew itself just as the Alliance was renewing itself on Kalimdor, while others demand to keep the old traditions.

Secular citizens care little for the debates, but prefer that their rituals to remain the same. With everything around them changing, faith represents one of the few constants.

RPG

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.

Followers of the Holy Light do not worship any gods or beings, the power comes from some benevolent force, known simply as the "Light".[28]

Trivia

  • Ner'zhul realized that the Paladin Turalyon was not just a warrior, but akin to a shaman-except that the forces he tapped were somehow on a grander scale than a mere planet's.[29] In addition, Brox sensed the power that his own people talked about in Tyrande, the old way of magic.[30]
  • The perspective of the practitioners of the Holy Light is closely linked to agathism in its philosophy, where the end result is good, even with the evil in between. It is also tied to holism, psychometrics (on oneself), humanistic psychology, transcendentalism, and theological overoptimism. The philosophy shows characteristics of real-world philosophies and religions, such as Transcendence, Pantheism, and the Society of Friends (Quakerism).
  • The Light made Arthas' hammer seem to weigh less in his hands.[31]
  • In a vision of what would happen if he accepted Sargeras' offer Velen saw Light radiate from him, but not the pure light of powerful, positive energy, but a sickly green.

Speculation

Questionmark-medium.png 以下为理论推测和演绎,不能被当做官方说明。

A reachable plane of existence?

There are a few things known about planes and dimensions.

  • The birth of the worlds in the Great Dark being caused by the collision of Light and Void[32] should indicate a similar, even if opposite, nature of Light and Void.
  • If the Twisting Nether is the line between the ebb of Light and the flow of Void,[33] it also should indicate that it is a kind of frontier between two plane of similar nature, although totally opposed.
  • Like the Void, the Light should be a specific and reachable plane of existence. The energy known as Holy Light,[1][2][3] should come from this plane and be channeled.
  • Those points, with the fact that the Light is summoned by willpower or faith in the ability to do so,[11] and not only for "good" purpose, as proven by the use of the Light by members of the Scarlet Crusade, should indicate that the Light is not benevolent by itself, even if it can be used for benevolent purpose.

Angels and God

It is possible that the clerics and some Knights of the Silver Hand found their basis of "God" from one of the creation myths of Azeroth, as well as knowledge of the "angels". Several references state that some in Azeroth believe that the universe was created by "a singular, all-powerful entity" (though alternative creation myths are given as well).[34][35]

Val'kyrs, Spirit Healers, and the Naaru resemble angels the most out of the known Warcraft entities.

Dark side

As with the Holy Light, it appears that the Moon has a darker side. Elune may be the Goddess of the Moon, but even the Moon has a dark side.[36]

As with the Holy Light, it appears that the Sun has a darker side. Even the sun can create shadows.[37] "To truly understand An'she, you must understand the shadow he casts."[38]

Identity of the Light

One source of the Light (though not the only one) is the race of beings known as the naaru. During the draenei's exodus from Argus, Velen and his followers were imbued with Light-given knowledge and powers by this (otherwise unknown) race of incorporeal beings.

God, who was revered by the Clerics of Northshire Abbey during the First War[39], appears to be synonymous with the "Light", and just another way of describing the source of the power, though it is likely connected to one of the Creation Myths. However, "God" has lost its usage since then, as most followers of Holy Light no longer believe in any deities.

Some Knights of the Silver Hand apparently believed that, "...after death, a mage's soul would be condemned to the same pit of darkness shared by the mythical demons of old. This no matter how pure their soul might have been otherwise."[40] Essentially, damnation.[41] Members of the church would sing the hymn Deo Gratias, "Thanks be to God". A leading paladin, Duncan Senturus, believed that tasks and paths were often chosen by a "higher power".[42] He believed that evil things were ungodly and devilish.

The young High General Abbendis seems to believe that the Light is some kind of sapient entity with a will, which it expresses in ways that that are not meant to be understood. She writes that it calls to her in the The Path of Redemption and The Diary of High General Abbendis, saying "Come to me...". She believes that it is able to take notice of believers' good deeds, works and prayers. She states that the force of its voice has clarity and sense of purpose. However, the entity that calls her may be something else far more sinister, as she discusses in her diary that it commands her to abandon the Scarlet Crusade to its doom, an act she believes is dishonorable. Other Light believers such as Revil Kost and Ambrose also believe that the Light is some kind of abstract deity that guides mortals for some benign purpose and all actions and fates are all constructs of its design. The general belief is that mortals are chosen to act as vessels for the Light's will.[43]

Most references to God, and hell, heaven etc. references were not re-used or appear to have been retconned to mean other things, so in lore, the current (Holy) Light is represented as a philosophy rather than a theistic religion (with perhaps the exception of a few individuals). See Belief retcon.

There are hints that the Light is the most powerful force in the Warcraft universe. In Beyond the Dark Portal, Ner'zhul describes Turalyon's Light as grander scale than a mere planet's. Furthermore, the Light is the only force that Saronite reacts to, for reasons yet unexplained.

