|职业||掷斧者 (WC2), 盗贼 (TCG), 巫医 (RPG)|
A fierce forest troll of the Amani tribe, Zul'jin's ability as a warrior and leader meant that he did what no other troll has done since the Troll Wars: unite the warring tribes of Zul'Aman under a single leader. He was infamous for his daring raids on the outskirts and villages of Quel'Thalas, known to swiftly strike at high elven settlements and then to disappear before the elves could marshal a counter-attack. His ruthlessness and cunning were feared by the high elves. Zul'jin's exploits were notable in that they had occurred during a time when the Amani had been almost completely beaten into obscurity by the high elves.[请求来源]
Zul'jin had long sought a way to dismantle the high elves' magical defenses, and believed the runestones may have held the key to their subversion. To this end, he captured a number of elves over the years, and attempted to torture them into revealing their secrets. He once had the ranger Lor'themar Theron in his grasp, who did have this information, though Theron and his companions did not fold under torture and eventually escaped.
Zul'jin was the first forest troll since those terrible wars to reunite the tribes. One by one he had challenged the other tribe leaders and defeated them, whether at combat or at racing or at some other task. And all had bowed before him, pledging themselves and their tribes to his rule. The forest trolls were a single people once more. He believed that with the Horde's help they would wipe the world clean of humans and elves alike, and rule the forests once more.
During the First War, the orcish Warchief Blackhand sent Orgrim Doomhammer to approach the troll leader, Zul'jin, and asked him to join the Horde. Zul'jin initially refused, believing the trolls capable of handling the elves themselves and not seeing any benefit to joining wars against others. Months later, he was captured by humans and freed by Orgrim's men. Impressed, he agreed to join the Horde and assisted it throughout the Second War.
Zul'jin's goal was not hindered by this alliance, and he believed that the Horde would have no use for the lands the Amani would take over. On the other hand, Zul'jin himself had no desire to extend his conquest beyond Quel'Thalas, and thus was confident in his new allies and the honorable Doomhammer.
Ultimately, Zul'jin was most eager to utterly conquer his mortal enemies, the high elves of Quel'Thalas with the Horde's help, and claiming King Anasterian Sunstrider's head (and forcing it to watch Quel'Thalas burn) was his primary goal during this time. He assisted the Horde in reaching Quel'Thalas, and went on ahead to claim his vengeance upon the elves for the fateful Troll Wars so many years ago.
Zul'jin fought throughout the Second War, and he and Doomhammer developed a mutual respect, however Zul'jin grew furious when Doomhammer not only failed to destroy Quel'Thalas, but also abandoned his siege against the elves in favor of assaulting Lordaeron. Zul'jin and his armies stayed behind, continuing to fight on, yet the high elven king seized the chance to upset the balance of power between them for good, and sent out spellcasters and priests to help the rangers and warriors crush the Amani. Zul'jin was cornered near Darrowmere Lake, unable to reach the water due to the walls of rampant dragon fire scorching the area. He put up a fierce fight, but his entourage was cut down and Zul'jin was taken into the custody of the elf Halduron Brightwing, who set up camp and waited for the fire to subside. Chaining Zul'jin to a stone pillar, Halduron's men brutally tortured Zul'jin for hours on end, even gouging his eye out. Yet their decision to keep the chieftain alive for punishment and revenge rather than execute him on the spot - many of the rangers had lost friends and family to Zul'jin's constant campaigns - would prove short-sighted: in a daring rescue attempt, Amani raiders wounded Brightwing and caused enough havoc for Zul'jin to escape, the chieftain cutting off his own arm with a discarded spear to do so.
Zul'jin was unable to regenerate his eye or arm. While unusual, recent lore has confirmed that troll regeneration is tied to boons granted by the Loa, so he may have been cursed of forsaken by the Loa.
Zul'jin's escape forever solidified his legendary reputation among trolls of all kinds. Denouncing the Horde, the Amani went back into their seclusion, watching and waiting for the right time to strike out against the elves once more.
Blood of the Highborne
Zul'jin's chance came at last following the Scourge invasion of Quel'Thalas, in which roughly ninety percent of the kingdom's elven population was slain. The trolls readied an armada of destroyers to attack the Isle of Quel'Danas, now undefended with the elves' great shield dispelled, and to secure the Sunwell as a weapon against them. While this particular endeavour ended in failure, Zul'jin nonetheless seized the chance to attack the elves' tenuously-held settlements in both Eversong Woods and the Ghostlands, though again, these attacks were met with only short-term victories. The elves - now calling themselves "blood elves" - proved more resilient than the trolls had expected.
