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圣骑士
Paladin Crest.png
适合种族

暴风城人类男性暴风城人类女性人类
德莱尼男性德莱尼女性德莱尼
矮人男性矮人女性矮人
银月城血精灵男性银月城血精灵女性血精灵

雷霆崖牛头人男性雷霆崖牛头人女性牛头人
专精 Holy, Protection, Retribution
能量类型 Holy, Protection, Retribution
主属性 Holy, Protection, Retribution
武器类型 Polearms, One-handed, Main-hand or Two-handed Sword, Axe and Mace
护甲类型 Cloth, Leather, Mail, Plate, Shield
技能 Uses various auras to buff allies, gets their own special mounts (e.g Summon Charger), Divine Shield, Hammer of Wrath, Guardian of Ancient Kings
职业
Deathknight Demon hunter Druid Hunter
Mage Monk Paladin Priest
Rogue Shaman Warlock Warrior
本词条讲述的是the general class description。关于the Warcraft III hero unit,请参阅Paladin (Warcraft III)
In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.[1]

圣骑士Paladin) (often shortened to "palfgfga" or "pally" by players) is a holy knight,[2] a hybrid class with the ability to play a variety of different roles — healing (holy), tanking (protection), and DPS (retribution). They have blessings that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities.

  • Through the holy specialization, paladins are able to empower their healing even further. The holy spec's most important talent, Beacon of Light, allows a varying amount, depending on the Heal used, of a Paladin's heals to be mirrored to the affected friendly target.
  • Protection paladins are excellent tanks. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of Hammer of the Righteous, Holy Wrath, and Consecration.
  • Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency.

模板:Tochere

Class overview

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[3]

Background

A human paladin in art. Notice his typical "paladin hammer".

As "warriors of the Holy Light", paladins uphold all that is good and true in the world and revile all that is evil and sinister — especially undead and the Burning Legion. They offer assistance to the beleaguered and smite their enemies with holy fervor. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. There are however, also misguided paladins such as those in the Scarlet Crusade that end up doing evil in spite of their claims to follow the Light.[4]

Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as Blood Knights used to bend the powers of the Light to their will, using a captured Naaru. After events at the Sunwell, they have begun using the Light legitimately by siphoning it from their revered Sunwell. The paladin order, also called the Knights of the Silver Hand, grew out of humanity's culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins' many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. Recently, tauren paladins, known as Sunwalkers, have learned to use the power of the sun, much as druids use the power of the moon, making them able to wield the power of Light.

Second War

By the time of the Second War, Archbishop Alonsus Faol had perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther the Lightbringer, it now rested upon the new paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[5]

Third War

Although the paladins were once loved and revered throughout the lands of Lordaeron, by the time of the Third War, they had since fallen into hard times. The Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded undead plague of the Scourge. Disenfranchised and driven from their former homes, the paladins still worked selflessly to protect humanity from the gnawing jaws of evil.[6] Many paladins traveled to quarantined lands to ease the suffering of those left within the plague-ridden colonies, but although the paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague.[7]

World of Warcraft

"Light help you. You've made a dire mistake..."

Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the Scarlet Crusade. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the Argent Dawn. Some paladins have also turned from the light and joined Arthas Menethil as death knights.

Others fled south, to the Kingdom of Stormwind. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the Cathedral of Light in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.[8]

In a World of Warcraft questline, Tirion Fordring vows to restore the original order, which later merges with the Argent Dawn to form the Argent Crusade.

The Blood Knights are a paladin order within the blood elves. The Hand of Argus is a paladin order within the draenei. The Sunwalkers is a paladin order with the tauren.

Code of conduct

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.

A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities until he atones for his violations.[9][10]

WoW Icon 16x16.png 本段文字所记述的内容来自魔兽世界

Paladins don't always have to work within good or neutral organizations, as seen by the Scarlet Crusade and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine and Arthas before he took up Frostmourne), but as long as they believe their cause to be just, the Light will continue to serve them because wielding the Light is a matter of willpower and faith in one's own ability to do it.[11] Since he felt conflicted, Arthas's ability to use the Light began to wane after he culled Stratholme. He perceived this as the Light choosing to abandon him, which weakened his faith in it further.[12]

Similarly, the Light cannot be forcibly stripped from a paladin that personally conducts himself in an honorable manner. When Tirion Fordring defended the orc Eitrigg from his fellow humans, he was banished from the Order of the Silver Hand, and a ceremony was performed by Uther the Lightbringer to strip him of his power. However, the ceremony failed, and while Tirion accepted his sentence of exile, he retained his paladin powers.

