Goldicon-paper-48x48.png
需要翻译
这篇文章还没有翻译。你可以点击这里来翻译这篇文章。
Goldicon-2men-48x48.png
需要帮助
这篇文章需要改进。你可以点击这里来编辑这篇文章。
这篇文章需要改进(勘误/通顺语句或是维基化)。你可以帮助魔兽世界来 编辑它
这是一个魔兽世界可选种族
TBC 德莱尼 · 矮人 · 侏儒 · 人类 · 暗夜精灵 · Icon Cataclysm 18x18.gif 狼人 MoP 熊猫人
TBC 血精灵 · Icon Cataclysm 18x18.gif 地精 · 兽人 · 牛头人 · 巨魔 · 亡灵
Backstab Bindo Gearbomb TCG.jpg
地精
Goblin
阵营 独立, 部落, 联盟
角色职业 WC3RoC logo 16x32.png 修补匠, 工兵, 撕裂者
The RPG Icon 16x36.png 蒸汽战士, 电音法师, 王牌, 掠夺者, 投弹手, 药剂师, 大兵, 拳击手
WoW Icon 16x16.png死亡骑士, 猎人, 法师, 牧师, 盗贼/潜行者, 萨满, 战士, 术士
TCGlore.jpg 赌博师
种族主城 安德麦
重要城市 永望镇, 加基森, 藏宝海湾, 棘齿城, 锈水港
种族领袖

贸易大王

中立IconSmall Goblin Male.gif 格瑞兹利克
中立IconSmall Goblin Male.gifIconSmall Goblin Female.gif贸易联盟
坐骑 三轮摩托, 海龟, 撕裂者, 大地精, 食人魔
故乡 艾泽拉斯
母语 哥布林语
其他语言 通用语, 兽人语
猜猜看,这些谣言是真是假呢?它们都是真的。为何我要撒谎隐瞒这件事呢?我绝不会对我自己感到光荣的事情遮遮掩掩。如果这个世界明天就要碎裂成两半,那么我就会买下黑暗之门,然后在上面盖一个收费站,对每一个难民收取他们口袋内的最后一块零钱、手上的所有戒指,再咬一口他们唯一的三明治,最后要求他们签下替我建造一个飞在纳格兰天空的火箭宫殿的卖身契约。这个就是地精的生活方式!供需!这就是真理!

—— 锈水财阀加里维克斯[1]

地精Goblin)一族来自科赞,他们皮肤发绿,身材矮小,贪婪而又狡猾,沉溺于研究科技和制造爆炸物,这一切都让他们变得非常非常危险——即便是对于他们自己而言,亦是如此。大部分地精倾向于保持中立,他们平等地与其他种族和阵营贸易,以便于兜售自己的机械装置、学识和其他特殊服务。

地精们被一票所谓的“贸易大王[2]统治。尽管贸易大王们都住在科赞岛上的安德麦,但也都分别控制着自己的私人武装和贸易舰队,并依照次序轮流分管商贸、矿业开采、木材砍伐、奴隶贸易和狩猎业务。其中比较著名的贸易大王,是用铁腕政策统治锈水财阀加斯托·加里维克斯

概览

科赞的标志。

“地精”在台服被翻译为“哥布林”,而台服的“地精”指的是国服的“侏儒”。

地精是一种矮小的人型生物,他们狡猾而精明,有着卓绝的商贸天赋,大多是天生的阴谋家和骗子,他们永远都在为一些交易费尽心机,而那些交易,只不过看起来更划算而已。他们还热衷于探索科学技术。地精的社会族群伴随着不同的贸易网络和经济体系各据一方。尽管地精有着混乱的天性,但他们依然有森严的阶级制度。在其他种族眼中,地精大多数时候应该是发明家、商人……以及疯子。地精重视科技,他们将科技看做是经济和贸易的重要形式之一,这一特质让地精卓尔不群,也备显另类——因为他们在这个世界中执着地追求科技的进步,但这是一个以魔法为主导的世界。尽管矮人侏儒也有着类似的科技天赋,但都无法与地精科技在涉猎范围和对大自然的破坏性上相提并论。