The Gods of Zul'Aman
Zul'jin retired to the city of Zul'Aman, capital of the Amani trolls, where he called upon mysterious dark powers to rebuild his army. While the eyes of Azeroth focused on the fight against the Burning Legion and the expedition to Outland, treasure-seekers invaded Zul'Aman, rekindling Zul'jin's hatred of the outside world - particularly the high elves of Quel'Thalas. Upon hearing that these newly christened blood elves had become part of the Horde in his absence, the infuriated Zul'jin declared war on both Horde and Alliance. Reaffirming his hatred for the outside world, Zul'jin resolved to take down all of his enemies with this dark new power. After that the witch doctor Malacrass suggested a way for the Amani to get great power through dark ways, with which Zul'jin in his anger agreed.
Having survived his ordeal with the high elves, and indeed the entire Scourge invasion that had crippled much of Quel'Thalas, Zul'jin and the Amani persisted in their goal to wipe the elves out. The high elves, having renamed "blood elves" in honor of their fallen brethren, began to take back much of Quel'Thalas themselves - Zul'jin, seeing this as an opportunity, coordinated a number of attacks on the reforming elves from Tor'Watha and Zeb'Watha, the Amani's holdings in Eversong, and directly out of Zul'Aman in the Ghostlands. Despite being able to draw upon the ghostly spirits of each of the four liberated animal gods from Zul'Aman (and being able to change his own shape to assume their powers), Zul'jin was slain by adventurers.
After Zul'jin's death, Zul'Aman became quiet, as a new warlord named Daakara rose to power. Under Daakara's leadership, the Amani have received the aid of the Zandalari in rebuilding, and are pledged to their progenitors in creating a vast troll empire in response to the turmoil of the Cataclysm.
As a result, Zul'Aman was retooled as a heroic-only five-man dungeon in patch 4.1.0, and Daakara replaced Zul'jin as its final boss.
In the cancelled Warcraft Adventures: Lord of the Clans Zul'jin was a minor character. Although once "the fiercest troll ever to flay an elf" and mastermind behind the alliance of the orcs and trolls, he ran a run-down trading post in an Ork Reservation after the Horde was defeated. He collected the fist weapons of Shattered Hand warriors who traded their most prizes possessions to him to buy grog.
Zul'jin appears in the Warcraft TCG. Interestingly his class is listed as Rogue, which would fit the descriptions of Zul'jin using guerilla and stealthy tactics, as well as the Warcraft II's manual description of him as a Rogue Troll.
This is Zul'jin's tale as told in the trailer to Patch 2.3:
- 精灵，夺走了我的右眼… 我砍掉自己的左臂，才得以逃生…现在他们，居然又与部落为盟？！我厌恶精灵、又唾弃部落！我恨你们，我恨你们所有人…但是现在，我为你们准备了一个惊喜…来吧…
- 我们阿曼尼巨魔从未放弃！也从未忘记、更是从未死去！ 这里是我们的土地：你们觊觎这里，那就永远留下来吧！我们会将你埋葬在这里。
Zul'jin explains his opinion on the high elves to a captured Liadrin:
- "You been found guilty. Guilty o' makin' us hide like animals. Guilty o’ killin’ me bruddas and sistas. Guilty o’ tinkin’ you own everyting around you. Guilty o’ bein’ foolish enough ta tink you gonna succeed where da others failed. Da aqir tried to make our ancestors go away; da night elves tried to make us go away. Den you try to make us go away, but... we be like a bad dream... dat just won’t go away. And since we won’t go away... I tink we should retake our land. Burn your pretty buildings. Send you running back da way you came. But it won’t be easy. You be tricky... But I been watchin’, and I been tinkin'... I tink you get your power from dat fountain o’ light... What you call it, da Sunwell? Yah, I tink it gives you power. And without it, maybe your magic not so great after all."