Notable paladins

Name Role Affiliation Status Location
中立  乌瑟尔·光明使者 第一人类圣骑士, 白银之手骑士团领袖, 阿尔萨斯的导师 洛丹伦联盟, 洛丹伦王国, 白银之手 死亡 多个地区
中立  图拉扬 联盟远征军领袖 洛丹伦联盟, 洛丹伦王国, 白银之手, 洛萨之子 gray|未知} 未知
中立  加文拉低 白银之手骑士 洛丹伦联盟, 洛丹伦王国, 白银之手 死亡 未知
联盟  Lord Grayson Shadowbreaker Leader of the paladins in Stormwind City Stormwind, Knights of the Silver Hand Alive Cathedral of Light, Stormwind City
联盟  Vindicator Maraad Paladin representative on the New Council of Tirisfal, military leader in Draenor Exodar, Valiance Expedition, New Council of Tirisfal Deceased Various Locations
联盟  Yrel Member of the Council of Exarchs Council of Exarchs, Hand of the Prophet Alive Various Locations
部落  Lady Liadrin Matriarch of the Blood Knights Silvermoon City, Blood Knights, Shattered Sun Offensive Alive Various Locations
部落  Aponi Brightmane Founder and leader of the Sunwalkers Thunder Bluff, Sunwalkers Alive Hunter Rise, Thunder Bluff
部落  Sunwalker Dezco Chieftain of the Dawnchaser tribe Dawnchaser tribe, Thunder Bluff Alive Various Locations
中立   Arthas Menethil Former Lich King of the Scourge, former crown prince of Lordaeron Scourge Deceased Various Locations
中立  Alexandros Mograine First wielder of the Ashbringer, former Knight of the Silver Hand Scourge Deceased Various Locations
中立   Bolvar Fordragon Lich King of the Scourge, former regent of Stormwind Scourge Active Icecrown Citadel
交战  Saidan Dathrohan Grand Crusader of the Scarlet Crusade Scarlet Crusade Deceased Scarlet Bastion, Stratholme
中立  Tirion Fordring Highlord of the Argent Crusade, wielder of the Ashbringer Argent Crusade, Ashen Verdict Alive Various Locations

Races

Blood elf "paladins", called 'Blood Knights', used to receive their holy power from the naaru M'uru. After the revitalization of the Sunwell, the blood elves now channel their powers directly through the renewed font of power.

详见:Paladin races

The paladin class can be played by the following races: 模板:Paladin attributes

Blood elf paladins belong to the Order of Blood Knights, while human and dwarven paladins are usually from the Knights of the Silver Hand. Draenei paladins are members of an organization called the Hand of Argus.

Tauren paladins are called Sunwalkers. Aponi Brightmane, an NPC on The Elder Rise in Thunderbluff, is believed to have been the first in-game tauren paladin. She has a conversation with Tahu Sagewind about how the tauren have only been worshiping the moon, while both the sun and the moon are the eyes of the Earthmother, making them both equally sacred. This new belief made the tauren able to draw powers from the sun as the druid can draw power from the moon.

Racial mounts

Each paladin order has a different mount.

Specializations

For a full list of specialization abilities, see Paladin abilities

Holy

Paladin preview Holy.jpg
Spell holy holybolt.png
Invokes the power of the Light to protect and to heal.

Holy paladins have devoted themselves to healing, with powerful specializations including Beacon of Light and Light of Dawn. With their plate armor, Holy paladins are some of the toughest healers in the game. When they need to deal damage, they prefer ranged Holy attacks like Holy Shock and Denounce.

Like priests who serve the Light, holy paladins are devout in their faith. After spending much of their lives in hallowed halls studying divine doctrine, those who pledge themselves to a holy order become beacons of the Light for their allies in conflict, taking up the heavy armor and weaponry of justice. Holding the unwavering belief that any battle waged to eradicate evil in the world is righteous, these paladins stands on the frontlines in service to all others dedicated to the cause. The truth and virtue of the Light imbues these sacred knights with the power to revitalize their comrades. If necessary, they even lay down their own lives to serve as martyr for the greater good.[13]

Protection

Paladin preview Protection.jpg
Ability paladin shieldofthetemplar.png
Uses Holy magic to shield <himself/herself> and defend allies from attackers.

Through the Protection spec, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Strong stamina scaling, simple and very high threat generation and the superb Ardent Defender talent make paladins powerful tanks. With plate armor, shields and an array of powerful self-healing and defensive options, Protection paladins are often hard to defeat even without a healer by their side.