地精工程师的发明创造遍布在各个科技领域,他们有着取之不尽、用之不竭的“奇思妙想”,然而脑洞太大有时也未必是件好事,发明家的注意力和兴趣总是在不断转移,绝少能够集中持久,这为地精工程学赢得了“没谱”的口碑——地精装置总是不那么安全,发明者很可能忘记了添加安全阀门,或是其他保险装置。地精一直嫉妒矮人的铸铁术与枪械发明,在商业价值上与科研领域所取得的成就,他们笃信:枪械与火药是一种全新的力量,掌控了这种力量的人就能掌控黄金——而黄金才是地精心目中的终极力量……在追寻这一终极力量的途中,意外总是难免,由于对火药的“不当处置”,许多野心勃勃的地精修补匠过早地结束了自己的发明生涯(这对其他种族和世界而言未尝不是一件好事)。然而天才们总是能成功上那么几次,粗野不羁的地精火器(地雷、火箭),也因其火爆的威力和破坏性而自成一派。

统辖着地精的贸易大王们住在远离卡利姆多的安德麦城中,他们是地精中最为狡猾的角色,他们为了攫取财富和权力而不择手段——光明正大的贸易,或是黑市中的交易。遍布卡利姆多东部王国的地精们大多是自由佣兵、海盗或者贸易大王手下的特工。地精是顽强的战士,他们擅长使用十字弓、(在矮人的武器上加以“改进”后的)火器等远程武器。在近战武器方面,他们习惯使用钉锤、短剑等,除此之外,地精还有许多千奇百怪的自制蒸汽武器。如果在自家地盘开打,地精会用上一切能用的工具和机械来玩儿命。地精们几乎都是战术大师,而且擅长攻城作战,他们醉心于发明和使用大型机械,这使得地精成为了自由市场上绝佳的攻城佣兵。

地精们是精明的商人和天生的骗子,任何在与地精交易后还认为自己赚到的人无疑都大错特错。“占地精的便宜。”是一句矮人谚语,意为“一件不可能完成的事情” ("Gamgi cheated a goblin when he escaped that cave-in!")。每个地精生来的使命,就是为了折腾出千奇百怪的发明,攫取更多的财富并留下各种恶作剧。[3]

在第二次大战期间,地精与部落是并肩作战的老朋友。但是随着部落的失败,其他地精大王们发现两头通吃更有利可图,于是与部落的同盟关系不复存在了。尽管如此,很多地精仍然十分怀念与部落一起的乐趣,他们在与萨尔贸易时愿意为此多打一些折扣。地精几乎承包了部落所有的运输线路服务——蒸汽船飞艇。相比于联盟,地精组成的工兵小队更愿意为部落服务,部落凶悍的作风更能满足地精的破坏欲。也许只需一些劝导,地精就会自第二次大战后重回部落阵营,尽管此举招致的损失可能比带来的乐趣更多。[4]随着锈水财阀瓦里安国王军情七处冲突迭起,贸易大王加里维克斯的中立态度开始动摇。锈水财阀的地精与部落朋友开始重修旧好,也因此受到了部落的热烈欢迎。

历史

地精的首次登场,是在《魔兽争霸2》——暴雪娱乐于1995年12月发行的一款游戏,自此,该种族在系列作品中登场数次。

在编年史的时间线中,地精最早出现于“上古之战”三部曲,在上古之战前,耐萨里奥在地精工匠的帮助之下,创造了恶魔之魂——这暗示着地精可能是一个古老的种族。另外,深渊无面者曾提到过,他们记得地精是如何被创造的,这很可能是在暗示:地精与上古之神有着久远的关联。

早期历史

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.
第二次大战时的一位地精。

地精存在的时间很久远,他们是科赞岛的原住民。科赞岛起初是丛林巨魔的领地,而地精则是巨魔的奴隶,他们那时候还并不具备如今的智力水平,因此只能被迫在卡亚矿井所在的卡亚罗火山内部挖掘矿石。丛林巨魔使用这些矿石来进行他们的巫毒祭奠,然而这对于常常接触这些矿石的奴隶们,却有着意想不到的影响:卡亚矿石使得地精种族变得狡猾和聪明。

地精秘密地打造威力强大的工程装置与炼金术神器,他们迅速推翻了那些压迫他们的巨魔,并占据了科赞,把这片土地作为他们的家乡。卡加矿洞,那个一度成为监狱、奴隶营地以及他们叛乱的起源地,现在已经成为一个叫做安德麦的城市。他们在岛中心编织出一个由隧道、拱顶和火山岩构成的令人目眩的网络,集中体现了地精们复杂、无法预料的心思。地精在艾泽拉斯大陆上率先发明了蒸汽科技,传言中鼎盛时期的地精科技比今日的矮人科技还要领先。通过出售先进的科技产品,地精们积累了丰厚的财富。

然而随着卡加矿洞的枯竭,地精的智慧也一并减弱。矿源地越来越难以找寻,矿石存量逐步枯竭,地精发明创造的水平也随之下降,变得越发不稳定。为了维持收入,地精们转而走向重商主义,通过发展贸易以攫取财富,科赞岛也逐渐变成了一个贸易集散地。[5]在第一次大战前200年,地精的第一支贸易舰队从科赞岛出发,驶向整个世界。 [6]