"Necromancy" achievable through the Light?

Wielding the light is a matter of having willpower or faith in one's own ability to use it and that's why there are evil paladins.[11] It might be possible for "evil" priests and paladins to use the light (a spiritual energy) to construct apparitions or force holy spirits to do their bidding, which necromancy, magic involving the dead,[44] would extend to. Necromancy would also extend to healing undead and it was shown that the light can be used to heal undead (the paladin Ashra Valandril healing the undead warlock Felgrim).

New Moon

"Let the light of the new moon guide you." is a quote that Worgen NPCs say when you dismiss them. Curiously, it is the only quote where Worgen speak about any kind of light. Also, when the Worgen are on their human form, they never speak of the Light.

Coincidence or not, it has not been detailed if the Gilneans never worshiped the Light or if the worgen acquired a different devotion or if it the Light of the New Moon is the same Light.

Opposing Shadow

Though not explicitly stated it is probable that what is called "Shadow" magic by the inhabitants of Azeroth is itself a fundamental force directly opposed to the holy light, if this were true it would go a long way in explaining the fundamental building blocks of the Warcraft world as being based on a sort of dualism, meaning that the universe was created by the fusing of two diametrically opposed impersonal forces. This is supported by the duality of the naaru condition[45] and the theory that the universe was created when Light and Void collided.[46] The Warcraft I manual states that "wherever there is light, there is shadow," and that this shadow is what granted the necrolytes dark vision, the analogue to the spell used by clerics and the holy vision later used by paladins.

Spirit of Life?

The light is a spiritual energy[47] which like life force seems to be drawn from the fifth element known as the Spirit of Life.

References

  1. 1.0 1.1 1.2 1.3 Golden, Christie. 《Arthas: Rise of the Lich King》, 62. ISBN 978-1439-15760-2. 
  2. 2.0 2.1 2.2 Rosenberg, Aaron. 《Tides of Darkness》. ISBN 978-1-4165-3990-2. 
  3. 3.0 3.1 3.2 Rosenberg, Aaron; Christie Golden. 《Beyond the Dark Portal》. ISBN 978-1-4165-5086-0. 
  4. 4.0 4.1 The Burning Crusade Townhall: FAQ - Races
  5. Sunwell Plateau epilogue
  6. 6.0 6.1 6.2 DK Publishing. 《World of Warcraft: Ultimate Visual Guide》, 21. ISBN 978-1-4654-1444-1. 
  7. Warcraft III: Reign of Chaos manual pgs. 4-5
  8. 8.0 8.1 Tides of Darkness pg. 267
  9. 9.0 9.1 World of Warcraft: Chronicle Volume 1, pg. 10
  10. 10.0 10.1 10.2 10.3 World of Warcraft: Chronicle Volume 1, pg. 18
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Ask CDev - Round 1
  12. Beyond the Dark Portal pg. 109
  13. The Comic Volume 3: Secrets
  14. The Shattering pg. 552
  15. Warcraft III: Reign of Chaos
  16. World of Warcraft
  17. Blizzard lore posts#Sean Copeland
  18. Quest: An Injured Colleague#Event
  19. Bleeding Sun, page 8.
  20. Wolfheart pg. 255
  21. 21.0 21.1 Ask CDev - Round 3
  22. Blizzard EntertainmentNyorloth forum post
  23. 23.0 23.1 23.2 Ask CDev - Round 2
  24. Bloodsworn
  25. Dave Kosak on Twitter
  26. The Burning Crusade Townhall/Shamans and Paladins
  27. Tides of Darkness, chapter 22
  28. Johnson, Luke. "History and Culture", in Ellen P. Kiley: Alliance Player's Guide: 152. ISBN 1-58846-773-2. 
  29. Beyond the Dark Portal pg.617
  30. The Well of Eternity pg. 245
  31. Arthas: Rise of the Lich King pg. 140
  32. World of Warcraft: The Magazine Issue 5
  33. Jeremy Feasel on Twitter (2015-06-06)
  34. Blizzard Entertainment. 《Warcraft III: Reign of Chaos Manual》, 133. 
  35. Mythology of the Titans
  36. http://www.wowcards.info/card/scourgewar/en/126/Anduros-Silversong
  37. The Well of Eternity pg. 97
  38. http://www.wowcards.info/card/betrayal/en/91/Dohna-Darksky
  39. Warcraft I manual#Cleric Spells
  40. Knaak, Richard A.. 《Day of the Dragon》, 19. ISBN 978-0-6710-4152-6. 
  41. Knaak, Richard A.. 《Day of the Dragon》, 39. ISBN 978-0-6710-4152-6. 
  42. Knaak, Richard A.. 《Day of the Dragon》, 44. ISBN 978-0-6710-4152-6. 
  43. Dark Riders
  44. The Schools of Arcane Magic - Necromancy
  45. Quest:What the Soul Sees
  46. Warcraft Saga Issue 1
  47. Warcraft II: Tides of Darkness manual pg. 49

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