|能量类型||法力值， 能量， 怒气， 星界能量|
|武器类型||法杖， 匕首，单手锤 或 双手锤，拳套，长柄武器， [副手武器|
|技能||变身 (如猎豹形态， 枭兽形态)， 纠缠根须， 复生， 狂奔怒吼。|
德鲁伊（Druid） is a shapeshifting hybrid class available to the night elf， worgen， tauren and troll races. Druids are able to perform each of the three group roles (tanking， healing， and dealing damage) by utilizing their shapeshift forms. While a druid is most effective in the role determined by their active specialization and equipment they can also use their shapeshifting abilities to temporarily switch to a different role in combat. In addition to combat forms， druids can shapeshift into forms that increases movement speed while running， swimming， or flying. The ability to switch roles out of combat - and temporarily perform a different role in combat - makes the druid class one of the most versatile in World of Warcraft.
Guardians of nature who seek to preserve balance and protect life， Druids have unmatched versatility on the field of battle. This is in part because druidism is much more than a fighting discipline—it’s a way of life steeped in traditions so ancient that even the origin of their kind is preserved largely in mythology passed on through millennia.
Druids harness nature’s raw energy for an incredible breadth of offensive and defensive abilities， as well as to restore life to the wounded. Through communion with nature and the demigod Cenarius， Lord of the Forest， Druids are supernaturally endowed with the gift of shapeshifting， allowing them to take the form of all manner of nature’s creature and access powers as distinct as they are diverse.
According to tauren mythology， Cenarius (the patron for all druids) instructed them first in druidism as recounted in their myth Forestlord and the First Druids. As it stands， the night elves claim the first druid was Malfurion Stormrage， an idea challenged by the tauren beliefs. He would lead the night elves through the War of the Ancients and the long years that followed. With the creation of the World Tree Nordrassil， the kaldorei druids were bound to Ysera， and her realm， the Emerald Dream， in which they spent centuries of their immortal lives. The Cenarion Circle was eventually formed as the governing society of druids， based in sacred Moonglade.
Locked in slumber in their barrow dens for generations， the druids awoke to meet the threat of the Burning Legion during its recent invasion. The Legion's attack left a terrible scar on the natural order and， after Archimonde's defeat， the druids chose to remain in the waking world and help rebuild their shattered lands.
The night elf druids were recently joined in the Cenarion Circle by the tauren druids. It is not clear from the current game content if the tauren learned druidism separately from the night elves or if they were taught by the night elves. Conflicting information in the Warcraft universe further exacerbates the confusion. Either way， the tauren and the night elf druids do not participate in the Alliance/Horde conflict， but coexist peacefully within the Cenarion Circle.
The Gilnean druids were called Harvest-witches and Celestine also refers to her druidic order as "keepers of the old ways". The harvest-witches would use their primitive druidic skills to cultivate crops but almost "died out" as Gilneas developed， though， when the nation fell into famine， it was the druids who， as Celestine claims， "called upon the earth's blessing and restored the harvest".
Druids belong to many different organizations or sects including the Cenarion Circle， Cenarion Expedition， Druids of the Claw， Druids of the Talon， Druids of the Fang， Druids of the Grove， Druids of the Antler and Druids of the Scythe.
Druids in the forms cannot speak but there may be some exceptions.
Several druidic organizations exist， each revering a different being and preferring different forms.
|Druids of the Moon||(presumed)||Various||None||艾露恩神殿， 瓦尔莎拉||塞纳里奥议会|
These are some of the racial traits relevant to druids:
- 影遁是一种潜行能力，It can be useful in aggro management for DPS in PvE and a method for escaping combat. Be aware， the ability only drops aggro temporarily.
- Elusiveness (night elf racial) will greatly help your stealth， since this trait stacks with Prowl.
- Quickness is an increase in dodge and makes it harder for enemies to hit you. This is very useful in tanking.
- Wisp Spirit minimizes downtime after death.
- Nature Resistance (racial) grants them a 1% reduction to all Nature damage taken.
In terms of max/min， Night Elves are best for tanking and PvP for the Alliance side.
- Viciousness gives worgen a +1% chance to achieve both melee and spell crits and is wonderful for DPS and healing.
- Darkflight is a sprint ability with a 2 minute cooldown that can be useful in PvP or PvE. In combination with Dash (druid ability) and Stampeding Roar (Cat Form)， worgen druids have the most mobility.