第一次与第二次大战

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.
Gobsappers.gif
Sapp.gif

战争对地精而言,是大发横财的好机会。第一次大战期间,地精的贸易帝国迅速崛起。[6] 第二次大战前,地精就已经成为了世界贸易的主导者。后来,他们成为了部落的专属贸易伙伴。一位英勇的部落大使,会见了某位贸易大王(据说来自热砂财阀[7], 很可能是贸易大王热砂),他请求地精为兽人提供机械与先进科技, 作为回报,兽人会分给地精战利品与黄金。起初,这笔交易看起来非常完美,因为贸易大王相信:部落即将赢得战争。站在胜利的一方捞油水是地精的天性。地精很快就赚得盆满钵满,他们拓展了奴隶贸易。尽管其他贸易大王们严守中立,这位贸易大王还是带着自己的部署加入了部落。直到兽人最终输掉了战争,这位大王才意识到了自己的判断是错误的,并离开了部落,从此之后地精们引以为戒,与其选择一方并对抗另一方,还不如保持中立。对联盟和部落两头通吃,这样反会赚得更多。[8]

大灾变

Cataclysm 本段文字所记述的内容来自魔兽世界:大地的裂变
大灾变后的地精。

最近,锈水财阀的地精研发出了一种新型的益智饮料——卡亚可乐。死亡之翼出现在了锈水湾上空,宣称暮光之刻即将降临,并向科赞岛的卡亚罗火山中吐了一发烈焰,随后便离开了。地精们本未将死亡之翼的威胁太当回事,直到他们意识到火山将要喷发。加里维克斯是锈水财阀的贸易大王,而地精的本能趋势着他,让他觉得自己应趁此机会大赚一笔——他收取了登船的财阀成员们的毕生积蓄。加里维克斯先是把这些钱当做船费,然后又把船客作为奴隶卖掉。

加里维克斯带着他的地精奴隶驶向了艾萨拉,他们在途中遭遇了意图抓捕部落酋长萨尔的联盟战舰。地精的舰船被那些战舰击沉了,搁浅在了失落群岛,幸存的地精聚集在一片土地上建立了据点,在勘探岛屿时,又发现了岛上幸存的兽人。兽人一方的阿格拉同意与地精合作。地精与兽人合力击败了后来登陆的人类,也从联盟特工手中救下了萨尔。

这些幸存的地精,很快就在岛上建起了自己的据点——胶囊镇,并击败了来犯的娜迦和俾格米人。在此之后,地精还试图杀掉俾格米人的乌龟“神祇”沃卡洛斯,但这一错误的决定在岛上引发了剧烈的火山喷发。地精不得不再次求助于萨尔和部落。兽人对于地精的狡猾与实力深感钦佩,于是决定帮助地精,与贸易大王加里维克斯进行战斗。最终,部落俘虏了绝大多数锈水财团的成员,并将他们作为奴隶发配到矿井里。自由的地精们在萨尔的协助下推翻了加里维克斯的统治。加里维克斯向部落投降,并承诺将改革锈水财团以便使其加入部落。萨尔同意了这一方案,他向地精承诺:他们将得到位于艾萨拉的新家园,以及在部落中的一席之地。但是需要派遣一位代表,向新上任的部落大酋长加尔鲁什·地狱咆哮报道。

如今,锈水财团的地精主要居住在被他们大规模改造过的艾萨拉。除此之外,地精还出现在了其他地区,并协助他们的新盟友,比如北贫瘠之地石爪山脉费伍德森林。地精在奥格瑞玛也有了属于自己的据点——由大老板米达掌管的地精贫民窟,这里又挤又脏、遍地高科技,而这正是地精梦寐以求的世界。

文化

社会关系

地精并不重视阶级关系和社会化分工,他们会把这些东西尽可能地简单化、扁平化,这一点在海盗社会中最为明显。绝对不要对一个地精说:“你无法胜任关于建造或是操作机械的工作!”否则,他们会不顾一切地马上开工,拼命地加班加点,以此来证明你是错的,恰是因为这种态度,才导致地精装置事故多发,而地精经手的贸易也盈亏难测。当然,其中也有不少稀里糊涂走向成功的例子。

在攸关共同利益的时刻,地精们能够毫不犹豫地自发协作,无需任何管理和督促。同样的,当共同利益一旦消失,马上作鸟兽散。地精靠人人参与编写了一部百科全书,而侏儒则一直无法理解这一行径,他们认为只有受过良好教育的人才能有资格编纂百科(对于一些优秀的设计图更是由精英们私藏,不适于公开发布),像地精这样做的话,只会混入大量无厘头的恶搞内容和知识谬误。

