Icon goldbox.png
Inv archaeology 70 purplehillsofmacaree.png
需要翻译
这篇文章还没有翻译。你可以点击这里来翻译这篇文章。
部分原文可能隐藏在代码模式的注释符<!-- -->中。
Icon goldbox.png
Ability paladin handoflight.png
需要帮助
这篇文章需要改进。你可以点击这里来编辑这篇文章。
法师
Mage Crest.png
适合种族 银月城血精灵男性银月城血精灵女性血精灵
矮人男性矮人女性矮人
德莱尼男性德莱尼女性德莱尼
被遗忘者男性被遗忘者女性被遗忘者
侏儒男性侏儒女性侏儒
地精男性地精女性地精
暴风城人类男性暴风城人类女性人类
达纳苏斯暗夜精灵男性达纳苏斯暗夜精灵女性暗夜精灵
奥格瑞玛兽人男性奥格瑞玛兽人女性兽人
熊猫人男性熊猫人女性熊猫人
巨魔男性巨魔女性巨魔
吉尔尼斯狼人男性吉尔尼斯狼人女性狼人
专精 奥术 奥术 (远程输出)
火焰 火焰 (远程输出)
冰霜 冰霜 (远程输出)
能量类型 魔法, 奥术能量
主属性 智力
武器类型 法杖, 魔杖, 匕首, 单手 和除了盾牌和武器之外的 副手 物品
护甲类型 布甲
技能 造餐术
传送门
变形术
冰霜新星
炎爆术
时间扭曲
职业
Deathknight Demon hunter Druid Hunter
Mage Monk Paladin Priest
Rogue Shaman Warlock Warrior
如果你要找的是the manga,请访问World of Warcraft: Mage
“身为法师,你必须知道能量可不是只往一个方向流动。”[1]
—甘瓦.焦须

法师Mage法师是通过施法造成伤害的伤害输出者,尤其擅长使用爆发范围攻击技能。法师的强大伤害输出能力及群体控制众所周知。法师还能施放一些功能性技能,比如使用造餐术为盟友制造点心以及传送至主城或开启至主城的传送门

法师只能够穿布甲,但是可以施法护甲技能来补偿这一缺陷,他们可以把自己包裹在火焰冰霜甚至是奥术能量中。即便如此,法师在战斗中还是必须超前思考,限制近战敌人并与之保持距离才能生存下来。法师机动性很高,能从敌人身边闪现走,能施放冰霜新星冻住周围敌人,甚至还能使用隐身术遁入暗影。法师是放风筝高手,能使用很多令人羡慕的诱捕技能及群体控制技能,干净利索地打败一群敌人。

低等级时,法师的主要角色是伤害输出及群体控制变形术能暂时把人形生物野兽变成无伤害能力的小动物。满级后,法师不但有强大的输出能力,还有一些很有用的技能,比如法术反制解除诅咒法术吸取

PvP中,法师在远程施法的同时可以使用诱捕、眩晕及变形术来控制敌对玩家。法师是原型的“玻璃大炮”,如果不打断,则可以造成巨量伤害,但是十分脆弱。为了补偿这一缺陷,法师有诱捕眩晕弱化效果,但必须随时保持警觉。

法师是一个非常好玩的职业,有着令人羡慕的伤害输出,强大的群体控制及有趣的功能技能。不论是用龙息术来轰击敌人还是用 冰霜之环来冻住敌人,法师在战场上都是强大的存在。掌控奥术的法师能够运用精神能量来改变现实世界的脉络,比如把狂怒的敌人变成无伤害能力的绵羊,再比如扭曲时间。迅捷的思维以及敏捷的身手让法师总是先一步算计敌人,首先召唤冰霜或寒冰来限制敌人,然后用大火球和火焰之墙来毁灭敌人。毫无疑问,法师掌握着现实世界的脉络,只有白痴才不会害怕法师的到来。

职业概览

有敏锐的智力及坚定的纪律的学徒可以选择法师这条路。法师所能学习的奥术很强大但也很危险,所以只对最忠心的法师开放。为了不干扰施法,法师只能穿着布甲,同时使用奥术力场及魔法来保护自身。为了防止敌人靠近,法师能召唤火焰来远距离焚烧敌人并使整个区域爆炸,点燃当中的敌人。冰霜法师则能号令刺骨的暴风雪来限制敌人移动。即使敌人在进攻中活了下来,法师能在眨眼间把他们变成无伤害能力的绵羊。

强大的法师甚至能施放魔法来强化盟友,或是开启传送门,让他们能瞬间到达世界另一边。.[2]