The paladin’s tools of war lay bare their motivations. Clenched in one hand is the weapon, a deadly device for exacting righteous judgment. Locked in the other hand is the shield, a symbolic and literal barrier protecting good from evil. Stalwart and steadfast, these protectors are ardent defenders of the Light and all that it touches, and are rejuvenated by its radiance in return. So dedicated they are to their cause that they consecrate the very ground upon which they battle corruption.[13]

Retribution

Paladin preview Retribution.jpg
Spell holy auraoflight.png
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Retribution paladins favor slow two handed weapons, causing sudden damage spikes through both melee and spell crits. They favour single-target attacks like Crusader Strike, Judgment and Exorcism to build Holy Power, powering regular use of Templar's Verdict, or Divine Storm for AoE. In PvP, Retribution paladins can be very effective off-healers, and have excellent mobility. Retribution paladins can use powerful augments like Avenging Wrath and Inquisition to buff their damage output.

To serve as instrument of the Light is to hold an unshakable faith. Oftentimes the most dedicated paladins become fanatical in their devotion, instruments of retribution against those who dare defy the laws of the divine. These paladins are vengeful guardians of the weak—crusaders judging and punishing the wicked. Their resolute conviction in the divine order of all things assures them that victory is inevitable—but they will fight to the end to ensure that the Light prevails.[13]

Holy Power

Paladin Holy Power UI.jpg

详见:Holy Power Paladins have a resource system similar to the rogue's combo points called Holy Power. It is gained by using various spells, such as Holy Shock, Crusader Strike, and Hammer of the Righteous, while being consumed by spells such as Word of Glory, Light of Dawn, Shield of the Righteous, and Templar's Verdict. Up to 3 Holy Power can be stored (5 with Boundless Conviction, although abilities will still consume at most 3). Holy Power does not decay until 30 seconds out of combat.

Gear

参见:Paladin sets

Paladins can wear cloth, leather, mail or plate armor and may use a shield. They can use polearms and one or two handed swords, axes and maces.

Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. They have no spammable ranged attacks, but can use Reckoning, Exorcism, and Avenger's Shield (if Protection) or (if holy), Holy Shock to pull, as needed.

They can summon their own Warhorse at level 20, and the Paladin will automatically learn Apprentice Riding. The epic Charger is acquired automatically at level 40, and is ridable, however does not give the benefit of 100% movement speed boost until Journeyman Riding is learned.

Lore-wise, paladins are often depicted wielding large, often two-handed warhammers. The "paladin hammer", in addition to the book of incantations paladins often carry, are perhaps the most characteristic features of a paladin. Some hammers are even known to have names, such as Arthas Menethil's Light's Vengeance and Uther the Lightbringer's Hammer of the Lightbringer. The paladin hammer became the iconic paladin weapon under Uther, but fell out of favor after his death[14]. Draenei paladins also tend to prefer their own two-handed hammers, a Light-blessed crystalline weapon known as the Hammer of the Naaru. Blood elf paladins seem to prefer polearms instead.

Abilities

Vincent Brayden, a human paladin.

Paladins play a key role by buffing their allies . However, they also have a few other handy spells and abilities in their arsenal.

详见:Paladin abilities Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice.

Blessings

As of patch 4.0.1 Blessings have been consolidated into 2 buffs, Blessing of Might and Blessing of Kings, with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and, upon being cast on a Party or Raid member, are mirrored onto all members of the Raid/Party including the Paladin.

详见:Blessing

Hands

Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes Hand of Freedom, Hand of Protection, Hand of Sacrifice, and Hand of Salvation.

详见:Hand (spell)

Seals

Seals are self-buffs, permanent until changed, turned off or the Paladin switches specialization, which boost the power of the Paladin's melee attacks. Effectively, they add a weapon proc to their melee strikes. Previously, Paladins could unleash these seals upon an enemy using Judgment, causing holy damage and causing an effect depending on which seal is used. The Paladin needs to have a Seal active to use Judgment.

详见:Seal (ability)

Crowd control

Paladins have regular access to spell interruption through Rebuke and Hammer of Justice, as well as talents including Repentance and Fist of Justice.

Specific types

Paladins have several anti-undead and demon abilities such as Exorcism, Holy Wrath, and Turn Evil which make them very effective when fighting Demon and Undead targets (not including Forsaken players, who are considered Humanoids for balance reasons). Exorcism and Holy Wrath work against all targets, but have additional mechanics when dealing with undead and demon.

Stats

A human paladin model.

Paladin stats vary by role. Secondary stats can be optionally obtained after primary stats have been met.

Holy (healing) Protection Retribution
Primary Stats
Secondary Stats
Stats to Avoid

PvP

In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to Silence and Interrupt effects, as all of a paladin's abilities are part of a single magic school (Holy). In addition, dispel effects are powerful against paladins.

Images

Videos

<vplayer />

  • {{#vlink:cgQYIlvaw0w|Official Crash Course: Level 90 Paladin (Retribution)}}

See also

Patch changes

References

External links

模板:Classfooter


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