科技

The Cannon atop Bilgewater Harbor
一个地精热气球。

参见:Goblins versus gnomes 地精科技曾一度沦为酒吧笑料,然而近年来地精们的发明创造又重回大众视野。地精们热衷于对机械的修修补补、鼓捣炼金学和制作爆炸物。这些喜好使得他们不自觉的成为了侏儒的竞争对手。双方的竞争看起来还算友好,以闪光平原为例,地精与侏儒一直在进行赛车竞速。

从科技成果来看,地精的发明都堪称传奇,靠发条驱动的撕裂者能提升10倍的伐木效率,齐柏林飞艇则能够将军队跨越各种地形运送至战场。这些为地精在军事和贸易活动的竞争中脱颖而出发挥了至关重要的作用。

尽管地精装置偶尔会失灵甚至爆炸(其实也没有像某些酒吧闲聊中提到的那么”频繁“),他们的功能和地位丝毫不逊色于矮人的火器。如果地精们有着更强悍的身体素质或是魔法能量,再加上他们的狡诈和发明天赋,他们定会成为一支无法忽视的力量(然而地精们从不承认自己不够”强悍“),甚至有机会统治整个世界。

其他种族在制造机械装置时总是希望能经久耐用,而地精的要求则实用的多,对于他们而言,只要耐久程度能够满足当前任务需要即可,与其花时间造一个用不坏的东西,还不如在有限的时间内用同样的资源多造几个,或是造一个更加复杂的”升级版“。最典型的例子就是锈水火箭——尽管它并未竣工而且十分危险,但它要比艾泽拉斯上所有的飞行坐骑都更快捷。与对着设计图按部就班的侏儒们不同,地精在制造已知装置时从来不需要任何图纸。

贸易

A goblin in Vashj'ir.

在第二次大战之后,地精厌倦了为部落充当搬运爆炸物的苦力,他们决定主宰自己的命运,他们很快意识到,组建一支自己的军队可能比在地底挖矿代价更惨重,于是他们选择了另一条截然不同的崛起之路。

地精选择了经商贸易,他们的飞艇飞过高山大陆,满载各种商品补给、信件和乘客从一处商栈运往另一处。据说曾有地精如此吹嘘,即使是商店里没有的货品,一周之内也能摆上货架。有人对此提出挑战,订了十二架地精撕裂者,然后两天后就在自家院子里收到了货。

地精商店几乎遍布艾泽拉斯的每个角落,即使附近完全没有城镇或是紧挨着天灾军团,地精会把任何东西卖给任何人,只稍稍抬高那么一点点的物价。

为了保卫自己的财产,每个地精商店的业主都有着自己的手段,有的是花钱找来雇佣兵当守卫,有的则安装了复杂的地精安全装置。更广为人知的就是随身带着炸弹并在自己手里带上一个失知开关(一旦持有者失去知觉就会自动引爆)。在一些“先驱者”们试图打劫而被“横着”抬出来后,现在已经绝少有贼匪们敢动地精商店的主意了。

尽管仍有许多商店保持独立,越来越多的商人们加入了风险投资公司,这家公司的所有者自称总部位于一个遥远的城市,由地精管理,那里遍地都是黄金。[9]

地精们感兴趣的贸易种类繁多,而且他们非常善于讨价还价,极少被顾客占便宜。勤恳不倦的地精在卡利姆多建立了大量的贸易站和据点,这些据点规模不一,遍布各地,却都有着种类繁多的商品。地精的据点定期都会有补给送达(考虑到卡利姆多大陆的复杂情况,会尽可能被送达)这些都由贸易大王在背后一手安排和操控。

贸易大王们通过合法渠道或是黑市、背叛来攫取财富和力量,不惜使用一切手段,他们是地精族群中最最狡猾的人。卡利姆多和东部王国的每一个地精,除了海盗就都是贸易大王们的手下。

地精也并非是单纯的雇佣兵,广为人知的是地精经常会与一些个体或是种族结成紧密的关系。他们矮小的身形常常让其他人感到不安——尤其是精灵。然而地精们并不介意自己会给旁人留下怎样的印象,他们靠着契约构建人际关系,择善者为友,与那些不怀好意之人保持距离。

地精贸易据点


军事战术

Traxel Emberklik, a goblin warlock, and his 小鬼.
Nikka Blastbor, a goblin hunter.