在RPG中

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.
魔兽争霸II:黑潮手册中描绘的一位年老法师

Mages, the most common of arcanists, are found all over Azeroth. They focus on magic that creates and that changes things, most often with the purpose of damaging their enemies and boosting the power of their allies.[3] Such beings can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage,[3] while others choose to become focused mages.[4] Mages also understand the workings of arcane energy so well that they can counter most magic with great effectiveness. An adept mage who has dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point the mage chooses either evocation or transmutation as a preferred school, and casts spells from his chosen school. The mages of the Kirin Tor first mastered the arts of casting spells using the elements of ice and fire. Mages are also known for being able to summon elementals, usually water elementals, but can also summon air, earth and fire elementals as well.[3][5] The greatest mortal mage ever to live is the Naga Queen Azshara, who still lives. In fact, she may no longer be mortal.[6]

The first known mages on Azeroth were elves, before the breaking of the Well of Eternity and the Exile of the High Elves, who lived on the shores of the Well of Eternity and wielded its powers.

起源

血精灵法师.

Early kaldorei civilization was defined by direct manipulation of magic drawn from the Well of Eternity to create and sustain their society. The constant use of the well attracted attention from Sargeras and the Burning Legion, and their coming resulted in a massive war known as the War of the Ancients. The war had grave consequences, for even though the combined might of Azeroth's mortal races were victorious, the continent of Kalimdor was shattered, and a swirling, raging miasma of sea storms flowed into the vacant area where the Well of Eternity used to reside. This Great Sundering caused the Well's waters to be permeated into the atmosphere and spread magic all over the world.

This event convinced the majority of night elves to reject arcane magic and embrace Malfurion Stormrage's call for druidism. Many of the Highborne refused this lifestyle, and left in self-imposed exile to Lordaeron where they eventually founded their kingdom of Quel'Thalas and became the high elves. When their kingdom came under siege by the trolls of Zul'Aman the high elves agreed to teach one hundred humans the arts of magic in exchange for military aid from the human nation of Arathor. From these two races, the arcane arts have spread to various races all over Azeroth.

达拉然

男性人类法师概念图
地精火焰法师.

Once students of the Conjurers of Azeroth, this new order of mages had been forced to discover untapped magical forces to command in their war against the ruthless orcs. Although masters of their arts, the Conjurers who fell during the First War were unprepared for the rigors of warfare. Determined to avoid a similar fate, the mages began to undertake a regimen equally demanding on body and soul, thus dedicating themselves to the command of more aggressive and destructive magic. Whether in their sanctum at the Violet Citadel in Dalaran or on the many battlefields of Lordaeron, the mages are resolute in their efforts to defend the people.[7]

The most powerful mages of the Eastern Kingdoms were perhaps the Archmagi of Dalaran. The city was transported to Northrend when the mages believed they were in danger. It now hovers in the skies over Crystalsong forest and is ruled by the Kirin Tor. The Kirin Tor are quick to recognize fellow mages as allies where outsiders must do more to prove themselves.

知名法师

姓名 角色 组织 状态 地区
中立  艾格文 倒数第二位 提瑞斯法守护者, 麦迪文的母亲 新提瑞斯法议会 已故 葬于 摩根墓穴, 位于逆风小径
中立  安东尼达斯 肯瑞托的前任领导者 肯瑞托, 洛丹伦联盟 已故 未知
中立  艾萨斯·夺日者 夺日者的领导者, 六人议会的前任成员 夺日者, 奎尔萨拉斯王国, 肯瑞托 在世 许多地区
中立  大法师安斯雷姆·鲁因 六人议会成员 肯瑞托 在世 达拉然巨坑, 希尔斯布莱德丘陵
中立  大法师卡莱 六人议会成员 肯瑞托 在世 达拉然
中立  大法师茉德拉 六人议会成员 肯瑞托 在世 许多地区
中立  大法师瓦格斯 六人议会成员, 肯瑞瓦村的主人 肯瑞托 在世 许多地区
部落  大魔导师罗曼斯 奎尔萨拉斯大魔导师 奎尔萨拉斯王国, 魔导师 在世 许多地区
中立  伊利丹·怒风 伊利达雷之主, 前任外域之主 伊利达雷 在世 许多地区
联盟  吉安娜·普罗德摩尔 前任塞拉摩统治者, 前任六人议会肯瑞托的领导者 联盟, 新提瑞斯法议会 在世 许多地区
中立  凯尔萨斯·逐日者 最后的逐日者王朝后代,前任伊利丹·怒风的中尉 凯尔萨斯部队, 燃烧军团 已故-可击杀 葬于奎尔丹纳斯岛
中立  Kalec 织法者卡雷苟斯在人类形态下是六人议会的成员之一 蓝龙军团, 肯瑞托 在世 许多地区
中立  克尔苏加德 瘟疫之地的巫妖之主, founder of the Cult of the Damned Scourge, Cult of the Damned Active Various Locations
中立  卡德加 肯瑞托六人议会的领导者,曾经是麦迪文的学徒 肯瑞托, 洛萨之子 在世 许多地区
中立  克拉苏斯 阿莱克斯塔萨的主要配偶;人类形态下的考雷斯特拉兹化名为克拉苏斯,曾经是六人议会的一员 红龙军团, 肯瑞托 已故 许多地区
中立  麦迪文 最后的提瑞斯法守护者 提瑞斯法议会 未知 许多地区
联盟  Mordent Evenshade Leader of the Highborne Highborne, Darnassus Alive Howling Oak, Darnassus
中立  Nielas Aran Court conjurer of Stormwind, father of Medivh Stormwind, Council of Tirisfal Deceased-Killable Guardian's Library, Karazhan
中立  Queen Azshara Empress of the naga, former ruler of the night elves Empire of Nazjatar, Old Gods' forces Alive Nazjatar
中立  罗宁 Former leader of the Kirin Tor Kirin Tor Deceased Various Locations