- Aberration (racial) grants a 1% reduction to all Shadow and Nature damage taken.
In terms of max/min， Worgen are best for DPS and healing for the Alliance side.
- War Stomp can stun enemies， making it useful for all specs in PvP and PvE.
- Endurance gives a slight health bonus， beneficial for tanks and PvP.
- Nature Resistance (racial) grants a 1% reduction to all Nature damage taken.
In terms of max/min， Taurens are best for tanking and PvP for the Horde side.
- Berserking will give you a 20% attack and casting speed buff every 3 minutes， good for DPS and healing.
- Da Voodoo Shuffle reduces the duration of all movement impairing effects by 15%， mostly useful for PvP.
- Regeneration (racial) increases health regeneration by 10% and allows 10% to continue during combat， minorly useful in PvP， or for giving tanks a slight edge.
In terms of max/min， Trolls are best for DPS and healing for the Horde side.
|森林之王， 半神， 德鲁伊的守护神||塞纳里奥议会， 海加尔守护者||健在||多重地点|
|塞纳留斯的子嗣，月光林地的守护者||Cenarion Circle||健在||Shrine of Remulos， Moonglade|
|Champion of the Crimson Ring， druid representative on the New Council of Tirisfal||Cenarion Circle， New Council of Tirisfal||健在||梦境林地， 瓦尔莎拉|
Balance druids focus on dealing ranged magical damage， with an array of signature abilities such as Starsurge， Sunfire， Solar Beam and Starfall. Balance druids use Moonkin Form to increase their damage dealt， protect them from harm and grant spell haste to themselves and their party. As well as granting Balance druids a distinctive Owlkin appearance (although this can be changed with Glyph of Stars) this form has also gained Balance druids nicknames such as "Boomkin"， reflecting their potential for extremely high damage output.
Balance druids rely on mana to fuel their abilities， and also gain access to the unique Eclipse secondary resource system， with the Eclipse Bar displayed underneath their health and mana. Certain spells cause the druid to generate Lunar or Solar Energy， and accumulating 100 of either type will trigger an Eclipse， with each type granting different benefits for a short period. This embodiment of the forces of balance significantly determines the Balance druid's spellcasting choices.
The elements that carve form into the universe are fluid forces of nature. Some beings seek to bend the power of these natural elements to their will. Druids， however， worship the protecting spirits of nature. Long ago， nature’s equilibrium was thrown out of balance， leaving the world vulnerable to catastrophic events， including the first invasion of the Burning Legion.
By leveraging the sacred powers of the moon， the sun， and the stars， balance druids access arcane and nature magics—made more potent still through shapeshifting， when the spellcaster takes the form of the moonkin—to aid in the fight against imbalance that threatens the natural order of all things.
Feral druids also seek to curb imbalance in nature. They observe the fantastic intricacies of the physical world and the delicate fabric in which all living creatures are given purpose. Whether on land or in the sea， in a lush jungle or an uncultivated desert， death is part of the cycle which sustains life. Nature is an eternal dance between predator and prey.
As a shapeshifter， the feral druid endlessly pursues a greater understanding of this truth. They seek a visceral connection to the wild， and in combat take the form of a deadly feline predator. Feral druids become ferocious， agile stalkers—ripping， biting， and bleeding their enemies dry. The forces of chaos are tamed by the druid’s primal fury.
Guardian druids are indomitable tanks， using the strength of Bear Form to become a towering， snarling wall between themselves and their allies. Similar to Protection warriors， Guardian druids use rage to fuel their abilities， mauling and mangling their enemies and transforming their rage into health with Frenzied Regeneration. Guardian druids' Bear Form is improved with Thick Hide (druid ability)， allowing them to square up to the most formidable of foes. Guardian druids are often known simply as "Bears".
Like their feral brothers and sisters， guardian druids attune themselves to nature through the animal kingdom. They commune with the wild to understand how life perseveres through adversity. They know that the creatures who survive are often those built to best protect themselves and their kin. In this， the guardian druid finds a deep and harmonious value in the steadfast—all the while recognizing that sturdiness requires an aggressive stance when danger comes near.
Taking the form of a great bear， the guardian druid becomes a massive wall of fur， claw， tooth， and rage， aided by the forces of nature， standing between allies and any opposing threats.