地精大军看起来很吓人,贸易舰队喜欢将各种骇人的生物装饰在船体上。普通人很难理解为什么恪守中立的地精为何要养着这样一支庞大的军队。 其实真相在于,地精们时刻都生存在危机之中,南海充斥着海盗和各种狂野的魔法生物,战争与冲突无处不在。每个贸易大王时刻都可能被人刺杀——干掉你的对手是成为贸易大王的第一步,因此他们每一餐前都要找三个人试毒。为了保障统治权和贸易平稳进行,每个贸易大王都养活了一支庞大的军队。安德麦的舰队和贸易队常常要深入敌方领土和荒野,因此严格等等护卫队也是必不可少的。

在战斗中,尽管有时候看起来乱七八糟,地精们有着严格的流程和阵型。他们很聪明,善于欺骗敌人,迂回寻找弱点然后从内部将其击破。在第二次大战中,联盟由于低估地精就吃了不少败仗。[10]地精军队装备了五花八门形形色色的高科技武器,从简单的火器到巨型蒸汽机械,地精科技就是战场的主宰,就是是魔法也无法媲美地精科技带来的巨大震慑力与破坏效果。在第二次大战期间,地精们创造了一些新的单位作战,比如用来运兵的齐柏林飞艇和爆破堡垒用的工兵。地精们的攻击是全方位的,在海上,暴掠氏族捕获了南海本地的大型海龟,然后用咒语将其控制,在龟背上绑上放水的座舱,通过潜水来观察敌方阵型。而驾驶着海龟的就是地精,胆大的地精们还会通过发射装有强挥发腐蚀液体的爆炸容器来攻击敌方舰船,即使是最强的装甲也能被撕裂。

在第三次大战中,地精将撕裂者也推上了战场,即使是毫无作战经验的驾驶员也能开着这东西在战场上用蒸汽锯齿砍瓜切菜。只要给钱,地精会被撕裂者和飞艇、工兵雇给任何人。除此之外,地精修补匠炼金术师也加入了战斗,为给钱最多的一方效力。[11]

外表

地精孤儿

地精都很瘦小,平均只有4尺高(1.2米左右)[12] 体重在30~50磅之间(13kg~23kg)。他们的鼻子、双颊和耳朵都是尖而长。双臂细长,手指灵巧(每个手有四个手指)[13]。鼻子会随着年龄增长而变长,[14] 地精喜欢穿着皮制衣物,常常裁剪成围裙样式以有效防止酸液泼溅。他们有时会用护目镜来遮住自己的眼睛,或者在全身上下披挂上众多五花八门的科技装置。[13]地精最喜欢的发型是莫霍克式、马尾辫和刺儿头。在英文版游戏中,他们的口音一般是布鲁克林或者新泽西口音。

Relations

Goblins are a wily, cunning race of traders and tinkers whom adventurers typically encounter as parts of trading envoys or on pirate raids. Goblin ships frequent the seas, ferrying or seeking riches, slaves or exotic wares. Kalimdor's main goblin port is the party town of Ratchet, a harbor city located on the eastern shore of the Barrens directly between Durotar and Theramore. Goblin trade outposts are found everywhere, including all major cities and such inhospitable realms as Northrend and Stranglethorn Vale. Their zeppelins run a wealthy business ferrying passengers across kingdoms and continents.[13] Goblins tolerate carrying armed passengers in their zeppelins, however, they don't transport cannons or heavy artillery in their zeppelins because that could compromise their neutrality.[15]

Goblins are neutral and take pains to make sure their nearby customers play nice with each other. Goblin guards patrol Ratchet and a few of the other goblin settlements, keeping tabs on the various Horde and Alliance visitors. Despite these enforcers however, the goblins' neutral settlements can still be dangerous places, as members of either faction will often still attack each other in the belief that they can evade the guards. With the exception of Ratchet, their settlements generally have a consistent appearance and construction.

Traveling goblin merchants employ bodyguards to protect them and their wares. Goblins are independent. Goblins hired themselves out to the Horde in the Second War, but now they belong only to themselves and whoever pays them. Constantly building and inventing requires massive resources, both for creating the machines themselves and maintaining those that actually work. Cannibalizing old machines only partially sustains this fervent activity of creation, so goblins rely on trade with as many races and cultures as possible. They are the quintessential merchants, peddling all manner of exotic goods for the highest possible prices.