Races

Kallipssa, a draenei mage.
Karina of Silvermoon, another blood elf mage.
Zi'mo the Empowered, a troll mage.
Exaura the Cryptkeeper, a forsaken mage.
详见:Mage races

The mage class can be played by the following races: 模板:Mage attributes

Mage Beneficial Racial Abilities:

联盟Draenei

联盟Dwarf

  • Stoneform is a minor defence trait which can be used in PvP and PvE.

联盟Gnome

  • Expansive Mind is one of the most important mage beneficial racial abilities as it increases mana by 5%. Note that it increases mana pool but not Intellect, spell power or spell critical.
  • Escape Artist removes snares and speed reduction effects. Usable to PvP and certain PvE encounters. (Note: does not remove stun effects).

联盟Human

  • Every Man for Himself is another beneficial trait enabling players to remove all incapacitating effects on the character (Slow, stun, fear, immobilize effects)
  • Diplomacy grants a 10% extra reputation gains for every faction.

联盟Night Elf

  • Quickness mainly useful in PvP, gives a slight advantage over receiving damage.
  • Shadowmeld acts as a minor and temporary focus distraction from PvE encounters. However, the player is still vulnerable (in contrast with Ice Block), does not reduce threat (unlike Invisibility but it removes Combat status (similar to Vanish). Shadowmeld can also be used when an enemy is casting a spell on the mage, forcing the enemy to lose their target and acting as an interrupt.

联盟Worgen

部落Blood Elf

  • Arcane Torrent has similarities with Counterspell and restores a percentage of mana. Due to its limit in AoE range, it has limited use in Boss PvE encounters and is half effective on PvP.
  • Arcane Acuity increases spell critical strike rate by 1%, therefore is handy in both PvP and PvE, especially considering higher possibility of an instant cast Pyroblast of the Fire specialization.

部落Goblin

部落Orc

  • Blood Fury gives an increase in spell power whenever activated.
  • Hardiness a reduction in the total time of stun effects.

部落Tauren

  • Mages are not available for the Tauren race.

部落Troll

  • Berserking has similar effects to Time Warp, has 10 seconds duration, 3 minutes cooldown but the most important is that unlike Bloodlust does not place a 10 minutes debuff thus making it an extremely beneficial racial ability.
  • Regeneration (racial) is useful as an additional health regeneration effect, especially beneficial on long encounters.
  • Da Voodoo Shuffle has use in both PvE and PvP.

部落Undead

  • Will of the Forsaken is usable in all cases in PvP and PvE when losing control of character (does not include slow or immobilize effects)

The above list includes only the abilities that interact directly with the mage abilities, playstyle and needs over specific situations. Other traits are available and are usable as to what a player wishes to do with the character.

Overview

The mage is a pure DPS class, with all mage specializations focusing on dealing damage, and as such is capable of enviable damage output, whether launching an Ice Lance against a frozen target or invoking a Blizzard to decimate whole groups of opponents. However, mages also have an extremely diverse selection of crowd control and utility abilities, making them far more than just damage-dealers. From Spellsteal and Slow Fall to Ice Block and Mirror Image, mages have some fun and interesting spells at their disposal.