- Before his official appearance with The Gods of Zul'Aman Zul'jin was mentioned several times in the game:
- There was a quote from the quest Mystic Yayo'jin of the Revantusk tribe said: "If Zul'jin were here, he would have destroyed the whole lot of them with a flick of his wrist - alas, Zul'jin has not yet returned and we are left to our own devices." The Revantusk tribe hold Zul'jin in high regard (like all trolls do) and that's probably the reason Mystic Yayo'jin wished he would come back to help his tribe. in which
- Huntsman Markhor of the Revantusk also mentioned him: "Zul'jin shall return one day. Mark my words. Until then, we all hold our positions and do what we can to keep the forest troll population intact."
- Zul'jin was also mentioned by the Captured Hakkari Zealot on Yojamba Isle, but only as a passing comment: "The young races? The infants? Humans? Orcs? Dwarves? You expect to defeat the Hakkari? To destroy a GOD? It shall NEVER happen. We are legion. We are united. Where are your heroes? Vol'jin sits in sanctuary at the side of the young Warchief, unaware. Zul'jin missing, probably dead."
- Zul'jin was the third playable character from Warcraft II to be an instance boss in World of Warcraft (after Kargath Bladefist and Teron Gorefiend), the second to be a final boss (after Kargath), and the only one to be a raid final boss.
- The Gods of Zul'Aman trailer somewhat implies that Zul'jin was cornered near Zul'Aman by the humans and elves (he is shown watching the battle unfold from atop a ziggurat, and the next frame covers his torture at the high elves' hands), though Blood of the Highborne depicts his actual capture as taking place near Darrowmere Lake by a platoon of rangers after the Alliance forces had left for Lordaeron. The trailer's vagueness was probably due to the exact circumstances behind Zul'jin's capture having not been devised yet.
- Zul'jin is voiced by Chris Metzen.
- Zul'jin will be a playable character in Heroes of the Storm.
参见：Zandali及Zul' According to the World of Warcraft RPG troll names look simple but are surprisingly complex. It states that their language is largely syllabic, and various syllables can be added to the beginning or end of a troll's name to denote status and ability. Additionally the book explains that troll given names are usually one syllable, and that they may take on two syllable names or add a syllable to their name later on, when they take a position or status. Some trolls drop their given names altogether and are known purely by their titles; Zul'jin for example might be used for a great tribal witch doctor. The book does not discuss a specific "Zul'jin", but discusses the name as a title that can become a troll's new name. In the novel Tides of Darkness, Zul'jin is shown to be used as a name as well.
The WoWRPG talks of Zul'jin as a name/title in jungle troll culture, rather than about the person. This leaves implication that there may be other Zul'jins. Blizzard has only talked about prefix "zul'" in the context of when it is used in the name of a person. No source has given the definition and syntax when the prefix is used for major troll cities.
It should also be noted that the playable Troll Headhunters of the Horde in Warcraft III are from the Darkspear tribe of the Jungle troll race, but they say "Vengeance for Zul'jin" when they spawn from the Barracks. Troll Batriders also yell for Flames for Zul'jin. The Warcraft III lines came before the RPG's article on names, so it is unlikely that the Darkspear trolls are not invoking Zul'jin's name. It is unknown why they are.
Another issue is that Revantusk quest lines in World of Warcraft and Horde Player's Guide imply that Zul'jin had still been around at the time they made their pact with Thrall, and went missing, again, after that, contradicting that was angry with the Horde after the Second War? The Horde Player's Guide is set prior to the blood elves' allegiance with the Horde, perhaps the quests are as well. Possibly the Revantusk were unaware of the recent developments. Though it's possible that Revantusk quests and other lore has simply been victims of retroactive continuity. In Cataclysm, the relation between Zul'jin and the Revantusk was removed from the game
Zul'jin is usually not depicted with visible tusks, though he could possibly have small tusks behind his omnipresent scarf. Heroes Of the Storm depicts Zul'jin with tusks poking out from his scarf.
- Gods of Zul'Aman trailer
- Blood of the Highborne
- Tides of Darkness, chapter 13
- The Story of Warcraft: The Gods of Zul'Aman
- Warcraft Adventures: Lord of the Clans unreleased BETA, seen on 
- Arthaus. 《World of Warcraft: The Roleplaying Game》, 50. ISBN 9781588467812.
- Bennie, Scott; Richard Farrese, Bob Fitch. 《Horde Player's Guide》, 151, 166. ISBN 9781588467720.
- Quest:Cannibalistic Cousins
Leader of the Amani Tribe