Goblin mechanical and mercantile pursuits are not always (or even often) performed within the bounds of polite society. Though not evil, goblins are willing to embark on shady business ventures - slavery, deforestation, poaching, smuggling and oil drilling, for example - to accomplish their goals. They are opportunists to the core and revel in bartering the better deal at every turn. Goblins try to get along with all other races. Doing so is part of their business. Nevertheless, everyone views goblins with justified suspicion. Night elves in particular dislike the goblins because the little creatures have no respect for nature or natural resources.[13]

Goblins are a capitalistic bunch and most buy or sell anything to make a profit. Goblin merchants love to haggle, have excellent wares and are too smart to be cheated - or so they claim. Most big cities have at least one stationary goblin merchant shop, managed by a goblin family. The heads of the family run the shop while the younger goblins travel the land to find, buy or steal the inventory. They sell to anyone: Alliance, 部落, or Independent. Some even deal with demons if the price is right. Some goblins drive their carts from town to town, buying and selling as they go. These carts look rickety and secondhand, but the appearance is likely a diversion. A goblin's cart is usually in perfect driving condition; the goblin never knows when he may have to leave town quickly or outrun an enraged customer. These merchants are often less than reputable and more likely to have items that they cannot identify themselves. Goblin merchant houses are not necessarily places to avoid, however. Often a hero can discover hard-to-find items, even rare or magic items, within the walls. As long as the hero is able to spot a bad deal, it should be safe for him to enter.

The goblins are an unbending bunch, refusing any sort of barter and demanding to be paid only in gold. There is a saying around Ratchet: If a traveling goblin merchant were starving to death and someone offered to trade food for the goblin's merchandise, he'd starve before he accepted anything but gold. A customer who enters a goblin shop intending to barter finds himself laughed out into the street. The goblins do not even allow their employees to receive discounts or work for merchandise. Goblins deal only in gold. The merchants accept gold in any form and have precise scales to aid their customers. Goblins accept recently mined nuggets, panned dust or defaced Alliance gold coins that would be refused in other areas. They are grumpier about accepting silver, but do so.[16]

Alliance and Horde

A goblin sapper.
A goblin shredder.

The goblins care little for the Alliance and Horde conflicts; what concerns them, as usual, is the effect these events have on their cash flow. The goblins do not, as a rule, like the Scourge, as the undead threatened to wipe out the entire populations of the Alliance and Horde, leaving the goblins with no customers. War is profitable for the goblins; annihilation is not. Once they served as suicide mercenaries for the Horde; now the goblins have made their place as the strongest merchant race in the world. If one wants to purchase something, whether it is supplies, equipment, weapons, magic items or even slaves, the goblins either have it or know where to get it. All that matters in their eyes is the price.

The goblins like a balance of power. Military conflicts make money for the goblins as the combatants purchase supplies, and if the two sides are evenly matched, conflicts could go on for generations. This promises fat purse bags for the goblins for years to come. The goblins helped out the Horde for years because of this, but now they feel the Horde has come to match the Alliance in power, and they rest in the neutral middle, satisfied to play mercenary and merchant to either side.

The goblins understand the Alliance better than they understand the neutral races, as they have a long history of dealings with the Alliance. As merchants, they are frequently found in Theramore, and as mercenaries, they may even be found among the Alliance armies. True business entrepreneurs, goblins understand their customers very well and almost always know what they want. Their favorite Alliance customers are the high elves, who jump at the chance to buy magical items.[17] Although many in the Alliance consider the goblin mercenaries to be war profiteers, they are not above using them. If they have no tinkers, or their tinkers have died in a previous battle, they sometimes have to go to the goblins for repairs or supplies. And the goblins are always ready to help a customer, for the right price.[18] The goblins’ skills certainly don’t stop at trade. Although not as talented at the invention of firearms as the Ironforge dwarves, the goblins have refined their inventing talents to create a handful of very useful tools that are, of course, for sale. Since the latest conflicts, the goblins have modified their marketing tactics to focus on pushing their deforestation operations to the night elves, of all races, to help clear out the cursed Felwood Forest. They also sell their zeppelins to the night elves, so that these customers can spot and put an end to deforestation. They made a great deal of money selling items to help the Alliance fight Illidan and his army of blood elves and naga, and constantly remind the Alliance members who travel through Ratchet that Illidan is still out there and supplies are always needed. Some merchants are able to mask the tone of glee in their voices while saying this, but most don’t bother.[17] The Horde and the goblins get along fairly well, as the orcs remember the (well-paid) sacrifice of the goblins for their cause in earlier wars. They still purchase zeppelins and other goblin services. The goblins often enjoy the company of the orcs, and the war veterans from both races will get together and drink if offered the opportunity.[17] Old friends, the goblins fought with the Horde in the Second War, but broke off when they realized that it’s more profitable to work both sides. However, many goblins remember the fun of the Horde and are willing to lower mercenary prices to Thrall and his people. Goblins offer almost exclusive transport services for the Horde, whether in their steamboats or zeppelins. You're more likely to find a team of goblin sappers, who take great pleasure in the chaos the Horde creates, meshed into Horde forces than those of the Alliance. Perhaps with enough persuasion, the goblins could be convinced to rejoin the Horde for the first time since the Second War (although that could be just as harmful as helpful, knowing the goblins).[4]