Spells

Jubilee Arcspark, a female gnome mage
For a full list, see Mage abilities

Mages have a wide variety of spells which fall into three schools of magic: arcane, fire and frost. All spell schools include damage spells. Arcane includes some crowd control and utility, and most Frost spells provide a movement-slow effect supplementing their damage.

  • Fire spells are primarily damage-dealing spells, including direct single-target damage and area of effect damage. Many Fire spells include damage over time effects. Fire mages trust heavily on RNG in raid situations.
  • Frost spells are primarily single-target and area of effect damage-dealing spells, but with more emphasis on chilling effects. Nearly every frost spell has a chill or freeze effect that fully or partially immobilizes an enemy. This includes freezing it in place (called a root) or slowing its movement speed (called a snare). Frost specialized mages can further improve these chilling effects and increase frost damage output to respectable levels. Frost spells help the mage use kiting as a combat tactic.
  • Arcane spells include single-target damage spells and utility. Arcane spells allow the mage to remove curses, provide crowd control, absorb damage, teleport himself or others to major capital cities, Slow Fall, Counterspell, buff players' spell power and mana pools, save mana for later use in the form of mana gems, conjure food for himself or others, and provide many other conveniences.

Mages' in-combat mana regeneration is provided by abilities such as Nether Attunement and Evocation, and the use of low-mana casting cycles (such as Scorch for fire mages or heavy use of Arcane Missiles for arcane mages).

Gear

参见:Mage sets A mage can only wear cloth armor.

A mage is able to wield staves, wands, daggers, one-handed swords, and can use items with the slot "Held in Off-hand" if using a dagger or one-handed sword in the main hand. Wands go in the main hand slot and will continue to shoot once manually started.

Attributes

As a spell-caster, a mage's primary stat is intellect, which directly increases the mage's spell power and spell critical strike chance. Secondary stats beneficial to mages are hit rating (until reaching the hit cap), critical strike rating, haste rating and mastery rating. Stamina also benefits mages, but should not be focused on at the expense of other stats unless gearing for PvP. Agility, strength, spirit, and the other secondary stats should be ignored completely.

Specializations

For a full list of specialization abilities, see Mage abilities

Mages can choose one of three specializations, gaining access to unique abilities and bonuses. Mage specializations focus on enhancing individual schools of magic – quick, aggressive Fire spells; efficient, controlling Frost spells and punishing Arcane spells.

Arcane

Mage preview Arcane.jpg
Spell holy magicalsentry.png
Manipulates the arcane, destroying enemies with overwhelming power.

Arcane mages' damage focuses on Arcane Blast and Arcane Missiles. The Arcane specialization includes Slow, a powerful instant single-target slowing effect, and Arcane Barrage, an instant-damage ranged attack. Arcane mages can provide substantial burst damage with Arcane Power and Presence of Mind. Leveling as an arcane mage was once very difficult, but with the signature arcane spells (Arcane Barrage, Arcane Missiles, and Arcane Blast) learned much earlier it is now a far more feasible leveling build.

Mages of the arcane are diviners of secrets, balancing the ebb and flow of incredible mystic energies. Unparalleled skill is required to manipulate the volatile forces of the universe. These practitioners push their magical knowledge to its very limits—often to the brink of their own exhaustion, and at great risk to the world around them. Those who master this craft are capable of releasing a barrage of unrelenting power upon their enemies, drawing upon replenishing energies to maintain their assault for as long as the battle demands.[8]

Fire

Mage preview Fire.jpg
Spell fire firebolt02.png
Ignites enemies with balls of fire and combustive flames.

Fire mages' damage output is oriented around Pyroblast procs; whenever a Fire mage deals two critical strikes in a row, their next Pyroblast spell is instant. Fire is very strong in AoE where Combustion, Pyroblast, and Living Bomb can be spread via Inferno Blast. Fights in which players are forced to move frequently can also benefit Fire mages, as Scorch and instant Pyroblasts can fill the movement time which Arcane mages can only use Arcane Barrage. The Fire spec provides few survival tools. This has historically made Fire a good choice for high-end raiders who seek to maximize damage output, but poor in PvP due to Arena's survival requirements.

While any worthy mage is an unparalleled expert in the use of magic and heavily dedicated to their craft, those who master the forces of fire tend to be a little more audacious than their peers. If a threat stands before them, the answer is always to neutralize it in a glorious blaze. A lifetime dedicated to the study of fiery forces only fuels their pyromania, and these mages take pride—even pleasure—in igniting their enemies in wild bursts of flame. Mistake their affinity for watching things burn as a lack of self-control at your own peril.[8]

Frost

Mage preview Frost.jpg
Spell frost frostbolt02.png
Freezes enemies in their tracks and shatters them with Frost magic.

