|语言||Taur-ahe, Common, Orcish, Zandali|
|信仰||Shamanism, Druidism, Earth Mother|
- "Greetings young one, and welcome to Thunder Bluff. You'll find safe refuge from the burdens of the world here. All denizens of the Horde are welcome here.
The spirits of the present and past come alive here in this sacred place, my friend. Honor them, and in doing so honor yourself."
雷霆崖tauren capital city located in the northern part of the region of Mulgore on the continent of Kalimdor. The entire city is built on bluffs several hundred feet above the surrounding landscape, and is accessible by elevators on the southwestern and northeastern sides. Established by the wise chieftain Cairne Bloodhoof and his stalwart tribe, Thunder Bluff overlooks the verdant land of Mulgore from atop a series of windswept mesas. Prior to the construction of the capital, the tauren had lived as nomads for countless generations, often under attack by marauding bands of centaur. With Thunder Bluff’s founding, however, the proud and good-spirited race was finally granted a permanent home.is the
- 1 History
- 2 Geography
- 3 Notable Characters
- 4 Travel connections
- 5 In the RPG
- 6 Notes
- 7 Gallery
- 8 Patch changes
- 9 References
- 10 External links
World of Warcraft
Thunder Bluff was settled fairly recently by the tauren, who successfully drove out the marauding Centaur from their lands. Thunder Bluff is the first city of its kind; for centuries, the tauren wandered the plains as nomads, unable to claim a permanent home. All Horde visitors are welcome here, and the expertise of the tauren in professions ranging from leatherworking to shamanism, druidism to hunting are all practiced and taught here. Unfortunately, the central location of the Thunder Bluff also makes it easily accessible to members of the Alliance. Thus, it is often one of the easier Horde capitals for Alliance players to raid, with Baine being killed long before Horde reinforcements even become an issue.
In order to gain access to Thunder Bluff, visitors must either ride wyverns to the top one of the four towering mesas, use the zeppelin from Orgrimmar or be lifted via rope and wood elevators from the foot of the bluffs, an invention unique to the tauren.
World of Warcraft: The Comic
Some time prior the Lich King's awakening, Thunder Bluff's Pools of Vision became haunted by an element rumored to be summoned by Magatha. The city was visited by Rehgar Earthfury and his two gladiators - Broll and Lo'Gosh who destroyed the element and eventually escaped from slavery. A human assassin from Assassin's League also visited Magatha in order to learn the location of Lo'Gosh.
Thunder Bluff was enveloped by the mists of the Nightmare but Malfurion was able to find and recruit Baine in the city.
The city was attacked by furious elements but the attack was repelled.
The Shattering: Prelude to Cataclysm
Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Thunder Bluff was briefly seized in a coup by Magatha Grimtotem and elements of her tribe. Thunder Bluff became sabotaged by the Grimtotem Clan assassins. Their targets were experts in weapons, powerful druids, or shamans. They headed to the Spirit Rise, where The Skychaser clan's members were all murdered. The Forsaken below were supporting the Grimtotem, thus they needn't be worried. The hunters of the Hunter Rise were also killed and some others who could lift a weapon was also killed to struck fear to remaining tauren. The reign of Grimtotems was short lived however. Thanks to the effort of Jevan Grimtotem and Jaina Proudmoore, Baine was able to rally an army and buy weapons needed to defeat the Grimtotem in Thunder Bluff. In retaliation, Cairne's son, Baine, launched a brilliant counterattack using a fleet of zeppelins. After he strategically divided Magatha's forces, Baine recaptured Thunder Bluff and assumed his role as the high chieftain of the tauren. Having recovered from the recent unrest, the capital is once again a bastion of peace and security for Kalimdor's tauren. Magatha and her loyalists were sent to an exile. Jevan became the leader of the Grimtotem who remained with the Horde and he remained in Thunder Bluff.
Baine now rules the tauren from the High Rise. New shamanistic tribe, the Cloudsong replaced the murdered Skychaser tribe.
Thunder Bluff is located in the far north of Mulgore, among the sprawling flatlands of the Golden Plains. The weather is almost always warm and sunny, with intermittent breezes carried in from The Barrens.
Thunder Bluff is composed of four towering mesas, or rises. The only entrances from the plains below are elevators leading to the central platform. The central rise is connected to the others through large wooden bridges.
Thunder Bluff has a central mesa divided into three rises, surrounded by three additional mesas with distinct names:
- Central Rise (In-game is split in to the Lower Rise, Middle Rise and High Rise)
- Elder Rise (rope bridges from middle and high rise)
- Hunter Rise (rope bridges from lower and high rise)
- Spirit Rise (rope bridges from lower and middle rise)
- Pools of Vision (cave entrance from Spirit Rise)
Points of interest
- The Bank is on the southeastern side of the Lower Rise.
- The top of The wind rider roost in the central totem pole houses Wind Rider Master Tal, the Flight master, and Brave Tuho, the Thunder Bluff Quartermaster.
- The inn is on the southern part of the Lower Rise.
- The Auction House is located on the Lower Rise, just west of the entrance to the wind rider roost.
- The mailbox is located just outside the bank. (There's only one mailbox in TB.)
- The fishing hole is located in the center of the Lower Rise.
- The zeppelin dock is located on the west of Spirit Rise.
The new Chief of the Bloodhoof clan, Baine Bloodhoof has become the High Chieftain of the tauren race in wake of his father's death. He watches over Thunder Bluff, and over his people in an ever-darkening world. Baine can be found in the Chieftain's Tent in the eastern Main City, and is accompanied by his Honor Guards.
- Sun Rock Retreat
- The Crossroads
- Shadowprey Village
- Brackenwall Village
- Camp Mojache
- Freewind Post
In the RPG
The centaur were driving the tauren out of their homeland around the time of the Third War. When Thrall and his Horde arrived on the continent, an alliance was forged between the Horde and the tauren. Following the defeat of Archimonde and the end of the war, Thrall helped the tauren rout the centaur and reclaim their land. Shortly thereafter the tauren founded the city of Thunder Bluff and began the process of settling into their old surroundings and repairing the ecological damage the centaur had wrought. Thunder Bluff grows and expands at a tremendous rate.
People and Culture
Although some of the historically nomadic tauren probably miss their itinerant lifestyle, they are intensely proud of their permanent home and spend much of their time trying to make it better. They gladly accept the help of the orcs and trolls that help them, but are somewhat less enthusiastic at the presence of the Forsaken, whom they only grudgingly tolerate because of their membership in the Horde. Tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs, not to mention the less than honorable activities the Forsaken carry out.
- Daily fishing and cooking quests that give Thunder Bluff reputation are offered from Kah Mistrunner and Aska Mistrunner on the High Rise.
- It's a bad idea to jump from the top of one of the bluffs, as the fall is generally fatal without some sort of slowing effect. If you want to save time, you can jump on the platform under the main elevators. The fall damage may not kill you, but will reduce your health significantly.
- Thunder Bluff is most likely the optimal place for flying in Kalimdor for the Horde, as it is located in almost the center of the continent.
- Thunder Bluff is the only capital city in which player duels are permitted, becoming available when within the Hunter Rise.
- While the Shattering describes "hundreds of corpses", strangely the only change the city received was the replacement of the Skychasers.
Map in World of Warcraft: Game Manual.
- 补丁 1.4.0 (2005-05-05):
- The Rainsticks sign in Thunderbluff is no longer floating.
- Patrolling scouts that can see through stealth and invisibility have been added to Thunder Bluff.
- 补丁 1.3.0 (2005-03-07): You can now design guild tabards in Thunder Bluff.