Perhaps the only remaining goblin scruple is that they will not betray a customer. While they understand each side of the war very well, if the Alliance is paying them for services, merchant or mercenaries, they will not act as double agents for the Horde. This is as close to honor as the goblins usually get.[17]

Goblins don't like gnomes much, as they are the two races that are best at engineering. They often combat in engineering, like at the Mirage Raceway in Shimmering Flats. It is hard to say who is the best at engineering, the goblins or gnomes.

After the Cataclysm however, the goblins of The 锈水财阀 are forced to join the Horde when they encounter the Alliance in the Lost Isles.[19]

Allegiance

A goblin mercenary working for the Dark Horde.

部落

在大灾变以前,许多地精就已经和部落并肩作战了,在灰谷奥格瑞玛莫沙彻营地千针石林都能找到他们的身影,除此之外,各地的齐柏林飞艇都是由地精在运管。在巫妖王之怒中,一些地精参加了战歌氏族的攻势,有些甚至把部落的标志画在自己的徽章上[20]并在前线作战[21]。在飞艇上的库卡隆精英中也有一些地精[22]

其它组织

军情七处有一位叫做“剃刀”雷吉克的地精特工,他是马迪亚斯·肖尔的副手。

其他地精还出现在各种黑暗阵营之中,例如火刃氏族黑龙军团黑手军团。这些地精并非完全出于忠诚,可能只需一点点代价就可以诱使他们倒戈。

亚种

Hobgoblin.png
  • IconSmall Hobgoblin.gif 大地精 —地精受到些不当使用的炼金术影响,体型变得更大、更强壮但是笨拙。常常作为首位出现在地精的定居点。炉石传说中的卡牌大胖实际上就是一只大地精。
  • IconSmall Gilgoblin.gif 海地精 — 水生地精,由霍巴特·钩锤创造。主要出现在瓦斯琪尔
  • IconSmall UndeadGoblin.gif 地精僵尸 —原本是盒中镇的地精,被当地的俾格米人所囚。可以在失落群岛被毁灭前找到他们。

知名地精

      姓名       角色 状态 位置 阵营 备注
IconSmall Gazlowe.gif 加兹鲁维 Current leader of Ratchet and formerly the Chief Engineer of the Horde engineering works in Durotar. 存活 棘齿城 热砂财阀, 棘齿城 Keen to remain neutral to both Horde and Alliance.
IconSmall Goblin Female.gif 米达老板 奥格瑞玛地精贫民窟的领袖 存活 地精贫民窟 锈水财阀, 部落 Inspired by the Trade Princess Movement.
IconSmall Gallywix.gif 加斯托·加里维克斯 Current Trade Prince of the 锈水财阀, allied with the Horde. Current whereabouts are unknown. 存活 未知 锈水财阀, 部落 One of the (if not most) richest goblins on Azeroth.
IconSmall Goblin Male.gif 德鲁兹 Chief enforcer to Trade Price Gallywix. 存活 潘达利亚 锈水财阀, 部落
IconSmall Goblin Male.gif 格里兹尔·轮滑 Formerly Garrosh's chief engineer on Pandaria. Discovered the Heart of Y'Shaarj and later joined the 暗矛之乱. 存活 奥格瑞玛 锈水财阀l, 部落
IconSmall Goblin Male.gif 里维加兹男爵 Current ruler of Booty Bay and leader of the Blackwater Raiders. 存活 藏宝海湾 热砂财阀, 黑水海盗, 藏宝海湾
IconSmall Goblin Male.gif 克里尔 Served Deathwing during the time between the Second and Third Wars. 死亡 未知 黑龙军团 Wished to enslave Deathwing but failed to complete his plot.
IconSmall Goblin Male.gif 兰德鲁·郎绍特 负责兑换TCG物品码的NPC 存活 藏宝海湾 藏宝海湾
IconSmall Goblin Male.gif 巨头拉兹登克 风险投资公司的现任领袖. 存活 未知 风险投资公司 Known to do business with 格雷苏.
IconSmall Goblin Male.gif 马林·诺格弗格 Baron of Gadgetzan. Currently in "negotiations" between members of the 联盟 and the 部落. 存活 Gadgetzan 热砂财阀, 加基森 诺格弗格药剂的创造者
IconSmall Goblin Male.gif 贸易大王杜纳伊斯 锈水财阀的合伙人 存活 忘忧宫 锈水财阀, 部落
IconSmall Goblin Male.gif 贸易大王斯崔姆怀德 热砂集团的首领,艾泽拉斯最富有的地精 存活 未知 热砂财阀
IconSmall Goblin Male.gif 贸易大王玛尔迪 加里维克斯的前任 死亡 未知 锈水财阀

RPG

The RPG Icon 16x36.png 本段文字所记述的内容来自魔兽争霸角色扮演游戏,这些设定可能是非官方设定.