Restoration druids are capable healers， specializing in restoring their allies' health through heal over time effects. Restoration druids possess a range of healing options， from direct healing to more sophisticated buffs such as Living Seed， with abilities such as Nourish offering synergistic effects， and can also dispel with Nature's Cure. Restoration druids are capable of healing allies without the use of a special shapeshift form， but with the talent Incarnation can take on the form of the Tree of Life.
The many gifts provided by nature must sometimes be reciprocated. Restoration druids seek order in the world by tending directly to its many life forms. Friend to flora and fauna alike， restoration druids celebrate birth and growth. Where there is decay， they bring rejuvenation. Where there is abatement， they summon regrowth. Life not only needs protection—it needs nourishment.
To foster this harmony， the restoration druid builds a bond with the things that grow， gaining inspiration from the flower’s bloom， the seed’s sprout， the mushroom’s spores， and the tree’s growth. Like nature， the restoration druid perseveres through patience and persistence， the foundation upon which all life is built and sustained. They use this power to mend wounds and provide persistent remedies that keep their allies from falling.
- For a full list of druid abilities， see Druid abilities
Druids have a range of magical and physical abilities. While each specialization focuses on strengthening a particular area of a druid's repertoire， all druids are capable of using Cat Form and Bear Form， dealing physical and ranged magical damage， healing targets and using numerous other abilities.
Some signature druid abilities:
The druid's most notable ability is shapeshifting into different forms. These following forms can be obtained when reaching a certain level: Moonkin Form (Balance specialization only)， Cat Form， Bear Form， and Travel Form (which increases speed in a form appropriate to the location used， whether it be land， water， or flying allowed).
Many abilities are restricted to a certain form. Others have different forms or effects depending on the druid's form when it is used. Because Cat Form and Bear Form use energy and rage， respectively， rather than mana， druid abilities that use mana cannot be used by druids when they are in these forms. However， druids can quickly shift between forms to gain access to desired abilities.
For all forms， the following applies:
- Immune to Polymorph in all forms except the default， humanoid form.
- You can't switch from polymorphed humanoid to another form.
- Shapeshifting breaks all movement-impairing effects (like Slow or Hamstring) and roots (Frost Nova or Entangling Roots) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
- Depending on the form， the druid is considered either Humanoid (Caster and Moonkin)， Beast (Travel， Aquatic， Bear， and Cat)， or Elemental (Tree of Life); and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
- Shapeshifts are not buffs or magical effects， thus they may not be dispelled.
- Mana regeneration still continues at the same speed as out of the form.
- Weapons and armor that have the "Chance on hit" effect or have gained the said enchantments can still proc regardless of form.
- Items with an "Equip: When hit ..." do work in forms. Some examples of these items are the Naglering and Darkmoon Card: Wrath's damage， Green Whelp Armor sleep.
If you shapeshift while wearing any disguise， your form buff will remove the disguise buff. This is because it has a blanket effect and can cause unexpected bugs when two buffs are stacked. Items like the Noggenfogger Elixir were changed in 2007 to not stack with Druid forms so that it would not cause any future problems. Subsequent issues have arisen， such as the jet-pack required for Gunship Battle， giving the message "Cannot use whilst shape-shifted". This can make completing some achievements more challenging for feral and balance druids， such as With a Little Helper from My Friends， requiring creative thinking such as spending the battles as a gunner in Wintergrasp.
In the RPG
Druids are keepers of the world who walk the path of nature following the wisdom of the Ancients and Cenarius， healing and nurturing the world. To a druid， nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy using it to change their shapes and command the forces of nature. Traditionally， druids chose the path of a specific animal totem， however， since the invasion of the Burning Legion， most druids have undergone a number of reforms including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.
- Galahandra， Keeper of the Silent Grove TCG.jpg
Galahandra， Keeper of the Silent Grove， a night elf druid
- Jasmia， Nature's Chosen TCG.JPG
Jasmia， Nature's Chosen， a worgen druid
- Legion Class Preview Series: Druid
- Quest:Moonfire (worgen)
- Loreology on Twitter
- WoW TCG Card: Wild Seeds
- The Demon Soul pg. 463 - Malfurion called to his surroundings. He needed their sacrifice; only life could give life
- The Warcraft Encyclopedia/Druid
- World of Warcraft: The Roleplaying Game， 67
- Alliance Player's Guide， 14