Frost mages specialize in crowd control and snaring foes with their various chills, allowing for powerful kiting, and providing good AoE capability. Frost mages also learn Summon Water Elemental, gaining a pet which has a Freeze ability similar to Frost Nova. Frost's AoE makes it the spec best suited to five-player dungeons. Frost is most effective in PvP, as Frost mages learn Deep Freeze to supplement their snare effects with a stun.

Frost mages stand apart from their colleagues, in that their chosen school of magic focuses on maintaining supreme control over the capabilities of their enemies. Mages who command frost perform chilling displays on the battlefield, rendering foes immobile as they bombard them with ice. Often, the blade never reaches the caster before the bitter cold takes hold. The frost mage exudes frigid power as icicles form around them, foreshadowing the wintry demise of those who stand opposed on the field of battle.[8]

Endgame expectations

Icon goldbox.png
Spell holy borrowedtime.png
时代变了!——加尔鲁什 · 地狱咆哮
这篇文章中有部分内容在stops at Wrath中有更新。
你可以点击这里帮助我们更新。

In a group or raid environment, mages are usually tasked with ranged DPS, AoE, Counterspell, Spellsteal, crowd control and finally providing food.

A human mage in art.

With the introduction of patch 1.11, mages enjoyed a high degree of flexibility in the endgame. Previous to patch 1.11, it was expected that most mages would spend at least 11 talent points in the arcane tree for Evocation, as it is a quite powerful mana-regenerative spell. It was given free without the use of talent points. New changes to all three trees also made investing points into both the fire and the frost trees much more viable. This still holds true with the release of Burning CrusadeBurning Crusade. It should be mentioned that a build predominantly using the fire tree will usually contribute greater DPS in multiple-target encounters; those using a predominantly arcane tree will usually contribute greater DPS in single-target encounters; and finally, those using a predominantly frost tree will contribute a fair amount of control.

The endgame mage also acts as a utility class, providing drink, food, buffs and portals. Originally, when it came to providing drink and food, mages were by some considered equal to "vending machines" due to their unique ability to create food and drink and provide them with no cost except mana and time. In WotLK Wrath of the Lich King, Refreshment Tables may also be created at level 80 at the cost of five Arcane Powder; the table lasts for three minutes or 50 charges of Conjured Mana Strudel, whichever comes first. It is expected that a mage provides his party or raid with food and drink for free. A second (or third) table can sometimes be called for while mustering players at the beginning of a raid if the first expires before everyone has received their strudel.

PvP

PvP-wise, mages are considered "glass cannons" - a design philosophy which gives mages generous burst damage at the cost of generally low health and armor values. Aided by talents such as Presence of Mind and Arcane Power, they are one of the classes with the potential for dealing out the greatest amount of damage in the shortest amount of time. In group PvP, mages will stay back and focus on crowd control with Polymorph and pick off targets from range. Depending on the Battleground and the situation, mages typically AoE to prevent node captures or nuke flag carriers as fast as possible. In solo PvP, a skilled frost mage is a formidable opponent. Fire mages are in PVP well known for their burst damage, and arcane mages are known as venerable supporters.

Videos

<vplayer />

  • {{#vlink:mryuIpDMsxw|Official Crash Course: Level 90 Mage (Arcane)}}
  • {{#vlink:pi9dim6ZQno|Cataclysm Class Changes}}
  • {{#vlink:UgNDaehgRf0|Arcane DPS Rundown (Cataclysm)}}
  • {{#vlink:fGw0oLq2Tew|Fire DPS Rundown (Cataclysm)}}
  • {{#vlink:kd5AqOKIayo|Frost DPS Rundown (Cataclysm)}}

Trivia

Ruby Gemsparkle
  • The Wrath of the Lich King faction of Dalaran, the Kirin Tor, start with a neutral reputation standing with all other classes. Mages, however, are automatically friendly with the Kirin Tor, making it possible to purchase and wear the Tabard of the Kirin Tor at level 1. However, reputation cannot be gained in non-level 80 dungeons.
  • Dr. Bill Lee, a re-occurring character from the TV Series 'Stargate SG-1' and 'Stargate Atlantis,' states that he plays a mage, and makes multiple references to the game, including Elwynn Forest. While his character's race is not explicitly stated, it's assumed from that statement that he plays a human.

Gallery

See also

Game mechanics:

Lore:

References

External links


avatar