Faith

Goblins place their faith in themselves and in gold. They raise eyebrows at insubstantial concepts such as shamanism and the Holy Light, preferring gods they can see, weigh, and spend.[13] However, some goblins have become priests and even 萨满祭司 in recent times.

Languages

详见:Goblin (language) Goblins speak Goblin, Orcish, and Common. Goblins know myriad languages in order to trade with as many races as possible.

Trivia

  • According to Gaxim Rustfizzle, goblins seem to reproduce like rabbits.[23]
  • Although goblins have existed in World of Warcraft since launch, the introduction of goblins as playable characters brought with it a new set of goblin models and soundbites. Upon the launch of Cataclysm, goblins throughout the game world were updated to the new version. However, some goblins can be found still using the old soundbites.
  • It is a widely supported, yet unproven theory that the main inspirations for the goblins were the Gremlins, for their destructive nature and looks, and the Ferengi of Star Trek, for their industrialized society, where a person's worth is equal to the belongings he can gather and hold, though this trait seemed to only develop after the Second War.
  • In lore, goblins joined the 部落 in the 第二次战争, but they are never mentioned in the book Tides of Darkness.
  • Despite Dark Factions listing goblins as Always True Neutral, they are a diverse enough race to be any alignment.
  • Prior to Cataclysm, the goblins borrow the basic skeleton from dwarves, although their profile photo is at a different angle; they also possess a unique dance and other different animations. The older goblin model used for shredder pilots and flight masters takes the basic skeleton from imps.
  • Some goblin NPC names have a second meaning, out of context with the game environment. As a <Fashion Designer>, the goblin Haughty Modiste's name is constructed of the words haughty, a form of disdainful arrogance, and modiste, a French word that means "fashion designer" or "fashion vendor". (On the other hand, haute couture is a form of high fashion, making it even more of a pun.) Likewise, Snurk Bucksquick <Zeppelin Master> talks openly about escorting the player's character to the steamy jungles of Stranglethorn Vale, to "show [them] a real jungle cat."
  • In real-life lore, a goblin is an evil, crabby, or mischievous creature of folklore (mainly European, but other mythologies have similar creatures), often described as a grotesquely disfigured or gnome-like phantom who may range in height from that of a dwarf to that of a human.
  • Before patch 2.3.0, goblins could not wear (or at least show) Head items. Kiz Coilspanner was the first to show this, followed by the helmed Irradiated Workers' models being switched from gnomes to goblins.
  • Chris Metzen stated in the November 2003 issue of Blizzard Insider #15 that goblins were originally considered for the fourth Alliance race. But they were widespread as a neutral trading faction, so Gnomes became a better fit. [24]
  • In Cataclysm, male goblin NPCs sometimes say "G.T.L, friend...Gambling, Tinkering, Laundry!" when clicked upon. This is a reference to the show Jersey Shore, where G.T.L stands for "Gym, Tan, Laundry." It is most likely that the goblins' use of the word "laundry" implies the act of laundering money, and not washing clothes.
  • Two of the greatest chefs in the game are goblins; Dirge Quikcleave and The Rokk. While unconfirmed, and possibly a coincidence, this could imply that goblins have a certain talent for cooking. Examples of goblin-invented dishes are Clamlette Surprise, Buzzard Bites, and Demon Broiled Surprise. Goblin Deviled Clams and Undermine Clam Chowder are likely invented by goblins as well.
  • In Tolkien, "goblin" is simply the common word for the race that Elves call "Orcs"--the Elvish sword named "Orcrist" is translated as "goblin-cleaver", and monsters referred to as "goblins" in The Hobbit are referred to as "orcs" in The Lord of the Rings. (Tolkien's Orcs are also somewhat shorter than Warcraft's.)

Gallery

引用与注释

模板:Goblins

avatar
avatar
Reasno
1

贸易大王加里维克斯 这不是盗贼的橙卡

22个月
avatar
SerGawen
0

21个月